Tooth and Tail

Tooth and Tail

Minecraft TnT Mod v0.3.1
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Update: 24 Apr, 2022 @ 7:59pm

Commander: Movement speed 4->5

Pigs: 27HP->21HP

Stray: Daze stacks on hit 1->2

Pillager: Range 6->5. Sprite changed thanks to ThisGuy

Snow Golem: Flyer crit 3x->2x. Range 5->6

Phantom: Phantoms summoned per "warren" 2->1. (2DPS 20HP)

Blaze: Replaced Skunk Gas with Boar flame that doesn't structure crit.

Enderman: 2x Movement speed during cooldown (1.75s). Can target Soul Sand.

Skeleton Horsemen: Daze stacks gained upon taking damage 4->2

Wither: 30HP->35HP

Enderdragon: Skunk Gas duration 1s->3s. Spawns 1 Enderman on death.

Ravager: 20DPS->28DPS. Pillagers spawned on death: 6->2

Dispenser: Shots per second 5->10

Guardian: 30% daze on hit (1s duration)

Elder Guardian: Removed Death Explosion. 60% daze on single target hit (5s duration), 10% daze on AoE hit (5s duration)

Shulker: DPS 6->4 (also changed for Cabin). Removed death explosion.

Soul Wire: Now Soul Sand. 0DPS 6HP, only affects same tile.

Silverfish Spawner: Reload 3.75s->7.75s.

Pillager Raid: Build time 90s->120s

RaidWave2-4: Timer 90s->120s. Models changed to be distinct from each other.

Illusioner (from Raid): Cooldown 0.75s->0.25s. (4 clones out at a time) DPS 2->4 (same damage per shot, just faster)

Illusioner Clone: No longer spawns clones on firing. No longer blinded or launched on spawning (can shoot twice before timed life expires.

Cabin: Given Shulker's weapon.

Campfire: Grants 60 food on completion.

Update: 20 Apr, 2022 @ 3:38pm

Added Magma Cube and Pillager Raid to the game.

Changed unit descriptions to have useful information for the average Tooth and Tail player.

Tinted Tatanka's TNT Mines (now each mine will have a team color).
Added ThisGuy's Blaze Sprite into the game.

Balance Changes

GLOBAL

Commander Reveal Time: 1.6s->1s

Skunk Gas: Lasts 1 second (was 10 if I recall correctly)

Poison: 1DPS->2DPS
Affected units
Cave Spider: See Cave Spider for details
Endermen and Snow Golem: Only 1 stack of poison given upon entering water now since 2dps poison
Wither Skeleton: 1DPS 10s->2DPS 3s (More damage more quickly)
Wither: See Wither for details

Daze: 10% per hit 40% maximum slow -> 5% per hit 60% maximum slow (individual hits slow for less, but the max amount of stacks slows for more)

Silverfish: Almost all structures spawn silverfish on death. Values listed below.
Dispenser/Soul Wire/Silverfish Spawner: 1
T1 Warrens/Shulker/Cabins/Campfires: 2
T2 Warrens/Guardian: 4
T3 Warrens/Elder Guardian/TNTArty/Gristmills: 6

INDIVIDUAL UNITS

Zombie: 4 Vision -> 8 Vision (inspired by their much higher sight range than other mobs in minecraft)

Stray: 9HP->8HP

Pillager: 9HP->8HP. Cast time 0s->0.25s. Cooldown 2s->1.75s

Phantom: Now Cold Blooded (5s timer on regen instead of 10s). Movement speed boost on attack: 3 tiles/s (less than lizard speed)-> 5 tiles/s (spider speed). Added 2x structure crit.

Cave Spider: Now Stealth. Poison timer: 5s->1.5s (to account for new poison). Poison timer on structures: 5s->0.5s. Aggro Range: 5->3 (to account for new stealth capabilities)

Piglin: 10HP->9HP. 3DPS->2DPS.

Villager: Can now target buildings.

Slime: Spawns a Medium Slime on kill. 16HP->12HP. 4DPS->6DPS. Spawns 2 Medium Slimes instead of 4 Silverfish when the Warren dies.

Medium Slime: Controllable by all rally. 8HP->6HP.

Small Slime: Controllable by all rally. Replaced Swift with EnderSwift (moves Swift on all terrain). 4HP->3HP.

Blaze: Bullet Speed 30->20 (Fox bullet speed->Squirrel bullet speed). DPS: 2->3. Single target damage is 0.3x DPS. Removed AoE. Replaced with Skunk Gas.

Creeper: 2 Tile damage 5->4 (10->8 Crit).

Drowned: Cast time 1s->0.25s. Reload time 2s->0.75s. Range 8->6.

Endermen: Cured of Daze and Poison on Kill. Cast time 0.5s->0.25s. Cooldown 1.5s->1.75s.

Evoker: 20HP->14HP. Warren spawns 4 Vexes instead of Silverfish on death.

Piglin Brute: 8DPS->10DPS

Skeleton Horseman: 20HP->16HP. Gains 4 stacks of daze (20% slow) for 3s upon taking damage. Warren spawns 2 Skeletons instead of 4 Silverfish on death.

Wither: Inaccuracy 3 tiles->1 Tile. Poison Timer: 3s->1.5s. Poison Timer on Death Explosion: 10s->3s.

Enderdragon: 35HP->50HP. Rev up time 7s->5s.

Ravager: Pillagers spawned on death 4->6

Witch: 30HP->60HP. Attack is no longer AoE stim. Stims over 1s with a 0.5s reload. Everything in a 2 tile radius around the target gets cured of poison, daze, and blindness.

Dispenser: DPS 1->2. 1 tile AoE removed. Same tile AoE only.

Guardian: Cooldown 1s->0s (still 2s Cast Time). DPS: 7->8 (Damage per shot: 21->16)

Elder Guardian: Cast time 3s->2s. Now deals 24 damage per shot (was 75). Added 2 tile AoE that deals 2 damage. Added death explosion that deals 1 damage and dazes units for 5s in a 2 tile radius.

TNT Mine: AoE damage 4->2

Shulker Turret: Cooldown 2s->1s. 3DPS->6DPS (Damage per shot is the same as before). Added death explosion that deals 1 damage but launches and blinds enemies in a 2 tile radius for 1.5s.

Silverfish: 40HP->15HP. Silverfish Spawned 6->1 (mod issue fixed by next change). Range 0->8 (when it detects a enemy ground unit in range, it spawns a Silverfish). Timer removed (prevented 0 range Silverfish spawner from spawning units while it was building). Replaced with 3.75s reload time (0.25s Cast time).

Update: 2 Mar, 2022 @ 12:40pm

New Balance Changes

-1 Phantom Summoned

Pig 24HP->27HP (Both changes should make Phantom rushes less problematic)

Piglin 8HP->10HP (too risky for its reward)

Villager Cooldown 1.25s->2.25s (Fires burst heal less often, making Villager support less problematic)

Slimes: -24HP (Large: 20HP->16HP, Mediumx2: 10HP->8HP, Smallx4: 5HP->4HP) Makes Slime tanking less powerful while staying true to its role.

Blaze: Range 2->4. 3DPS->2DPS (Makes Blaze more likely to fire a second burst while making the first burst less devastating)

Wither Skeleton: Cast time 0.5s->0.25s (faster to attack) Cooldown 0.5s->0.75s (essentially translates to faster attack, but same amount of time between attacks plus it looks better visually)

Iron Golem: 120HP->100HP (Too much tanking for an AoE disabler)

Ravager: Attack Speed 2s->0.25s (Still does 20 DPS but instead of dealing a 40 damage attack every two seconds it deals 5 damage 4x per second, actually allows it to fight things and "Ravage" things)

Dispenser: Shots per second 10->5. Bullet Speed 10->5. (Should make avoiding shots easier. Also makes individual shots more powerful).

TNTArty: Overall AoE damage halved (1 tile and 2 tile AoE)

Update: 24 Feb, 2022 @ 6:38pm

Skeleton Horses no longer desync the game (Should be right this time, made a separate mod to test it)

Enderdragon
3DPS->1DPS. No longer targets flying. Rev up time: 5s -> 7s. 55HP -> 35HP.

Wither
3DPS->0DPS. Poison Timer 5s->3s. Tile Inaccuracy: 1 Tile -> 3 Tiles.

Witch: 35HP->30HP

Reverted Drowned casting time change.

Enderman attack: 0s Cast time to 0.5s Cast time. 2s Cooldown to 1.5s Cooldown

Arty: Reverted all changes (Now 1DPS from 2, 3s reload to 5s reload)

Shulker: Range 8->6

Snow Golem: 3x Crit vs Flying (was 2x)

Silverfish Spawner: Now spawns 6 Silverfish over 0.75 seconds. 30s reload time. Silverfish have a 15s timed life (was 25s)

Villager: Now shoots 3 healing packs over 0.75s. 1.25s reload instead of 1s.

Dispenser: 2DPS->1DPS

Pillager: 6HP -> 8HP

Pig: 18HP -> 24HP

Update: 23 Feb, 2022 @ 7:22pm

Removed Skeleton Horsemen from the game.

Update: 23 Feb, 2022 @ 7:03pm

Skeleton Horses no longer generate food on completion (desync)

Update: 23 Feb, 2022 @ 6:47pm

Hotfix: Attempt at fixing the desync with Skeleton Horsemen. No longer produces two at a time. Still refunds money on completion. Hopefully no longer desyncs.

Phantoms: 7HP -> 5HP. 3DPS -> 2DPS.

TNT Arty: Projectile lifetime 1s -> 2s (to introduce more counterplay)

Update: 23 Feb, 2022 @ 12:27pm

Added Piglin (T1), Villager (T1), Piglin Brute (T2), and Skeleton Horseman (T2)

Removed Pigeon (Vanilla unit)

Phantom: Produces 3 at a time anywhere on the battlefield (like old moles). 8HP -> 7HP

Cave Spider: 8HP -> 7HP

Blaze: Bullet Speed 10 -> 30. Range: 5 -> 2

Drowned: Cast time 1s -> 2s. Cooldown changed to reload time (should be able to move earlier). Damage per shot is technically the same but DPS was changed due to cast/cooldown/reload changes.

Wither: 50HP -> 40HP. Range 5 -> 3

Iron Golem: Added AoE that launches and blinds enemies for 3 damage. When damage is taken, Iron Golem is dazed for 2 seconds.

Enderdragon: 65HP -> 55HP. Range 6 -> 4. Can no longer target commanders.

Ravager: 60HP -> 70HP. Pillagers spawned on death: 2 -> 4

TNT Mine: AoE damage 6 -> 4 (Non zombie T1 die in 3 mines)

TNT Arty: Projectile Lifetime 2s -> 1s. Reload speed: 5s -> 3s

Shulker: Bullet Speed 5 -> 10. Flying enemies are able to move after being hit, but are still blinded and are unable to attack (this is a workaround to an issue where flying units hit by the Shulker would be permanently immobilized).

Soul Wire: 6HP -> 7HP. Regen timer: 10s -> 5s

Vex (Spawned from Evoker): 4HP -> 2HP

Update: 18 Feb, 2022 @ 7:01pm

Deleted unnecessary folders. That's all

Update: 18 Feb, 2022 @ 6:26pm

Modified Evoker so it spawns one pair of Vex every 8 seconds. (Something is wrong with the xml files where the Silverfish spawner and the Evoker spawn a pair of units with each spawn command with their "weapons"

Was formerly (on accident) 6 Vex spawning every 14 seconds (with a 30s timed life so up to 18 Vex from a single Evoker for 2 seconds then back to 12). Now it's 2 Vex every 8 seconds (so up to 8 Vex from a single Evoker for 2s then back to 6).

Silverfish will not be changed because it seems fine how it is.

Death spawns are not affected by this bug, so Ravager and Evoker's death spawn are identical as they were before.