Arma 3
Vanilla CRAM
Showing 1-10 of 11 entries
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Update: 3 Sep, 2024 @ 1:11am

Updated logic using the new event handlers, decent performance increase
The system will not intercept ammuniton fired within 300m from the launcher
Some other internal performance fixes

Update: 13 Apr, 2023 @ 3:46am

Added zeus module to init CRAM

Update: 12 Apr, 2023 @ 11:28am

added ;

Update: 11 Apr, 2023 @ 11:58pm

Changed locality of the init script (now executes straight to the server)
Added new "CRAM" unit which should be used instead of the vanilla CIWS

Update: 11 Apr, 2023 @ 5:09am

Greatly improved performance:
Shells can now be tracked via radar, meaning the CRAM only has to check his sensors in order to find targets, this should speed up the process by a lot moreover it fixed the bug with the ghost planes appearing out of nowhere.
Changed some internal stuff to work on the server side, hopefully this also fixed the system not working on MP servers.

Update: 21 Aug, 2022 @ 5:43am

Improved compatibility with the Iron Dome mod
CRAM won't intercept ammunition under 10m from the ground
Changed default list of interceptable ammunition
NOTE: Key was changed!

Update: 14 Jul, 2022 @ 12:31pm

Hopefully fixed issue where jets would spawn with the shell

Update: 9 Jul, 2022 @ 2:05pm

Greatly improved script performance (Fixed a bug that made shells run multiple proximity checks)
Increased CRAM range to 2800m
Added 1 belt to the CRAM magazines
FIxed some other bugs

Update: 28 Jun, 2022 @ 6:07am

Added "Incoming" alarm (You can disable it with the action menu)
Tweaked targetting logic (Hopefully you no longer see a flashing jet)
Minor performance optimizations

Update: 24 Jun, 2022 @ 10:52am

Included key and removed duplicates