tModLoader

tModLoader

Fargo's Souls Mod
Visar 21–30 av 62 poster
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Uppdatering: 10 mar @ 18:07

NEW UPDATE - V 1.6.7.4
Mutant:
-Increased Masochist spear lifesteal 5% -> 7.5%
-Some other Masochist mode adjustments
-Yharim
Abominationn:
-Adjusted visuals of stationary scythes during deathray run
Lifelight:
-Changed attack logic, certain attacks are now conditional to make movement incentives flow better
-Shots in reaction shotgun area are aimed at player rather than randomly, telegraph appears later
Deviantt:
-Nerfed dash, heart cluster is p2 only

-Fossil Enchantment revive now cleanses debuffs on activation
-Platinum Enchantment now has a force effect
-Obsidian Enchant explosion damage increased by 30%, but only if actually lava wet
-Ashwood Enchant fireball damage increased by 30%, but only if actually burning
-Fixed bug where NPC fire immunity effect wasn't granted when equipped, only from inventory
-Wretched Pouch slowdown is now activated with Debuff Install hotkey
-Magical Bulb debuff cleanse CD 120 -> 40sec, and debuff causes enemies to take double DoT
-Increased Lihzahrd Treasure Box damage
-Hitting an enemy with Betsy Dash halves the cooldown
-Betsy Dash now uses static iframes
-Betsy Dash always has Heart speed (25), was 20
-Wyvern Feather gravity is passive and has new flight-refreshing balls effect
-All Security Wallet effects now work from inventory
-Added toggle for Meteor Enchant spark trail
-Crimetroid now uses local iframes
-Decreased Fish Stick armor pen to 20
-Regurgitator damage 360 -> 390
-Hellzone damage 274 -> 250
-The Lightning Rod damage 28 -> 26, but benefits from melee speed
-The Lightning Rod lightning no longer makes light inside solid blocks
-Top Hat Squirrels are no longer extinct in the wild
-Fixed some armor pieces not giving the correct amount of sentry slots
-Fixed Nymphs Perfume passive effect not working in vanity slot
-Fixed Fish Stick sharks tracking unhomeable/invincible enemies
-Fixed a few projectiles not working with the Transparent Friendly Projectiles config
-Fixed Computation Orb not pausing mana regeneration
-Fixed sprite sheeting for all "guardian" attacks

Eternity Mode changes:
-Skeletron head HP x0.8, hand HP x1.4
-Skeletron head DR now affects life regen and grows stronger the more it's damaged without killing hands
-Plantera despawns faster in phase 1/2
-Plantera crystal leaves are now killable instead of absorbing projectiles
-Masochist Trojan Squirrel now combos Snowballs and Squirrels
-Duke Fishron has a chance to drop a Pirate Map
-Changed Golem bouncing boulder trail for visibility
-Lunar Pillars don't have Eternity AI outside of the event

-Pinky, Tortoise and Big Toss Mode stun duration 2sec -> 1sec
-Lihzahrds always shoot fireballs rather than darts
-Paladins burst into dungeon spirits when killed
-Possessed weapons HP 4x -> 2x
-Defenseless has new sound effects and visual, and no longer strips KB immune
-White Cultist Archers are now post golem, and have a 1% chance to drop Zealot's Possession
-Mimic iframes 20t -> 15t and only use their enhanced AI below half health
-Martian Saucers can spawn post-skeletron at a very low chance with reduced stats
-Spazmatism spazzes out during ray spin
-WoF ichor attack damage 150 -> 112
-Removed early bird lock on Frost Core and Forbidden Fragments
-Lightning Rod debuff now uses the same lightning bolts as the Rain lightning
-Rain lightning is now disabled during bosses
-Removed shorter OOA
-Changed Jungle Rose eternity tooltip
Eternity item changes:
-Candy Corn Rifle +50% damage
-Stake Launcher +30% damage

Uppdatering: 10 mar @ 17:22

NEW UPDATE - V 1.6.7.3
Mutant:
-Increased Masochist spear lifesteal 5% -> 7.5%
-Some other Masochist mode adjustments
-Yharim
Abominationn:
-Adjusted visuals of stationary scythes during deathray run
Lifelight:
-Changed attack logic, certain attacks are now conditional to make movement incentives flow better
-Shots in reaction shotgun area are aimed at player rather than randomly, telegraph appears later
Deviantt:
-Nerfed dash, heart cluster is p2 only

-Fossil Enchantment revive now cleanses debuffs on activation
-Platinum Enchantment now has a force effect
-Obsidian Enchant explosion damage increased by 30%, but only if actually lava wet
-Ashwood Enchant fireball damage increased by 30%, but only if actually burning
-Fixed bug where NPC fire immunity effect wasn't granted when equipped, only from inventory
-Wretched Pouch slowdown is now activated with Debuff Install hotkey
-Magical Bulb debuff cleanse CD 120 -> 40sec, and debuff causes enemies to take double DoT
-Increased Lihzahrd Treasure Box damage
-Hitting an enemy with Betsy Dash halves the cooldown
-Betsy Dash now uses static iframes
-Betsy Dash always has Heart speed (25), was 20
-Wyvern Feather gravity is passive and has new flight-refreshing balls effect
-All Security Wallet effects now work from inventory
-Added toggle for Meteor Enchant spark trail
-Crimetroid now uses local iframes
-Decreased Fish Stick armor pen to 20
-Regurgitator damage 360 -> 390
-Hellzone damage 274 -> 250
-The Lightning Rod damage 28 -> 26, but benefits from melee speed
-The Lightning Rod lightning no longer makes light inside solid blocks
-Top Hat Squirrels are no longer extinct in the wild
-Fixed some armor pieces not giving the correct amount of sentry slots
-Fixed Nymphs Perfume passive effect not working in vanity slot
-Fixed Fish Stick sharks tracking unhomeable/invincible enemies
-Fixed a few projectiles not working with the Transparent Friendly Projectiles config
-Fixed Computation Orb not pausing mana regeneration
-Fixed sprite sheeting for all "guardian" attacks

Eternity Mode changes:
-Skeletron head HP x0.8, hand HP x1.4
-Skeletron head DR now affects life regen and grows stronger the more it's damaged without killing hands
-Plantera despawns faster in phase 1/2
-Plantera crystal leaves are now killable instead of absorbing projectiles
-Masochist Trojan Squirrel now combos Snowballs and Squirrels
-Duke Fishron has a chance to drop a Pirate Map
-Changed Golem bouncing boulder trail for visibility
-Lunar Pillars don't have Eternity AI outside of the event

-Pinky, Tortoise and Big Toss Mode stun duration 2sec -> 1sec
-Lihzahrds always shoot fireballs rather than darts
-Paladins burst into dungeon spirits when killed
-Possessed weapons HP 4x -> 2x
-Defenseless has new sound effects and visual, and no longer strips KB immune
-White Cultist Archers are now post golem, and have a 1% chance to drop Zealot's Possession
-Mimic iframes 20t -> 15t and only use their enhanced AI below half health
-Martian Saucers can spawn post-skeletron at a very low chance with reduced stats
-Spazmatism spazzes out during ray spin
-WoF ichor attack damage 150 -> 112
-Removed early bird lock on Frost Core and Forbidden Fragments
-Lightning Rod debuff now uses the same lightning bolts as the Rain lightning
-Rain lightning is now disabled during bosses
-Removed shorter OOA
-Changed Jungle Rose eternity tooltip
Eternity item changes:
-Candy Corn Rifle +50% damage
-Stake Launcher +30% damage

Uppdatering: 9 mar @ 17:29

NEW UPDATE - V 1.6.7.2
Mutant:
-Increased Masochist spear lifesteal 5% -> 7.5%
-Some other Masochist mode adjustments
-Yharim
Abominationn:
-Adjusted visuals of stationary scythes during deathray run
Lifelight:
-Changed attack logic, certain attacks are now conditional to make movement incentives flow better
-Shots in reaction shotgun area are aimed at player rather than randomly, telegraph appears later
Deviantt:
-Nerfed dash, heart cluster is p2 only

-Fossil Enchantment revive now cleanses debuffs on activation
-Platinum Enchantment now has a force effect
-Obsidian Enchant explosion damage increased by 30%, but only if actually lava wet
-Ashwood Enchant fireball damage increased by 30%, but only if actually burning
-Fixed bug where NPC fire immunity effect wasn't granted when equipped, only from inventory
-Wretched Pouch slowdown is now activated with Debuff Install hotkey
-Magical Bulb debuff cleanse CD 120 -> 40sec, and debuff causes enemies to take double DoT
-Increased Lihzahrd Treasure Box damage
-Hitting an enemy with Betsy Dash halves the cooldown
-Betsy Dash now uses static iframes
-Betsy Dash always has Heart speed (25), was 20
-Wyvern Feather gravity is passive and has new flight-refreshing balls effect
-All Security Wallet effects now work from inventory
-Added toggle for Meteor Enchant spark trail
-Crimetroid now uses local iframes
-Decreased Fish Stick armor pen to 20
-Regurgitator damage 360 -> 390
-Hellzone damage 274 -> 250
-The Lightning Rod damage 28 -> 26, but benefits from melee speed
-The Lightning Rod lightning no longer makes light inside solid blocks
-Top Hat Squirrels are no longer extinct in the wild
-Fixed some armor pieces not giving the correct amount of sentry slots
-Fixed Nymphs Perfume passive effect not working in vanity slot
-Fixed Fish Stick sharks tracking unhomeable/invincible enemies
-Fixed a few projectiles not working with the Transparent Friendly Projectiles config
-Fixed Computation Orb not pausing mana regeneration
-Fixed sprite sheeting for all "guardian" attacks

Eternity Mode changes:
-Skeletron head HP x0.8, hand HP x1.4
-Skeletron head DR now affects life regen and grows stronger the more it's damaged without killing hands
-Plantera despawns faster in phase 1/2
-Plantera crystal leaves are now killable instead of absorbing projectiles
-Masochist Trojan Squirrel now combos Snowballs and Squirrels
-Duke Fishron has a chance to drop a Pirate Map
-Changed Golem bouncing boulder trail for visibility
-Lunar Pillars don't have Eternity AI outside of the event

-Pinky, Tortoise and Big Toss Mode stun duration 2sec -> 1sec
-Lihzahrds always shoot fireballs rather than darts
-Paladins burst into dungeon spirits when killed
-Possessed weapons HP 4x -> 2x
-Defenseless has new sound effects and visual, and no longer strips KB immune
-White Cultist Archers are now post golem, and have a 1% chance to drop Zealot's Possession
-Mimic iframes 20t -> 15t and only use their enhanced AI below half health
-Martian Saucers can spawn post-skeletron at a very low chance with reduced stats
-Spazmatism spazzes out during ray spin
-WoF ichor attack damage 150 -> 112
-Removed early bird lock on Frost Core and Forbidden Fragments
-Lightning Rod debuff now uses the same lightning bolts as the Rain lightning
-Rain lightning is now disabled during bosses
-Removed shorter OOA
-Changed Jungle Rose eternity tooltip
Eternity item changes:
-Candy Corn Rifle +50% damage
-Stake Launcher +30% damage

Uppdatering: 7 mar @ 7:30

NEW UPDATE - V 1.6.7.1
Mutant:
-Increased Masochist spear lifesteal 5% -> 7.5%
-Some other Masochist mode adjustments
-Yharim
Abominationn:
-Adjusted visuals of stationary scythes during deathray run
Lifelight:
-Changed attack logic, certain attacks are now conditional to make movement incentives flow better
-Shots in reaction shotgun area are aimed at player rather than randomly, telegraph appears later
Deviantt:
-Nerfed dash, heart cluster is p2 only

-Fossil Enchantment revive now cleanses debuffs on activation
-Platinum Enchantment now has a force effect
-Obsidian Enchant explosion damage increased by 30%, but only if actually lava wet
-Ashwood Enchant fireball damage increased by 30%, but only if actually burning
-Fixed bug where NPC fire immunity effect wasn't granted when equipped, only from inventory
-Wretched Pouch slowdown is now activated with Debuff Install hotkey
-Magical Bulb debuff cleanse CD 120 -> 40sec, and debuff causes enemies to take double DoT
-Increased Lihzahrd Treasure Box damage
-Hitting an enemy with Betsy Dash halves the cooldown
-Betsy Dash now uses static iframes
-Betsy Dash always has Heart speed (25), was 20
-Wyvern Feather gravity is passive and has new flight-refreshing balls effect
-All Security Wallet effects now work from inventory
-Added toggle for Meteor Enchant spark trail
-Crimetroid now uses local iframes
-Decreased Fish Stick armor pen to 20
-Regurgitator damage 360 -> 390
-Hellzone damage 274 -> 250
-The Lightning Rod damage 28 -> 26, but benefits from melee speed
-The Lightning Rod lightning no longer makes light inside solid blocks
-Top Hat Squirrels are no longer extinct in the wild
-Fixed some armor pieces not giving the correct amount of sentry slots
-Fixed Nymphs Perfume passive effect not working in vanity slot
-Fixed Fish Stick sharks tracking unhomeable/invincible enemies
-Fixed a few projectiles not working with the Transparent Friendly Projectiles config
-Fixed Computation Orb not pausing mana regeneration
-Fixed sprite sheeting for all "guardian" attacks

Eternity Mode changes:
-Skeletron head HP x0.8, hand HP x1.4
-Skeletron head DR now affects life regen and grows stronger the more it's damaged without killing hands
-Plantera despawns faster in phase 1/2
-Plantera crystal leaves are now killable instead of absorbing projectiles
-Masochist Trojan Squirrel now combos Snowballs and Squirrels
-Duke Fishron has a chance to drop a Pirate Map
-Changed Golem bouncing boulder trail for visibility
-Lunar Pillars don't have Eternity AI outside of the event

-Pinky, Tortoise and Big Toss Mode stun duration 2sec -> 1sec
-Lihzahrds always shoot fireballs rather than darts
-Paladins burst into dungeon spirits when killed
-Possessed weapons HP 4x -> 2x
-Defenseless has new sound effects and visual, and no longer strips KB immune
-White Cultist Archers are now post golem, and have a 1% chance to drop Zealot's Possession
-Mimic iframes 20t -> 15t and only use their enhanced AI below half health
-Martian Saucers can spawn post-skeletron at a very low chance with reduced stats
-Spazmatism spazzes out during ray spin
-WoF ichor attack damage 150 -> 112
-Removed early bird lock on Frost Core and Forbidden Fragments
-Lightning Rod debuff now uses the same lightning bolts as the Rain lightning
-Rain lightning is now disabled during bosses
-Removed shorter OOA
-Changed Jungle Rose eternity tooltip
Eternity item changes:
-Candy Corn Rifle +50% damage
-Stake Launcher +30% damage

Uppdatering: 6 mar @ 11:45

NEW UPDATE - V 1.6.7
Mutant:
-Increased Masochist spear lifesteal 5% -> 7.5%
-Some other Masochist mode adjustments
-Yharim
Abominationn:
-Adjusted visuals of stationary scythes during deathray run
Lifelight:
-Changed attack logic, certain attacks are now conditional to make movement incentives flow better
-Shots in reaction shotgun area are aimed at player rather than randomly, telegraph appears later
Deviantt:
-Nerfed dash, heart cluster is p2 only

-Fossil Enchantment revive now cleanses debuffs on activation
-Platinum Enchantment now has a force effect
-Obsidian Enchant explosion damage increased by 30%, but only if actually lava wet
-Ashwood Enchant fireball damage increased by 30%, but only if actually burning
-Fixed bug where NPC fire immunity effect wasn't granted when equipped, only from inventory
-Wretched Pouch slowdown is now activated with Debuff Install hotkey
-Magical Bulb debuff cleanse CD 120 -> 40sec, and debuff causes enemies to take double DoT
-Increased Lihzahrd Treasure Box damage
-Hitting an enemy with Betsy Dash halves the cooldown
-Betsy Dash now uses static iframes
-Betsy Dash always has Heart speed (25), was 20
-Wyvern Feather gravity is passive and has new flight-refreshing balls effect
-All Security Wallet effects now work from inventory
-Added toggle for Meteor Enchant spark trail
-Crimetroid now uses local iframes
-Decreased Fish Stick armor pen to 20
-Regurgitator damage 360 -> 390
-Hellzone damage 274 -> 250
-The Lightning Rod damage 28 -> 26, but benefits from melee speed
-The Lightning Rod lightning no longer makes light inside solid blocks
-Top Hat Squirrels are no longer extinct in the wild
-Fixed some armor pieces not giving the correct amount of sentry slots
-Fixed Nymphs Perfume passive effect not working in vanity slot
-Fixed Fish Stick sharks tracking unhomeable/invincible enemies
-Fixed a few projectiles not working with the Transparent Friendly Projectiles config
-Fixed Computation Orb not pausing mana regeneration
-Fixed sprite sheeting for all "guardian" attacks

Eternity Mode changes:
-Skeletron head HP x0.8, hand HP x1.4
-Skeletron head DR now affects life regen and grows stronger the more it's damaged without killing hands
-Plantera despawns faster in phase 1/2
-Plantera crystal leaves are now killable instead of absorbing projectiles
-Masochist Trojan Squirrel now combos Snowballs and Squirrels
-Duke Fishron has a chance to drop a Pirate Map
-Changed Golem bouncing boulder trail for visibility
-Lunar Pillars don't have Eternity AI outside of the event

-Pinky, Tortoise and Big Toss Mode stun duration 2sec -> 1sec
-Lihzahrds always shoot fireballs rather than darts
-Paladins burst into dungeon spirits when killed
-Possessed weapons HP 4x -> 2x
-Defenseless has new sound effects and visual, and no longer strips KB immune
-White Cultist Archers are now post golem, and have a 1% chance to drop Zealot's Possession
-Mimic iframes 20t -> 15t and only use their enhanced AI below half health
-Martian Saucers can spawn post-skeletron at a very low chance with reduced stats
-Spazmatism spazzes out during ray spin
-WoF ichor attack damage 150 -> 112
-Removed early bird lock on Frost Core and Forbidden Fragments
-Lightning Rod debuff now uses the same lightning bolts as the Rain lightning
-Rain lightning is now disabled during bosses
-Removed shorter OOA
-Changed Jungle Rose eternity tooltip
Eternity item changes:
-Candy Corn Rifle +50% damage
-Stake Launcher +30% damage

Uppdatering: 13 feb @ 13:47

NEW UPDATE - V 1.6.6.1
-Eternity Golem body health multiplier 4x -> 3x
-Decreased Masochist Moon Lord's phase change/attack speed
-Moved Eternity Deerclops Marked for Death buff to Masochist Mode
-Deerclops deathray is now red and no longer freezes
-Eridanus' music now fades in much faster
-Fixed Brain of Cthulhu lasers being drawn in blue
-Fixed Golem wall checks not working exactly as before
-Fixed Destroyer Probe resprite glow
-Fixed Brain of Cthulhu clones showing head icons despite the Brain itself not doing so
-Fixed Mutant destroyers using the old gores

Uppdatering: 12 feb @ 8:38

NEW UPDATE - V 1.6.6
Added new Abominationn theme (with new Music Mod version)

Changed the following recipes:
Apprentice Enchant: Vilethorn & Crimson Rod -> Vilethorn or Crimson Rod
Occultist Essence: Firecracker -> Snapthorn, removed Lightning Aura Rod
Frost Enchant is now craftable with Ice Blade or Ice Boomerang
World Shaper Soul now takes any Shellphone variant

Shadewood Enchant:
-True melee hits no longer ignore cooldown
-Base damage 20 -> 12


Necro Enchant force effect makes graves large and move towards you when close
Deerclawps has a new Dive ability (with a toggle)
Snow Enchantment activated chill effect now applies Frostburn to all enemies for the duration
Nerfed Monk Enchant iframes from 30t to 20t
Mutant Antibodies damage 20% -> 25%
Plantera's Bulb base damage 60 -> 66
Reworked Soul of Eternity tooltip display
Reduced Bee Enchant bee damage
Resprited Bee Enchant flower

Fish Stick rework:
-Right click spawns it a fixed distance away from you
-Restored old tornado
-Tornado lasts up to 1min at a time
-Sharks do much less damage but have 60 armor pen to compensate
-Shoots sharks at your mouse
-Increased duration (travel distance) of sharks
-Also shoots homing sharks at enemies you hit

Hell Zone changes:
-Speed ignores reforges, but fires every 4t instead of 5
-Reduced hellfire duration on hit from 5sec to 1sec
-Right click with it to fire a guardian that marks enemies for 10sec
-Marked enemies take 5x dot from hellfire

Blastbiter changes:
-Is now loadable with Rotten Chunks by right clicking it with them or attempting to fire, rather than directly consuming them as ammo. Each Rotten Chunk provides 100 shots of ammunition.
-Damage 41 -> 36

Parry changes:
-Silver no longer reduces cooldown when used with Dread/Cape
-Silver can now perfect parry for Striking Moment buff, same window as Dread/Cape
-Silver increases late parry window with dread/cape (only the window of parrying damage, without the Dread/Cape/Striking Moment extra effects)

Decrepit Airstrike Remote base damage 350 -> 375
Items with any effects disabled by the Effect Toggler now have a tooltip stating this
All Trojan Squirrel, Banished Baron and Lifelight weapon drops are now craftable with 2 of the respective Boss Bag
Trojan Squirrel now only drops Squirrel Hook on first kill
Opening Deviantt's treasure bag now drops Stink Potion projectiles
Moved "Supersonic Speed Boosts" toggle to correct header and toggle is only shown if the effect is relevant
Starlight works with Tungsten Enchantment, but deals 40% damage when using this combination
Nekomi Armor effect lasts much longer before decaying
Nekomi and Styx armors have a 1/4th second grace window to input their super after being hit at max charge
Auto-heal doesn't auto-heal when you have Mutant Nibble
Improved tile collision for Golem tome and Snowball Staff projectiles
Puff in a Bottle now has 1 Silver sell price
Devious Aestheticus now has 20 Gold sell price
Updated music boxes and their tooltips
Added toggle for Forbidden Enchant activated effect
Fixed bug where effects without a toggle didn't automatically ignore Mutant's Presence
Fixed bug where Fossil Enchantment revive was affected by Mutant's Presence
Fixed bug where Nymph's Perfume dropped hearts much more often than intended
Resprited Universe Core
Resprited Life Revitalizer
Resprited Reinforced Plating
Resprited Sands of Time

Banished Baron:
-Resprited boss and some projectiles
-Changed some visuals
-Now accelerates very quickly for dashes, to reflect how his propellers and engine should work
-Dolphin flop dash now has an explosion sound to reflect the engine struggling/cutting
-Polished and smoothened boss movement to be much less snappy and jarring
-Reworked phase 1 floating mines attack
-Fade dash can now bonk into terrain and damage the Baron
-Dashes back after the predictive dash in Phase 2 in Eternity Mode
-Whirlpool attacks repeat less often
-Nuke now only explodes into shrapnel in Masochist Mode, but explosion radius increased
-No longer fires second nuke during laser sweep in Masochist Mode
-Whirlpools no longer inflict Oceanic Maul, now only contact damage and nukes
-Underwater projectiles and the boss itself now use bubble trails rather than a fire trail
-New death animation
-Drops a Goldfish

Lifelight:
During blue wave shotgun attack, speed is scaled down the closer to the player she is
Adjusted spawn animation length

Abominationn:
Arena is visually denser
Death animation scythes deal damage in Masochist Mode

Mutant: Death animation deals damage in Masochist Mode, tweaked sword hitbox to not be clippable through

Eternity Mode changes:
Resprited all Mech bosses and some of their projectiles
Resprited Queen Bee and Royal Subjects
Resprited projectiles for Skeletron and Betsy to go along with boss resprites
Betsy phase 2 homing fireballs now look like her normal fireballs rather than the Lunatic Cultist fireballs

Plantera:
-Fixed despawning when near the edge of the trapper arena in Phase 3
-Increased spread of p3 chakrams, outside Masochist Mode
-Increased delay before rapid-fire triple shots
-Improved projectile visibility, tweaked a few sprites and fixed some inconsistencies

Eye of Cthulhu:
-Consecutive dash speed increase is now in Phase 1 aswell
- Curving Phase 1 dashes are now Masochist Mode only
- Random offset during fade teleports is now Masochist Mode only

Pillars:
-Reduced health of Solar, Vortex and Stardust pillars/minions
-Increased Vortex delay between attacks, lightning barrages, and before reflect
-Increased Nebula delay between attacks and reducd speed of blaze projectiles

King Slime: Removed low-health special teleport
Brain of Cthulhu: Moved p2 physical clone to Masochist Mode
Wall of Flesh: +10% health, removed screenshake from deathray
Empress of Light: Tweaked visibility for faded projectiles
Moon Lord: Core +20% health

Moved following Masochist changes to Masochist + For the Worthy:
-Deerclops vanilla shadow hands
-Queen Slime slam hitbox
-Betsy spam
Nerfed Masochist biome spray from BoC, EoW and QS
DD2 Ogres are a lot bigger and spawn a Dark Mage alongside them
Martian Saucers can rarely spawn in Space in Hardmode, guaranteed dropping Saucer Control Console pre-Golem
The Remnants mod's temple wall no longer enrages Golem

These bosses now drop Life Crystals on first kill only:
-Trojan Squirrel, 2
-King Slime, 2
-Eye of Cthulhu, 3
King Slime no longer unconditionally drops Life Crystals, replaced with aformentioned feature
Ice Blade projectile inflicts Frostburn on-hit
Shroomerang has an additional 10% drop rate from Spore Bats on top of the normal 2.5%
Shroomerang buff: +20% damage
Cross Necklace nerf: Long invincibility cannot trigger for a short moment after invincibility frames end (this targets specifically facetanking)
Jungle Rose now boosts Plantera's Fruit drop rate
Tripled Jungle Mimic spawn rate
Added new Snow Flinxx spawnrate to Underground Snow (doesn't require Snow blocks)
NPCs now get wet when exposed to Rain
Bosses are now blanket-immune to Eternity Space suffocation and Hell ambient burning
Improved Rain hardmode explosion hitbox and made it circular
Rain and Lightning effects don't apply in Space (you're above the clouds)
Sands of Time provides immunity to Cactus damage
Devi's Gift contains more items if the player name contains "Terry"
Rainbow Gun is immune to being deleted by Golem Fists
Giant Bats now drops Rabies Shots
Fixed Warmth Potion emode nerf being applied after defense while Warmth Potion itself is applied before
Fixed a strange obscure rare bug where Slimes could gain Eternity AI that they shouldn't

Uppdatering: 25 jan @ 13:21

NEW UPDATE - V 1.6.5.1
Eternity Plantera phase 3 tweaks:
-Foolproofed ceiling check, will now stop whenever there's any blocks between you
-Maximum cap for vertical distance to player
-Phase transition avoids the player even more carefully
-Slightly sped up phase transition endlag

Uppdatering: 24 jan @ 19:06

NEW UPDATE - V 1.6.5
-Updated wiki links to lead to the brand new dedicated wiki at https://fargosmods.wiki.gg
-Fixed gravity-reversing effects not flipping the screen
-Implemented new Deviantt theme

-Eternity Plantera:
Large rework, featuring a new phase
Tweaked health distribution, damage reduction and maximum health. No longer has a health buff in specifically Eternity-Expert.
Added a complete visual revamp with the Eternity Mode Boss Resprites config enabled, going along with her Eternity resprite. This will be done for other bosses that need it aswell.
now refunds Plantera's Fruit unconditionally on attempts, instead of only after Mech Bosses have been defeated

-Lifelight:
Maximum health 42000 -> 36500
Now gains DoT resistance proportionate to her damage reduction
Smite debuff duration reduced from 10 seconds to 3 seconds

-Skeletron Prime:
Instantly enters Phase 2 in Eternity, unchanged in Maso
Now tries to stay at a distance from the player during his normal AI
Does a small backhop when finishing blender spin
Arms are now fully intangible when they don't deal contact damage
Hands deal no contact damage for a few seconds after transition to arm regrowth phase
Extended time period before hands start deal contact damage after spinning
Now cannot enter phase 3 (arm regrow) mid-spin

-Trojan Squirrel:
Snowball attack now speeds up like a minigun
Decreased initial maximum vertical speed for phase 3 fire sparks while running

Eternity Mode changes enemy/environment changes (more to come soon!):
-Lightning rarely strikes during rain, when you're exposed and wet
-The lightning bolt explodes on terrain in Hardmode
-Cactuses once again deal contact damage in Eternity Mode, but Cactus Enchant grants immunity to them
-Improved Pixies vertical mobility
-Rain and Sandstorm are once again able to occur preboss/abom
-Flying Fish can't horde split preboss
-Removed freeze in Snow biome water
-Going in Snow biome water gives the Hypothermia buff instead of the freeze
-Having the Hypothermia buff now slows down all your projectiles

-Internally improved localization system, and made minor tweaks to some text
-Added full Chinese localization
-Updated description of Universe Core to note the chance of a supercrit
-Adamantite Enchant only gives extra iframes when split is successful
-Removed Bone Glove from Sniper Soul recipe
-Network synced Ancient Hallow Enchant sword mouse position
-Fixed bug where Nano Core could sometimes be reforged
-Fixed Bionomic Cluster not correctly applying Tribal Charm effect
-Fixed problems with Iron Enchant used material type list and clarified in description how it works
-Fixed Golem loading an incorrect glow on his head
-Fixed Tungsten Enchantment displaying debug text

Uppdatering: 19 jan @ 7:20

NEW UPDATE - V 1.6.4.1
Emode item balance:
-Slime Staff and Imp Staff: +10% damage
-Demon Scythe: Deals 60% less damage before an evil boss has been defeated


Jungle Enchant:
- Changed wing flight spore explosion damage and cooldown to calculate identically to jump spores, and nerfed both slightly
- Sped up spore explosion projectiles

Removed 10% magic damage reduction from Mystic Skull
Starlight: Now unaffected by Tungsten Enchant, and no longer has a emode 60% damage nerf
Eridanus final phase now gives infinite flight
Fixed Tungsten Enchant projectile effect not working correctly
Fixed Tin Enchant being disabled by Mutant's Presence
Fixed a bug related to Cactus Enchant that sometimes could despawn npcs