Divinity: Original Sin 2

Divinity: Original Sin 2

Arcane Archer - Slightly Unstable Elemental Archer
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Update: 12 Mar, 2023 @ 1:45pm

Cancel Fixation should work properly and be learned with any fixation active.

Update: 6 Mar, 2023 @ 12:51pm

Resistances should affect converted damage on Arcane Archer skills and Auto-Attacks while a Fixation is active. The math isn't perfect, and really small numbers are possible on targets with even over 100% resistance.

Update: 13 Dec, 2022 @ 9:03am

Update: 18 Oct, 2022 @ 11:14am

New Skill Added: Cancel Fixation

  • This skill is automatically added if any Fixation status is active.
  • Using this skill removes your Fixation, and puts all fixations on a 1 turn cooldown. Fixations on a longer Cooldown are not affected and will remain at that longer cooldown.

Update: 25 Sep, 2022 @ 7:14pm

New Skill added:

  • Artificer's Puppet - Throw out a puppet that can Self-Detonate. If killed it deals a smaller amount of damage. The puppet's damage type depends on your fixation. If the Artificer has 10 or more summoning, the Puppet is a Source Puppet instead, capable of using Source Vamparism and casting a stronger self-detonation. If used in Chaos Fixation, the puppet summoned will be random.

    The Artificer's Puppet skill can be learned when Wind-Up Toy is used while the Artificer Kit is active. The skill requires the Artificer Kit an an elemental fixation.

Update: 25 Sep, 2022 @ 12:04pm

Two new skills added:

  • Throw Artificer's Trap - Throw a trap at the target location. The trap deals damage based on your Fixation, applies Agony, as well as addition status/surface effects depending on your Fixation.
  • Deploy Artificer's Traps - Throw 4 traps with the same effects as the prior skill.

    These skills can be learned by using Throw Explosive Trap and Deploy Mass Traps while your Artificer's Kit is equipped. These skills require memorization, and meeting the Huntsman ability requirements - unlike other Artificer skills. The Artificer versions have the same AP, Cooldown, and Source values as the base skills.

Update: 10 Sep, 2022 @ 2:32pm

Chain Reaction was converted to Fixation types. It will now convert randomly like it should.

Update: 9 Sep, 2022 @ 10:09am

Arcane Inhibition was erroneously converting the Magic Damage with the new update. Changed it so the first instance of damage is still magic damage, while the second instance that occurs if Magic Armor is broken is converted if a fixation is active.

Update: 4 Sep, 2022 @ 7:27pm

Cleric will now sell Arcane Archer skillbooks. Their locations are listed on the Shared Resources mod page.

Update: 31 Aug, 2022 @ 9:38am

- Arcane Arrow - Damage Multiplier increased to 115% from 100%. Cooldown increased from 0 to 2. With basic attack element conversion added to fixations, this skill was redundant.