Garry's Mod

Garry's Mod

Zeta Players | The Sandbox Nextbots
Ergebnisse 171–180 von 206
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Update: 12. Mrz. 2022 um 14:53

Zeta Update 2.8.9

-- Added zetaplayer_resetnpclist

You can now reset the npc list back to default. This existed already but apparently I didn't add the command

Update: 12. Mrz. 2022 um 14:32

Zeta Update 2.8.8

-- Added proper Kill Feed notices

You can now see what Zeta killed what or killed by whatever. This will show the Zeta's name however, sometimes the game can't get the name and will show Zeta Player instead

Update: 12. Mrz. 2022 um 13:24

Zeta Update 2.8.7

-- Added a Debug command. zetaplayer_teststate
:
:- Looking at a Zeta and executing the command will print the Zeta's current State

Update: 12. Mrz. 2022 um 12:34

Zeta Update 2.8.6
This is gonna reach 2.5.6.5.3.56.7.2.62.43.536.64.26.26. levels of update versions

-- Converted all idle sounds from .mp3 to .wav. This should probably be the fix to crashes caused by the function SoundDuration()

The Wavs are compressed to have a low file size amount but at a cost of quality

Update: 12. Mrz. 2022 um 11:29

Zeta Quick Fix 9

-- Miss spelled IsNextBot()

Update: 12. Mrz. 2022 um 11:25

Zeta Update 2.8.5

-- Added a another check to prevent attachment issues. I don't know if this fixed it.

-- Fixed a issue where the Zetas will not obey the Allow Vehicles option

-- Added a check to prevent Zetas from shooting a player when they shoot a prop/npc

Update: 11. Mrz. 2022 um 22:01

Zeta Quick Fix 8

-- Added more Valid checks to the Toolgun tools

Update: 11. Mrz. 2022 um 21:32

Zeta Quick Fix 7

-- ACTUALLY fixed the issue where Zeta Spawners spawn Zetas as a Kleiner despite having random playermodels on

Update: 11. Mrz. 2022 um 19:10

Zeta Quick Fix 6

-- Fixed a issue where Zetas sit and do nothing due to them thinking they are in the driving state but actually are not

Update: 11. Mrz. 2022 um 16:33

Zeta Quick Fix 5

-- Added a Attachment check to the Zeta Player Spawner