DayZ
DayZ-Expansion-Groups
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Update: 10 Oct @ 6:37am

Update 1.9.41
Added:
  • AI: Added LootDropOnDeath to individual patrols in settings. When this is set to a filename (needs to be located in serverprofileExpansionModAILootDrops), this loot is spawned when the AI dies.
  • AI: Added MaxRecruitableAI to AI settings.
  • AI: Added ability to repair weapons with gun cleaning kit.
  • AI: Added FOOD looting behavior (food procurement including hunting and animal skinning).
  • Core: Added option to set accurate lifetime on CE spawn to core settings (see vanilla bug T194225).
  • Core: Added option to enable tidying of inventory cargo to core settings.

Changed:
  • AI: Remove some of the toxin each time AI is coughing blood while chemically poisoned.
  • AI: Changed melee logic to prefer melee for close targets over firing gun if gun is not chambered and has no mag (chambering single bullets is very slow and not appropriate for the situation).
  • Core: Removed unused DebugVehiclePlayerNetworkBubbleMode from debug settings.
  • Core: Renamed DebugSettings.json to CoreSettings.json.
  • Market: Reduced network traffic for sending items to client by about 30%.
  • Quests: Use default quantity when spawning quest item.
  • Quests: Removed debug log message if quest is not achievement or autostart.

Fixed:
  • BaseBuilding: Fixed untranslated string for territory invite error notification when requirement to be in the same group is enabled and invited player is not in said group.
  • Core: Fixed ConstructionPartsBuilt in Expansion prefab not working.
  • Market: Fixed skin selector not showing if there are skins but no variants.
  • Quests: Added missing translation for quest items text in menu.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 23 Aug @ 4:49am

Update 1.9.36
Added:
  • Market: Include nested inventory cargo of player items in market menu for selling.
  • Market: Include vehicle inventory in market menu for selling.

Changed:
  • Market: Always show confirmation for selling direct player or vehicle attachments (e.g. clothing/shoulder slots).

Fixed:
  • Core: Fixed items being deleted in vehicle cargo not removing themselves from vehicle cargo count.
  • Groups: Fixed a typo in player joined logs.
  • Market: Fixed vehicle sellables preview causing vehicle to become invisible when leaving market menu.
  • Market: Fixed harmless NULL pointer when selling liquid containers that have no food stage.
  • Market: Fixed a harmless NULL pointer on client when clicking sell faster than the server can respond and the last available item was already sold.
  • Market: Fixed base background color settings not affecting amount and filter fields in ATM menu.
  • Vehicles: Fixed a harmless NULL pointer on client when a keychain is deleted or moved out of netbubble.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 14 May @ 9:30am

Update 1.9.23
Added:
  • AI: Added load balancing based on player count to AI patrol settings (replaces MaximumDynamicPatrols which has been removed).
  • AI: Added stance to AI menu, moved speed to submenu.
  • AI: Exposed FormationScale option in AI and patrol settings.
  • BaseBuilding: Added maximum allowed codelocks for basebuilding structures and items to territory settings. When the limit is reached, any further attached codelocks wil be dropped to ground.
  • P2P Market: Player items in the "Sale" view now have a tooltip indicator when they are attached to the player or on one of the player's items.

Changed:
  • AI: If AI doesn't have a projectile weapon, ignore unreachable creatures.
  • AI: Only allow teleporting if blocked by rock or plain object and not on inverse path.
  • AI: Disabled Admiral's Diving Mod for AI (needs changes in vanilla before it can be supported).
  • AI: Ignore locked doors if DisableShootToUnlock is set to true in Expansion general settings.
  • AI: More fine-grained day/night eyesight transition.
  • AI: Volumetric fog now affects AI vision.
  • AI: Use current DPS capability (treat weapons that require an external mag as single-shot if no mag is attached) to determine which weapon to choose.
  • AI: Improved obstacle avoidance when prone.
  • AI: Loot clothing if same protection value but higher capacity.
  • AI: Melee overhaul. Blocking, evading, finishers.
  • AI: Dynamic FOV based on distance to target.
  • AI: When fighting single zombies, AI may attempt to swap to a melee weapon if the gun in hands is not silenced.
  • Missions: Smoother interpolation of airdrop plane nominal speed to drop zone speed.
  • P2P Market: Menu UI overhaul.
  • P2P Market: Added paging navigation to reduce load (14 listings per page). You will still be able to see the total amount of listings for each category in the menu.
  • P2P Market: The text search must be confirmed with the RETURN or ENTER key.
  • P2P Market: The text search should be more accurate now when using an item's display name or class name.
  • P2P Market: Advanced error logging.
  • P2P Market: Listings update handling has been changed and only gets updated now on the client when needed.
  • P2P Market: The list header is now also present in the sale and sales views but has no working filter functionalities in those views.
  • P2P Market: P2P market related server files such as the listing and entity storage files are now in subdirectories and grouped by trader ID.
  • P2P Market: Disallow selling active explosives (e.g. unpinned grenades).
  • Vehicles: DayZ 1.28 compatibility.
  • Vehicles: When physics are halted, don't process inputs.
  • Vehicles: Use car engine start/stop anims for Vodnik.
  • Vehicles: Considerably more force is now needed to unroot trees on collision.

Fixed:
  • AI: Fixed potential for aggro timer desync until next restart if server runs past midnight without restarting.
  • AI: Fixed not leaving combat state if next target is an item.
  • AI: Disabled ability to switch on/off attached lights if uncon or restrained.
  • AI: Prevent successive weapon firemode switch until a shot has been fired.
  • AI: Fixed melee positioning and off chance to never leave melee state.
  • AI: Fixed bandaging outside dangerous area while still in cluster.
  • AI: For persisted patrols with waypoints, set starting waypoint after load to the one closest to spawn position.
  • AI: Always check if there's enough space above before changing stance.
  • AI: Fixed issues with ladders on some buildings (e.g. lighthouse, green mountain radio tower).
  • AI: Fixed not picking up mags if already a mag of same type in inventory and looting behavior doesn't include upgrade.
  • Chat: When showing chat input, update chat toggle client setting to keep it in sync.
  • Core: Fixed issue with blocked inputs when reconnecting after getting booted off a server while in certain menus.
  • Core: Fixed issue with menu blur staying present when getting booted off a server while in certain menus.
  • Core: Fixed weapon animation state not being applied for static Expansion NPCs.
  • Main: Added check for valid door component in DisableShootToUnlock handling.
  • P2P Market: Made sure listed items acquire a new global ID when sold to avoid clashes when resold.
  • P2P Market: Data handling and synchronization fixes.
  • P2P Market: File deletion handling condition fixes.
  • P2P Market: The health value text was cut off in certain languages in the listing or player item details view.
  • P2P Market: The quantity for pill items was not displayed in the details view.
  • P2P Market: Fixed attachments in hidden slots being shown in menu (e.g. M79 dummy optic).
  • Vehicles: Fixed Vodnik boat engine sound overriding car engine sound if both engines on.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 25 Feb @ 9:28am

Update 1.9.18
Added:
  • AI: Added no-go-areas configuration to `mpmissions/<mapname>/expansion/settings/AILocationSettings.json`.

Changed:
  • AI: Stop moving if attached to moving vehicle.
  • AI: Changed ladder preference to take into account if target position is below lowest ladder entrypoint.
  • AI: If map has no named locations, generate random roaming locations.
  • AI: Roaming location related settings have moved to `mpmissions/<mapname>/expansion/settings/AILocationSettings.json`.

Fixed:
  • AI: Fixed AI spinning when attached to vehicle.
  • AI: Fixed AI not able to climb on Merlin.
  • AI: Fixed AI having a hard time sitting down on bus seat behind driver.
  • AI: Ignore all Livonia bunker entrances/exits if closed.
  • AI: Fixed melee while moving towards a ladder.
  • AI: Patrols: Fixed empty formation not being equal to random as intended.
  • Groups: Fixed group HUD not updating if ShowHUDMemberStates is 0.
  • Main: Fixed HUD badges colors not applying consistently under DayZ 1.27.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 18 Feb @ 7:30am

Update 1.9.17


Fixed:
  • AI: Fixed AI could get stuck on some buildings with ladders when climbing on roof.
  • Core: Fixed CF_Localiser leak in notification system.
  • Groups: Fixed group HUD.
  • Vehicles: Fixed missing stamina bar after leaving heli under DayZ 1.26.
  • Vehicles, Licensed: Fixed LODs of Gyrocopter, UAZ and UH1H.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 12 Feb @ 12:43pm

Update 1.9.14
Added:
  • AI: More fine-grained clothing selection based on slot.
  • AI: Added Santa crashes to possible roaming locations.
  • AI: Can climb ladders.
  • All mods: DayZ 1.27 Experimental compatibility.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.27 Experimental.
  • AI: Removed dependance on HumanCommandScript.
  • AI: AI spawned by CE are automatically put in roaming mode.
  • AI: Always prefer backpack with more cargo space irrespective of item health and armor.
  • AI: Select random building at roaming location if available instead of relying on ad-hoc discovery.
  • AI: Only select next roaming location if waypoint reached or near to target, else wait briefly before leaving.
  • AI: Discard gun if reloading failed 3 times (buggy gun).
  • Vehicles: New heli and boat HUDs.
  • Vehicles: Prepararation for requiring hydraulic fluid for helis.

Fixed:
  • AI: Only pick helicrash as roaming location if prev location wasn't a helicrash.
  • AI: Fixed not checking stance preference before crouching in cover/while reloading.
  • AI: Fixed AI repeatedly switching between two weapons if same DPS and one has more health and the other more attachments.
  • AI: Fixed occasionally picking up clothing even if not in looting behavior if checking several items within the same parent (e.g. dead Infected or players).
  • AI: Pathfinding: Only update path with inverse path if within tolerance and not blocked.
  • AI: Fixed AI spinning while uncon in vehicle.
  • AI: Fixed flanking interfering with dangerous area avoidance.
  • Map-Assets, Main: Fixed Sakhal map assets being included in Expansion Main instead of Map-Assets.
  • Licensed: Tractor section count cleanup.
  • Licensed: Increased emissive values of tractor lights and dashboard material.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 17 Sep, 2024 @ 11:26am

Update 1.9.4
Added:
  • Market: Added option `SZVehicleParkingFineUseKey` to market settings.
  • Market: Added option `DisallowUnpersisted` to disallow using entities in market/P2P that have not yet been persisted.

Changed:
  • Market: Log sold/purchased ammo in mags.
  • Market: Updated default market config.

Fixed:
  • AI: Fixed AI menu not recognizing group if all AI in group are outside player netbubble.
  • Core: Fixed being able to unlock vehicles that support player attachment to be unlockable without key when attached.
  • Groups: Disabled "Invite to group" if groups disabled.
  • Market: Fixed a NULL ptr in market sell logs when sold items contain ammo or magazines.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 10 Sep, 2024 @ 11:21am

Update 1.9.3
Added:
  • AI: Added configurable looting behavior to patrol settings.
  • AI: Added roaming excludes to AI settings.
  • BaseBuilding: Added fallback codelock tool raid support for 3rd party mod basebuilding.
  • Market: Log IDs of all purchased/sold items.
  • Vehicles: Added attach/detach actions for igniter plug and hydraulic hoses.

Changed:
  • All mods: Lots of prep for vanilla boat support.
  • AI: Enabled looting unconscious enemy AI.
  • AI: Disabled AI attachment pathfinding for now since AI attachment does not work anyway and won't until fixed in DayZ (should result in improved performance when many AI move inside Expansion vehicles that allow player attachment, e.g. the Expansion bus). This means AI will only be able to properly pathfind inside vehicles with walkable interiors while the vehicle is stationary.
  • Core: Only show temporary container notification one time if the same container is reused for additional items in the same transaction.
  • Core: Item attachment logic now more closely follows vanilla while still allowing attachments with cargo on non-player parents.
  • Main: Don't create gravecross for unlootable AI.
  • Market: Removed unnecessary buy/sell request log spam since request/confirm is a single action on the server anyway.
  • Missions: Generate randomized toxic zone defaults for maps that are not Chernarus.
  • Quests: Don't auto-close quest menu after accepting a quest.
  • Vehicles: Removed `CanPlayerAttach` from vehicle settings in anticipation of DayZ 1.26 update. Bus, LHD, Merlin, UAZ with roofless cargo bay, utility boat, Vodnik and Zodiac boat still allow player attachment.

Fixed:
  • AI: Ignore reserved seat if character is dead and not in seat.
  • AI: Fixed fall height in some buildings could not be properly detected.
  • AI: Fixed AI not able to climb out of certain structures.
  • BaseBuilding: Fixed potential NULL ptrs if 3rd party mods don't inherit objects w/ construction from BaseBuildingBase.
  • Chat: Fixed BattlEye message formatting.
  • Navigation: Fixed NULL ptr in 3D marker update loop if player body has been deleted (e.g. after death).
  • Quests: Fixed quest objective `Active` parameter being ignored.
  • Vehicles: Fixed heli physics sometimes not deactivating when not moving.
  • Vehicles: Fixed bus passenger seats.
  • Vehicles: Fixed cargo/attachments on Expansion vehicles being visible even if hood/doors/trunk are closed.
  • Vehicles: Disabled switching seats in MH6 because of wrong seating position after switching due to lack of proper animations.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 7 Aug, 2024 @ 10:40am

Update 1.9.1
Added:
  • AI: Added option `CanBeTriggeredByAI` to individual patrols (disabled by default).
  • Basebuilding: Added option to allow territory invite only for group members (disabled by default).
  • Core: Added option for players (but not AI) to not have collision with other players in safezones (disabled by default).
  • Core/Main: Added option for AI killfeed (enabled by default).
  • Groups: Added option to display group tags in chat and killfeed (enabled by default).
  • Main: Added option for AI gravecross (disabled by default).
  • Navigation: Added toggle keybinds for personal, group and player markers.

Changed:
  • AI: Improved support for 3rd party mod animals: Any predator with a body length of roughly 2 m or more is considered big game and will thus make AI run when it has no projectile weapon.
  • AI: Flee distance thresholds for enemy players and AI are now determined per enemy weapon type.
  • AI: Will ignore clothing they recently dropped for 5 minutes.
  • Basebuilding: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new territory to skip the cooldown.
  • Book: Server info descriptions are now closed by default (consistency with the other pages).
  • Groups: When inviting someone and you don't have a group yet, a group will be created with a random name.
  • Groups: Cooldown is also saved on the player (who left/got kicked) so they can't simply create a new group to skip the cooldown.
  • Main: Disabled lighthouse lamp shadows until vanilla bug T179455 is fixed.
  • Market: Only someone with a paired key (or admin carkey) can pay the respective vehicle's parking fine.
  • Navigation: Changed default server marker toggle keybind.

Fixed:
  • AI: Fixed possible div by zero if weapon does no health damage (e.g. taser).
  • AI: Fixed minimum distance per target entity being calculated for all AI instead of per individual AI.
  • Chat: Pass through vanilla direct chat commands.
  • Hardline, Market: Fixed menu not correctly taking purchsables/sellables filter state into account if using rarity for purchase/sell.
  • Main: Removed rabbit snare trap modification as it was used wrong to begin with.
  • Navigation: Fixed wrong message text for show server marker toggle.
  • Quests: Fixed layout issues in quest HUD preventing objective info from displaying correctly (or at all).
  • Quests: Fixed using icon as NPC name if no name given.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 25 Jul, 2024 @ 1:17pm

Update 1.9.0
Added:
  • AI: Added roaming waypoint mode (fully autonomous loot/traversal mode).
  • AI: Gear up in roaming mode.
  • AI: Added patrol persistency option (only for patrols with waypoints/roaming, not object patrols).
  • AI: Added swimming capability.
  • AI: Can now refill mags (kinda).
  • AI: Enabled looting dead Zs, dead/uncon AI, and dead players (latter only shoulder slots and only if AI is in a persistent group).
  • AI: Added support for random faction to patrol settings.
  • AI: Added support for unlimited reload depending on target type (e.g. can be set to allow unlimited reload against Zs, but not players and AI).
  • AI: Show picked up items while spectating.
  • BaseBuilding: Added territory invite cooldown setting (when a member gets removed from a territory, nobody can be invited to the territory for X seconds).
  • Book: Added ability to change group member marker color.
  • Chat: Added a new setting `EnableExpansionChat` to allow exp chat addons to still function even if the global, party and vehicle channels are disabled.
  • Chat: Added word blacklist to chat settings.
  • Chat: Group tags are shown in chat.
  • Core: Added separate AI kills stat.
  • Core: Loadouts can include other loadouts.
  • Groups: Added invite cooldown setting (when a member gets removed from a group, nobody can be invited to the group for X seconds).
  • Hardline: Added a new setting `ItemRarityParentSearch` to hardline settings to control the search of rarity based on parent/inheritance class type.
  • Main: Group tags are shown in killfeed.
  • Market: Added better representation of out of stock items if they can only be bought.
  • Navigation: Added 4 new client settings which allow you to define the maximum range before the 3D marker of each category begins to slowly fade away. Distant markers will be faded in when eye zooming.

Changed:
  • AI: Improved pathfinding.
  • AI: Separated AI kills from normal player kills within the analytics manager.
  • AI: Reduced chance to dance to 10% and only when not moving.
  • AI: Easier spectating and state dumping (picks closest AI as fallback to cursor).
  • AI: Improved loot priorization (will pick better gun if multiple choices).
  • AI: Disabled loosing health due to low temp, disabled wound infection.
  • AI: May run away if too many threats or no weapon.
  • AI: Patrol settings: `LoadoutFile` has been renamed to `Loadout`.
  • Book: Group and territory invites will now display the amount of invites you have.
  • Groups: Default member marker color is now based on player UID, making it less random.
  • Main: DisableMagicCrosshair off by default.
  • Main: Removed custom main menu music.
  • Main: Killfeed notifications are now silent.
  • Market and P2P: Improved text clarity.
  • Navigation: Markers with no icon will hide the icon (previously it would display a colored square).
  • Navigation: Marker show/hide key (default 'K') now toggles between hidden and previous visibility state again. Server marker toggle key (default numpad '*') is back.
  • Navigation: Changed 3D marker fade behavior. Markers that are not in focus can be more transparent (adjustable in client settings), and markers in front/behind players or creatures will be faded out when aiming at them to not block the view.
  • Quests: Don't count killing friendlies.
  • Quests: AI camp and patrol objectives now use the exact same format for AI spawns as patrol settings (some settings may not apply).
  • COT: The faction input in the player management tab is now a dropdown.
  • Weapons: PMII25x improved glass reflection in the lens.

Fixed:
  • AI: Fixed buildings sometimes blocking melee.
  • AI: Fixed inability to swap mags due to DayZ 1.25 AreChildrenAccessible changes.
  • BaseBuilding: Could not swap the car battery of the parking meter.
  • BaseBuilding: Road barrier light was not working.
  • Book: Fixed create group cancel button not changing color on hover.
  • Chat: Fixed client lag when new messages arrive and there are many messages in the chat history.
  • Chat: Fixed newly arriving message fading out too early if current chat message is already fading.
  • Main: Fixed lighthouse light sometimes not turning on.
  • Main: Don't init lighthouse lamp if lighthouse is in mapping deletions.
  • Market: Reputation requirement wasn't displayed properly in some cases.
  • Market: Rarity for market item variants was not applied on netsync.
  • Market: ATM amount input was misaligned and cropped.
  • P2P Market: You couldn't buy items if the trader had no ground vehicle spawn position configured.
  • Quests: Fixed quest objective description text gets cut off.
  • Vehicles: Fixed CanStoreWithCargo 0 in garage settings preventing covering vehicles.
  • Vehicles: Fixed auto cover not working after something prevents covering when the auto cover time has elapsed.
  • Weapons: MP5 fixed ironsight blur.
  • Weapons: AWM custom skins wouldnt work in first person.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamproxy.net/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamproxy.net/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki