Garry's Mod

Garry's Mod

Cosmetic Face Poser Fix
Showing 1-6 of 6 entries
Update: 15 Mar @ 10:30pm

  • Lua code can now run ent:SetNWBool("DisableBeardFlexifier", true) to disable a specific child entity from copying face poses

Update: 11 Sep, 2018 @ 11:04am

  • Added an IsValid() check for child entities before face posing them (ent:GetChildren() was retrieving null entities for some players?)

Update: 8 Sep, 2018 @ 1:40pm

  • Lots of behind-the-scenes optimization and addon conflict improvements
    • Flex ID translations between the parent and attached models are now cached instead of being retrieved every single tick (much more optimized, fixes fps loss when addon is posing lots of models at once)
    • Now uses ent:GetChildren() instead of constraint.GetAllConstrainedEntities(ent) to find attached models to face pose (also a little more optimized)
    • Now uses one think hook with a list of parent entities to affect instead of adding a separate think hook to each one (prevents possible conflicts with other addons using the same hook)
  • Models parented to a prop_effect instead of its attachedentity are now posed correctly
  • Removed filter, now poses models parented to any serverside entity with flexes instead of just ones starting with prop_ (should now work with any NPCs or SENTs)

Update: 10 Aug, 2016 @ 7:52pm

  • Fixed a bug where flexes wouldn't be applied to a cosmetic if the flexes' names were capitalized differently than on the parent model (fixes Graylien)

Update: 23 May, 2015 @ 1:33pm

  • Fixed a bug where some flexes near the bottom of the Face Poser's list wouldn't be applied to a cosmetic if it had fewer flexes than its parent model

Update: 6 Jul, 2014 @ 12:05pm

  • Uploaded to the Steam Workshop