tModLoader

tModLoader

Fargo's Souls Mod
Showing 1-10 of 62 entries
< 1  2  3  4  5  6  7 >
Update: 4 Nov @ 11:06am

NEW UPDATE - V 1.7.0.6

Reverted projectile spawn behavior change to Apprentice Enchant due to critical issue; there should be a proper solution in the future

Update: 3 Nov @ 10:40am

NEW UPDATE - V 1.7.0.5

Spider Enchant crits are only 1.5x damage if held weapon is of non-Summoner class
Capped Timber Force's palmwood projectile base damage to 8k maximum
Added safety checks to Cursed Coffin AI to fix despawn issue in multiplayer

Update: 2 Nov @ 12:52pm

NEW UPDATE - V 1.7.0.4

Cursed Coffin:
-Reduced Spirit crawl speed and turning ability during gem attack below Masochist Mode
-In For the Worthy, sand constantly falls from the ceiling
-Fixed arena being breakable before the boss is killed in multiplayer
-Coffin Roominator now generates an entrance to the room

Lifelight:
-Tweaked angle for boss' dash during spear stab
-Tweaked behavior for mines to not overlap the player

Eternity Brain of Cthulhu: Slightly reduced crawl speed and clone dash speed
Eternity Twins: Tweaked delay before Phase 1 dashes
Trojan Squirrel: Fixed explosions not damaging correctly in multiplayer
Energized Eternity Plantera health 0.33x
Reduced Vortex Pillar damage

Spooky Enchant: Fixed scythes dealing less damage than intended
Apprentice Enchant: Fixed sometimes granting 2 weapons as support rather than 1 and other obscure bugs
Dark Artist Enchant: Flameburst minion damage 85 -> 72
Spider Enchant: Removed inherent +10% summoner crit
Necromantic Brew: Reduced dash speed increase from 50% to 30%
Gladiator Enchant: Javelins have inherent 5 armor penetration, increased stat buffs to 8%
Will Force: Spirit faces its movement direction, readded flavor text
Tiki Enchant: Added tooltip stating that it undoes Eternity Mode whip melee speed nerf

Added charge bar to Prisma Regalia
Prisma Regalia can only spawn stars 2 times per swing
Fixed Slime King's Slasher not benefitting from Hellfire
Umbra Regalia | Nuke Fishron sell price 5 | 15 -> 25

Update: 1 Nov @ 12:31pm

NEW UPDATE - V 1.7.0.3

Tweaked Lifelight rune spawn positions

Update: 1 Nov @ 12:18pm

NEW UPDATE - V 1.7.0.2

Coffin Roominator can now be obtained by shimmering Urn of Souls and spawns a Cursed Coffin arena on your cursor

Update: 1 Nov @ 7:21am

NEW UPDATE - V 1.7.0.1

Fixed Lifelight being able to place runes on top of you

Update: 1 Nov @ 4:49am

NEW UPDATE - V 1.7

Major features:

Added the Cursed Coffin, summoned with Urn of Souls
Added a new chamber in one of the world's Pyramids
Worlds generated with this mod are now guaranteed to have at least one Pyramid
Added 4 weapons dropped by Cursed Coffin
Added an expert item dropped by Cursed Coffin

Added Umbra Regalia, post-Abominationn upgrade of Prisma Regalia
Added Voltaic Chain, dropped by Destroyer
Added The Destroyer, post-Abominationn upgrade of Voltaic Chain
Destroyer Gun and Destruction Cannon are now obtained via Shimmer

-Added cooldown/buildup bar system used by several weapons and accessories

PostML accessory/toggle overhaul:
-Reworked all Forces. They now have new combined effects, rather than a scattering of small effects from the components. Many of the component effects remain.
-Universe Core -> Cosmic Core and no longer part of Soul of the Universe; tweaked to be optimal for Mutant over Class Souls; Flames of the Universe -> Flames of the Cosmos
-Soul of the Universe: Attack speed bonus 50% -> 25%, class damage 66% -> 50%
-Decreased class soul effects: damage 30% -> 22%, crit 15% -> 10%
-Swapped names and design of Chalice of the Moon and Galactic Globe
-Reworked Chalice of the Moon (now Eternity Moon Lord drop which was previously Galactic Globe): Grants most buffs of Vanilla buff potions and stations (works in inventory)
-Abom Wand minion: No longer fires scythe rings on death, increased base damage
-Soul of the Master, Heart of the Master and Galactic Globe (previously Chalice of the Moon) have a toggle that converts all of your accessory minion effects and empty minion slots into +1% damage for each
-Flight Mastery Soul now has a toggle that disables all jump effects
-Removed gravity control from Flight Mastery Soul
-Removed several unnecessary toggles and effects
Renamed Champion of Shadow and Shadow Force to Champion of Death and Force of Death, renamed Terra Force to Force of Terra

Reworked Pearlwood Enchantment:
-Picking up any consumable pickup fires a star at a nearby enemy and empowers you
-While empowered, your critical strikes reroll favorably
-Your attacks occasionally spawn mana stars on-hit

Reworked Crystal Assassin Enchantment:
-New dash that cancels vertical movement and can be angled diagonally
-Jump while dashing into ground to get a speed boost
-Removed smoke bomb effect

Reworked Meteor Enchantment:
-Attacks are occasionally accompanied by a massive meteor from the sky
-Moving around quickly makes the meteor cooldown decrease faster
-Still provides movement effects
-Only craftable post-Evil boss

Reworked Tiki Enchantment:
-Whips benefit from your strongest damage type instead of Summoner; and melee speed bonuses
-Increases whip range
-Whip your projectiles to empower damage on their next hit

Reworked Spectre Enchantment:
-Is now Fossil Enchant upgrade; changed recipe
-Die to become an invincible ghost for a few seconds that moves really fast but can�t attack
-Sends out spirits instead of Fossil bones
-Collect these to heal and send spectre projectile towards nearest enemy
-After the duration, revive normally

Reworked Shroomite Enchantment:
Mushrooms heal 50 HP and consuming them grants Mushroom Power, increasing your damage and critical strike chance for a duration
Piercing projectiles spawn a cloud of mushrooms on their first hit, with a short cooldown

Reworked Solar Enchantment:
-Build up solar charge while attacking
-Gain damage resistance the more charge is stored, up to 20%
-Stop attacking when fully charged to release a large solar burst

Reworked Vortex Enchantment:
-Hitting very distant enemies fires a deathray at them

Reworked Nebula Enchantment:
-Once every 3 seconds a projectile will be replaced with a nebula shot that deals magic damage
-Nebula shots chase after enemies and spawn a nebula booster

Reworked Wretched Pouch:
-While attacking, builds up shadowflame charge but reduces damage reduction by 10%
-Stop attacking to consume shadowflame charge, releasing a burst of shadowflame tentacles that deal magic damage

Reworked Slime King's Slasher:
-New custom swing style
-No longer fires projectiles
-Spawns a slimesplosion on hit
-Deals extra damage to enemies on fire

Reworked Slime Slinging Slasher:
-New custom swing style
-Changed spawn and behavior of projectiles
-Spawns a slimesplosion on hit

Trojan Squirrel:
-Tweaked snowball attack timing and speed
-Fixed fire inflicting Shadowflame instead of Hellfire

Deviantt:
-Reworked Masochist axe swing attack; no longer has +pattern deathrays, instead attacks faster and swings twice. Deathrays remain on FTW seed
-Now leaves a trail of fewer, bigger Devil Scythes (from Red Devils) during axe dashes, instead of Moth Dust
-Small falling hearts now summon heart pillars instead of deathrays in Masochist Mode aswell
-Hammer attack can no longer hit while telegraphing, before actually swinging the hammers
-Small deathrays now quickly expand in length instead of instantly appearing at full length, but deathray hearts explode slightly faster to compensate
-Heart half-circles now have acceleration
-Reduced heal from Lovestruck debuff
-Rune Wizard auras only functionally apply to multiplayer target

Banished Baron:
-Improved smoothness of boss movement
-New shaking telegraph for phase 2 spin dash
-Decreased (Eternity) Oceanic Maul duration
-Tweaked music timing
-Fixed FTW fishron phase not dealing contact damage and not animating correctly

Lifelight:
-Fully reworked boss AI and attacks
-New sound effects

Eridanus:
-Improved smoothness of boss movement
-Improved movement during rapid deathray punches attack
-Vortex applies a unique Low Ground that only disables platforms and nothing else, and that you cannot be immune to
-Tweaked vortex lightning spawn frequency
-New sprites for meteor attack
-Faster solar punches in Masochist Mode
-Faster rotation for vortex in Masochist Mode
-Two reticles per nebula attack cycle in Masochist Mode
-Slightly faster Stardust projectiles after timestops in Masochist Mode

Abominationn:
-Visual rework
-New projectile sprites
-Fixed cheap hits from arena at start of fight in Masochist

Mutant:
-Mutant's Presence disables much fewer effects
-Mutant's Presence reduces player healing and disables special dashes
-Buffed health massively to compensate and increased damage
-Phase 2 starts at 2/3rds HP instead of 1/2
-Eternity sword attack does 5-pronged explosion in Phase 1
-New visuals for border arenas
-New sound effects and some new sprites, visual and sound changes
-Pillar fragments now have a glow
-Reworked movement formula for the Fishron clone projectile
-Plantera attack now uses blue Crystal Leaf sprite
-In Masochist Mode: Now inflict a debuff during desperation that makes you take 2x damage
-Final Spark orbs no longer timestop in Masochist Mode (still in FTW+)
-Masochist 22 counter resets whenever no Mutant is alive
-On Maso FTW, waits longer after pillar dunk before doing other attacks

ETERNITY MODE:
-----

King Slime:
-Mega jump has a consistent 1 second windup
-Minion swarm attack is now fired out backwards before accelerating towards you
-No longer fires spikes on vanilla big jumps in Masochist Mode
-Readded ball rain in Masochist Mode

Eye of Cthulhu:
-Nerfed phase 3 in Masochist Mode
-No longer goes invincible when teleporting
-Changed visuals for scythes

Eater of Worlds:
-Added new attack
-More resistant to DoT and piercing
-Moved evil spread from Masochist to FTW
-Resprited

Brain of Cthulhu:
-Reworked large parts of Phase 2
-Made Creepers tankier
-Moved evil spread from Masochist to FTW
-Resprited

Queen Bee:
-Increased damage reduction during subject phase
-Takes half debuff damage when she has DR
-Has clear metal filter during subject phase
-New telegraph for bee swarm attack

Deerclops:
-Can no longer turn around durin

Update: 2 Jun @ 2:38am

NEW UPDATE - V 1.6.10.6

Updated Chinese localization

Update: 1 Jun @ 5:37pm

NEW UPDATE - V 1.6.10.5

Eridanus: Deathray attacks +25% damage. Some attacks ignore 25% of defense.
Eridanus: Gravity vortex gives you Low Ground and infinite flight during its existence
Abominationns Presence defense reduction 20 -> 30, DR reduction 20 -> 25%
Trojan Squirrel: Tweaked snowball attack timing and speed


-Colossus Soul: Damage reduction 15 -> 10%, Extra health 100 -> 0
-Prisma Regalia base damage 160 -> 185
-Ashwood Enchant: Removed NPC effect, no longer relevant
-Removed Lunatic Cultist minion from Chalice of the Moon
-Celestial Rune attacks base damage 50 -> 65
-Enemies emitting light at night is now granted by Box of Gizmos, removed Eternity config for it

-Added default toggles to disable all Attack Effects, and all Minions. These only display if you have any of the corresponding ones.
-Added toggle for Wood Enchantment bestiary/banner completion effect
-Rebuilding the toggle menu now has a 30 tick cooldown (fixes performance issues when the menu is open)
-Added sound cooldown for Lightslinger charge sound
-Firing Lightslinger while the special shot is ready now also fires indicating pink dust
-Wizard Enchantment now works better with modded accessory slots
-Wizard Enchantment tooltip now displays "Active" and "Inactive" for effects respectively
-Rewrote Magical Bulb damage over time tooltip
-Resprited Barbarians Essence

-Fixed Mechanical Boss orb sounds not playing correctly
-Fixed outdated Necromantic Brew description
-Fixed Lihzahrd Treasure Box and Chalice tooltips not stating immunity to Lihzahrd Curse

Eternity Mode changes:
-ALL life regeneration is decreased for a few seconds after getting hit. Reduction gradually degrades.
-Berserked debuff now only makes weapons auto-use, not other items
-Brain of Confusion: Reduced damage after hit -> Halved dodge chance
-Warmth Potion: Now applies post-mitigation, giving 15% damage reduction.
-Rain lightning deals more damage to enemies
-Stardust Pillar minions now heal when the pillar heals, outside of combat

King Slime:
-Removed passive slime drops on landing
-Slime globs on special jump and from sky are larger
-Increased base jump X velocity
-Special slimes don't deal damage for 1 second after spawning
-Stops special jumping when sufficiently far past player, to avoid getting too far away for no reason

Plantera:
-Phase 2:
--DR 50% -> 40%
--Reduced outer ring projectile cout from 12 to 9 (unchanged in Masochist)
-Phase 3:
--First attack ramps up shot frequency throughout the attack (ramps up faster in Masochist Mode)
--Second attack starts shooting chakrams a bit later
--Added rest period to latter part of third attack, where she doesn't fire projectiles

Update: 13 May @ 9:20am

NEW UPDATE - V 1.6.10.4
-Fixed Fossil Enchant revive being able to trigger without having the item