Rivals of Aether

Rivals of Aether

Mega Man (DE)
Showing 1-10 of 12 entries
< 1  2 >
Update: 7 Jun, 2023 @ 8:22pm

v1.10

Update: 25 Apr, 2023 @ 7:54pm

v1.9

Update: 25 Apr, 2023 @ 3:46pm

v1.8

* Added a CSS select sound
* Changed Slide to work closer to the old version with the old moveset alt
* Extended the length before the wait animation plays
* Changed new moveset Slide to Charge Kick to better differenciate the versions
* Changed old moveset Slide's sfx to better differenciate the versions
* Added variable victory themes associated with the alts if applicable

Update: 19 Apr, 2023 @ 9:55am

v1.7

Update: 15 Apr, 2023 @ 7:04pm

v1.6

Update: 15 Apr, 2023 @ 5:21pm

v1.5
* Added a new bar for displaying Buster Charge
+ Buffed how many times Triple Blade can hit
+ Buffed knockback on the more upward and downward Triple Blades
* Added air throw frames for Hyper Bomb
* Sakugarne sfx now used for DAir
* FStrong charge now plays the GB Mega Buster Charge sfx
+ Attempted to improve Break Dash overall
* Sped up Silver Tomahawk's sprite animation
+ Added extra hitpause to Laser Trident to grant it some use as a stun gun
+ UTilt goes upwards a tad more
- UTilt goes into landing lag if it lands on it's descent
* Changed the sfx for DSpecial
* Added a new Quake Woman inspired alt
* Added a new Fan inspired alt
* A weapon icon appears on the top left of the CSS as visual flair of the alt you are using
* A visual queue appears above Mega Man for a short time when he switches weapons
* New down taunt added based on Mega Man Maker/Mega Man 1
* Edited the idle/wait animations
+ Added an additional attack to NAir if you press attack again, which launches the Star Crash shield
* Added a CSS sound
* Added a CSS toggle that allows you to reenable some of the older moveset for Mega Man

Update: 8 Nov, 2022 @ 11:39am

v1.4

Update: 10 Oct, 2022 @ 12:52pm

v1.3
- Added new sprites for FAir, BAir, and UAir
- Increased the hitbox for BAir
- Lowered the projectile for FAir
- Added cooldown to FAir
- Reduced endlag on FAir
- Reduced gravity on FAir
- Added the ability to attack immediately after landing a hit with Jab
- Added the ability to jump anytime out of DTilt instead of only when hitting the opponent
- Increased the speed DTilt goes
- Adjusted a few sprites with aerial FSpecial
- Sped up the animation of the FSpecial charge shots
- Added cooldown to FSpecial if the midshot is hit, also added additional endlag
- Adjusted the angles on FSpecial to 90/50 respectively
- Removed the charge shot's ability to be untechable due to a flaw which made it so the opponent didn't want to go to the blast zone at high%
- Changed DSpecial to instantly switch weapons
- Changed Silver Tomahawk to send the opponent towards you to allow for a follow-up
- Buffed the range of Laser Trident
- Allowed it so the forward momentum from DTilt is carried over a lot better in the air
- Removed the horizontal movement being stopped on the first window of FAir
- Reduced endlag on USpecial
- Increased the speed of FAir

Update: 4 Oct, 2022 @ 8:04pm

v1.2
- Buffed FAir, made adjustments to make it a more powerful tool
- Improved the angles on FSpecial buster shots more, and both deal a bit more damage
- Added some hit lockout to DStrong to prevent comboing into itself
- Adjusted the offset of DStrong and FSpecialAir
- Altered a few new color alts as well as adding a ton more
- Nerfed UAir damage slightly
- Buffed FSpecial charge shot slightly
- Buffed Hyper Bomb explosion
- Added a buffer to prevent accidentally double jumping if using FSpecial off the ground
- Added knockback scaling to FSpecial midshot

Update: 4 Oct, 2022 @ 10:47am

v1.1
- Adjusted the music fade in for the Victory Theme to prevent the Results Theme from playing too early
- Added ANGLE_FLIPPER 0 to the FSpecial charge shots to prevent odd knockbacks from them
- Added more hitpause and more range to DStrong
- Removed the ability to move horizontally with DStrong
- Adjusted the Triple Blade NSpecial to allow for all 3 blades to potentially hit, also adjusted angle and positioning
- Pile Driver's hit SFX has been properly added, somehow I missed it when testing him
- Changed FStrong so that the speed is determined by how much you held the charge for
- Added the ability to turn during charging the FSpecial