Arma 3
Global Ops Terrains
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Update: 26 Jul, 2024 @ 9:31am

V1.8

FJORD

added - radar complex
added - new asset: department store
added - new settlement: hansvoll
added - more houses and compounds around the map

fixed - ai bridge pathing
fixed - ability to homer simpson bush meme it into the cliff asset

ISLA PERA

updated - a couple of settlements in the wetlands

fixed - ai bridge pathing

FARABAD

updated - highway junction on the eastern side of the city

fixed - ai bridge pathing
fixed - palace doors haunting the whole server

___

+ lots of general quality improvements across the terrains, fixing misplaced objects, optimization, tweaking textures ect. As well as other small stuff I've probably forgo :))

Update: 1 May, 2024 @ 6:30pm

lets really not talk about it

Update: 1 May, 2024 @ 10:27am

lets not talk about it

Update: 30 Apr, 2024 @ 10:21am

key fix

Update: 30 Apr, 2024 @ 9:06am

V1.7.5

Primarily a hotfix for Fjord

FJORD

added - 4 new snow covered timber assets
added - expansions and quality improvements to Helbotn, Ulvik, and Oteren

updated - house armor value increased to make them basically indestructible due to superior Norwegian construction techniques (and lack of a wreck model).
updated - pine tree bark emission so they aren't as dark at night
updated - frozen lake section added to eden

fixed - opening / locking doors options unavailable in object properties for nordic houses
fixed - go_n_house_03 balcony collision just built different
fixed - go_n_house_03 chilly garrison point
fixed - ice levitation
fixed - salmon evolution (possibly, go fishing in the forest to test)
fixed - compatibility for ACE trenches (including Gruppe Adler Trenches)
fixed - lights not emitting on tunnel sections (Tunnel sections were set to not destructible which breaks lights due to an arma 3 bug, to get around this I have made them destructible but set the armor extremely high.
fixed - road tunnel end missing from editor
fixed - snow pile 1 missing from editor
fixed - animations on reskinned vehicles
fixed - cliff shadows
fixed - snow falling from roofs hurts players underneath, including those inside. This is a temporary fix that means for now, snow wont fall as much as before.

ISLA PERA

Zzz

FARABAD

updated - overhead signs added to eden

fixed - various misplaced objects

Update: 16 Apr, 2024 @ 3:22pm

Welcome to Global Ops Terrains V1.7, the largest update since release. With significant improvements to both Isla Pera and Farabad, and a whole new terrain.

FJORD

As the arctic melts, the fortunes laying under the ice have led to a dramatic increase of militarization in the High North. With NATO distracted in confrontation with CSAT, Russian Spetsnaz units have launched daring raids into northern Norway, targetting key energy infratructure.

Experience a beautiful winter wonderland full of of sharp mountain peaks, deep fjords, vast boreal forests, and quaint fishing villages. With dozens of custom objects, sounds, and textures to create one of the most unique environments in ArmA 3.

Check out the trailer - https://youtu.be/zgX6DpsvY3k

ISLA PERA

added - water to the reservoir (big thanks to Xindrum for creating the lake assets and allowing me to add them to the pack (@Xin_Ponds)
added - bridge to road connecting the airport to the main towns so that boats don't have to go all the way around to access the river
added - small expansions to several settlements
added - expansions to Bocachico

updated - satellite image with improved color matching, improved roads, shadows, and better color variation between forests and fields
updated - surface mask rebuilt from scratch to better align ground surfaces with the satellite image
updated - valley between airbase and dam completely remade
updated - picture map

FARABAD

added - farmland and forests filling the valley between hamza and port Farabad, including 2 new villages (Shirazan & Lashgar Kuh) and dozens of compounds, as well as significant terrain changes to allow boats to travel up to the dam
added - expansion to Port Farabad on the north side of the highway, connected by an underpass below the bridge (075,011)
added - new road to the north west of the airport interchange, with some buildings and compounds along it (044,034)
added - new area of farmland / compounds where the old airport used to be (038,035)
added - more vegetation in some areas

updated - improved satellite image, especially for all roads and the airport interchange
updated - military side of the airfield
updated - the whole western edge of the city has been remade. Surrounding the city with a green belt of farmland. Including a new suburb, lots of interesting new compounds, and a new industrial site and gas station on the southern tip. The old factory has been deleted with some elements of it being incorporated into the new industrial site to the south and part of the old western edge of the city has become a new town on the western edge of the map (Pashtat)
updated - small performance changes in city center
updated - embassy compound (small visual improvements + side entrance)

fixed - rocks on roads around the Aggar forest

Update: 20 Dec, 2023 @ 4:45pm

V1.6

FARABAD

added - 4x long mountain pass roads to better connect the map, allowing for routes around the map that do not go through the city
added - several new compounds / small settlements
added - new village: Naseri
added - all FIA taxiway / runway lighting (Thanks Harry <3)

updated - small improvements to ai pathing in the city

removed - around 50-100 more unnecessary objects from farabad for further performance improvements

fixed - couple issues with the taxiway trim

+ lots of smaller additions, fixes and improvements around the map

ISLA PERA

added - new town: Bocachico
added - 2x small villages (Amanauo and San Javier)
added - small port with a railway connecting it to the sugar cane factory
added - new farmland between the main two towns
added - second factory

updated - clutter adjustments
updated - expansions to most existing settlements
updated - satellite map color adjustments
updated - redone foliage compositions for southern mangroves and south western peninsular (the landmass the main towns are on)

+ lots of smaller additions, fixes and improvements around the map

This map should now be considered essentially finished

Update: 26 Sep, 2023 @ 10:33am

Update: 26 Sep, 2023 @ 9:38am

V1.5

FARABAD

added - a massive amount more rockery, gorges, cliffs, and accompanying foliage across the whole terrain
added - 2x ramps to Port Farabad for amphibious craft
added - 1 new small settlement
added - military outpost
added - a few new compounds in the city
added - new assets: go_wall_city_a_pillar and go_wall_city_a_pillar_ruins

updated - final bumpy roads on the map have been smoothed/made traversable and had cliffs and rockery placed around them
updated - satellite image improved in several areas and recolored globally
updated - improved load screen image
updated - date palm improved optimization
updated - go_securitywall (new LOD & updated properties)
updated - go_wall_city_a_plain, go_wall_city_a_decorated, and go_wall_city_a_ruins re-modelled / re-textured

removed - 1000+ foliage assets, and 100+ other props and buildings from the city center of Farabad (for performance)
removed - green zone perimeter wall for mission flexibility

fixed - wrong surface texture for airfield tarmac
fixed - airfield tarmac trim destructible
fixed - clutter on taxiway trim
fixed - door sounds on military guard buildings played globally
fixed - a couple of missing roads / paths
fixed - wrong display name for city wall sections
fixed - overhead road sign frames occluding objects and missing texture on far LOD

+ other smaller additions, fixes and improvements around the map

ISLA PERA

added - several new islands and more land reclamation, further increasing the landmass of the terrain
added - new asset: warehouse 01
added - new asset: house small 01
added - new asset: wooden shack
added - new asset: mangrove tree
added - Radar Installation
added - large new peninsula with farmland
added - lots of new roads on the north western islands and two new bridges connecting them to the main island
added - second digging site
added - lumber yard
added - 2x small settlements
added - 5x small industrial compounds
added - 2x tribal villages
added - sugar cane factory
added - lots of new houses / compounds scattered around the map
added - island military camp

updated - foliage compositions and placement across the whole terrain. Improving all biomes.
updated - Livonia houses replaced with Tanoa / custom ones
updated - all villages and towns expanded
updated - significantly more detail added to settlements around the map
updated - improved load screen image

fixed - wrong sound environment playing (changed to match Tanoas)
fixed - rope bridge raised so that it does not spawn half way in the ground

+ other smaller additions, fixes and improvements around the map

MISC

added - editor preview thumbnails for all custom assets

updated - editor categories (assets are now split by map)

Update: 29 Jul, 2023 @ 4:52pm

V1.4

FARABAD

added - Port Farabad
added - perimeter road / fence, checkpoints, under construction terminal building and more to the airport and surrounding area
added - new hotel compound next to Farabad central park
added - new mountain village of Kaftar Kar (North-East)
added - buildings, rocks, foliage, new roads, a gas station and more to the hill between port farabad and the airport
added - a few small settlements
added - some rock and foliage clusters around the southern side of the map

updated - satellite image tone

removed - 5 buildings, 1000 props, and 1000+ foliage assets from the core of Farabad city to improve performance (assets chosen to be removed were based on what would have the minumum affect on visual quality so you likely won't notice much difference visually)
removed - green zone checkpoints for ai pathing and mission flexibility (they can be placed by the mission maker if they want a secure goverment sector)

fixed - collision issue on mountain road between Ali Kala and Shahruk
fixed - a few clipping objects

+ many other smaller additions / improvements around the map

ISLA PERA

added - 2 airfields (Isla Pera Airport, Tagua Air Base)
added - 1 town (Santa Isabel)
added - 5 villages (El Pato, Tina, Esmeralda, Bogante, Cacao)
added - 6 smaller settlements
added - illegal mining site and processing camp
added - several new roads and bridges to improve connectivity of the map
added - dozens of other smaller locations including a military camp, a drug lab, and industrial compounds

updated - Cambulos village expanded
updated - significant topographic changes including a sand bank connecting the southern mangrove swamps to the mainland, and significant areas of new land and jungle around the the air base and illegal mining site.
updated - Tanoa water changed out for Livonia water as the map has lots of rivers / swamp that lend better to this water shader
updated - vehicle kick up particle effects

+ many other smaller additions / improvements around the map

ASSETS

added - new road sign for Port Farabad

fixed - missing config class for presidential palace archways
fixed - missing named properties on date palm (broken by last update)