Garry's Mod

Garry's Mod

Backrooms
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Update: 9 Nov, 2022 @ 10:01am

BACKROOMS KV31 - Hotfix 3

[GENERAL CHANGES]
-swapped some func_details for func_brushes
-fixed some clip brushes not properly colliding with objects other than the player

[MAIN AREA CHANGES]
-fixed collisions on pillars

[FOUND FOOTAGE 2 CHANGES]
-added end cap to a piece of trim
-made trim in the end of ff2 non solid
-ceiling tiles in the atrium are now func_physbox. enjoy!

[WAREHOUSE CHANGES]
-fixed last missing texture

[ASYNC LAB CHANGES]
-removed boxes from closet that had bad collision
-fixed improper shadow on an electrical box
-replaced a bad collision model with clip brushes

guess we're back at it again with the changes. I'll be looking into getting some other more difficult issues ironed out. Until then I hope you all still continue to enjoy the map! ~82F GDT

Update: 8 Nov, 2022 @ 3:08pm

BACKROOMS KV31 - Hotfix 2

[GENERAL CHANGES]
-attempted fix for soundscapes not triggering
-added more AI nodes in spots where npc navigation was struggling
-added nodes in areas where there weren't any
-performed a very important recount to see that there are 8 cats in the map

[MAIN AREA CHANGES]
-fixed collisions on metal grates outside the threshold

[FOUND FOOTAGE 2 CHANGES]
-added clipping brushes to the bed with no collisions
-slightly increased the range of the song emmited by the crashed car
-changed pattern on the atrium light and added an additional layer

[WAREHOUSE CHANGES]
-fixed more missing textures
-changed window texture to be less obnoxious

[ASYNC LAB CHANGES]
-fixed bug introduced with the last update where the window to the threshold would nonsolid
-changed the look of the stairs
-fixed knocked over chairs in various spots
-added more crates to presentation hallway

This should be the last fix update assuming we don't find any major bugs. Enjoy while we take a small break! ~82F_GDT

Update: 7 Nov, 2022 @ 6:59pm

BACKROOMS KV31 - Hotfix 1

[GENERAL CHANGES]
-fixed spelling error
-added ai nodes

[MAIN AREA CHANGES]
-added ladder to big pit
-fixed a potential issue where the threshold soundscape would be played in the pitfalls easter egg room
-added a 7th and 8th cats
-fixed metal cases in motion detected areas not having physics enabled (cameras/tripods remain unchanged)
-fixed tripods in motion detected areas having low detail shadows due to being static props

[FOUND FOOTAGE 2 CHANGES]
-added bed to ff2
-fixed aread in ff2 where steps weren't clipped
-fixed audio not being played at the crashed car as intended
-fixed a decal replacement brush having collisions

[WAREHOUSE CHANGES]
-fixed texture alignment issues in warehouse
-changed around textures in warehouse
-added props to warehouse
-fixed door sounds in warehouse

[ASYNC LAB CHANGES]
-fixed issue in the lab where z-fighting was occuring from doors opening the wrong way
-fixed a missing chair that was causing improper collisions in security room
-attempted fix for areas receiving improper lighting
-fixed an issue with some props in presentation hallway z fighting
-added a clip brush to the hazmat suit rack
-fixed a bugged collision with a doorframe
-added humming sounds to the generators
-sped up a slow door
-fixed and changed lab soundscape
-fixed jank glass texture
-improved texture quality of observation window
-disabled shadows on some doors and windows that didn't need them on
-added sounds to the double doors in the lab hallway
-fixed some props and doors having physgun enabled when they shouldn't have
-added a ramp collider to the threshold elevator

I'll continue to improve these areas over the coming days! ~82F GDT

Update: 6 Nov, 2022 @ 7:48pm

[BIG UPDATE]

Basically the entire map was overhauled. Here's some of the highlights!

-completely redone lighting (brush lights -> spotlights and pointlights)
-all new areas (behind the lab, warehouse, found footage 2, big pit)
-6 cats to explore and find
-extended yellow rooms
-cubemaps for LDR as well as HDR
-huge pack of custom assets designed specifically for the map using blender
-redone threshold with levers in and outside the lab for gameplay
-better navmesh support from map being optimized around gameplay

Hope you all enjoy the update! ~82F GDT

Update: 16 Aug, 2022 @ 12:37pm

None Provided

Update: 15 Aug, 2022 @ 5:46pm

None Provided

Update: 15 Aug, 2022 @ 5:15pm

bruh

Update: 5 Aug, 2022 @ 4:49pm

Alpha Update:

-Fixed double applied color correction
-Added 2 new areas: beigerooms and pitrooms
-Added background audio
-Added navmesh for nextbots

Update: 1 Aug, 2022 @ 7:40pm

Initial addon creation.