Garry's Mod
Zeta Players | The Sandbox Nextbots
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Aggiornamento: 12 mar 2022, 14:53

Zeta Update 2.8.9

-- Added zetaplayer_resetnpclist

You can now reset the npc list back to default. This existed already but apparently I didn't add the command

Aggiornamento: 12 mar 2022, 14:32

Zeta Update 2.8.8

-- Added proper Kill Feed notices

You can now see what Zeta killed what or killed by whatever. This will show the Zeta's name however, sometimes the game can't get the name and will show Zeta Player instead

Aggiornamento: 12 mar 2022, 13:24

Zeta Update 2.8.7

-- Added a Debug command. zetaplayer_teststate
:
:- Looking at a Zeta and executing the command will print the Zeta's current State

Aggiornamento: 12 mar 2022, 12:34

Zeta Update 2.8.6
This is gonna reach 2.5.6.5.3.56.7.2.62.43.536.64.26.26. levels of update versions

-- Converted all idle sounds from .mp3 to .wav. This should probably be the fix to crashes caused by the function SoundDuration()

The Wavs are compressed to have a low file size amount but at a cost of quality

Aggiornamento: 12 mar 2022, 11:29

Zeta Quick Fix 9

-- Miss spelled IsNextBot()

Aggiornamento: 12 mar 2022, 11:25

Zeta Update 2.8.5

-- Added a another check to prevent attachment issues. I don't know if this fixed it.

-- Fixed a issue where the Zetas will not obey the Allow Vehicles option

-- Added a check to prevent Zetas from shooting a player when they shoot a prop/npc

Aggiornamento: 11 mar 2022, 22:01

Zeta Quick Fix 8

-- Added more Valid checks to the Toolgun tools

Aggiornamento: 11 mar 2022, 21:32

Zeta Quick Fix 7

-- ACTUALLY fixed the issue where Zeta Spawners spawn Zetas as a Kleiner despite having random playermodels on

Aggiornamento: 11 mar 2022, 19:10

Zeta Quick Fix 6

-- Fixed a issue where Zetas sit and do nothing due to them thinking they are in the driving state but actually are not

Aggiornamento: 11 mar 2022, 16:33

Zeta Quick Fix 5

-- Added a Attachment check to the Zeta Player Spawner