Barotrauma

Barotrauma

Enhanced Armaments
Visar 291–300 av 352 poster
< 1 ... 28  29  30  31  32 ... 36 >
Uppdatering: 15 maj, 2022 @ 8:55

fixed the weird shotgun ammo spawn issue (strange moment), fixed RSh-12 being dual wielded, some changes to secarmcab spawns.

Uppdatering: 14 maj, 2022 @ 9:07

Significant balance to handling to most weapons (overall skill requirement increase, reduced spread), some miscellaneous fixes.

Uppdatering: 13 maj, 2022 @ 9:11

Several weapon resprites, added Renegade SMG.

Uppdatering: 10 maj, 2022 @ 12:43

reworked backpacks slightly (mostly on the Collosal Backpack), nerfed carrying capacities, improved stun grenades.

Uppdatering: 9 maj, 2022 @ 17:00

Hotfix to the mod apparently not having content at all (I had the audacity to tab out whilst it was installing, which for some reason borks the whole process).

Uppdatering: 9 maj, 2022 @ 16:46

Added Renegade Heavy Combat Helmet, Captain's Cap and Special Rig, overhauled Heavy Combat Shotgun (is now Renegade Combat Shotgun, has better sprites and sounds), a few minor cosmetic adjustments to rigs, made common pistols 1 handed again.

Uppdatering: 8 maj, 2022 @ 10:55

Several weapon resprites (M590, M4 Super 90, PKP Pecheneg), Added Coalition GPMG, AP shotgun slugs and made PKP easier to craft.

Uppdatering: 6 maj, 2022 @ 18:26

Overhauled Fractal Weapon sprites (They should look less terrestrial now).

We've reached 100 ratings, epic moment.

Uppdatering: 6 maj, 2022 @ 12:24

Severely nerfed wrecksecarmcab spawnrates and made the AS Val a renegade weapon.

Uppdatering: 5 maj, 2022 @ 2:20

Reimplemented Precision Assault Rifle and Snayperskya (With some new spritework).