Stellaris

Stellaris

Origin: Jovian League
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Update: 23 Jun, 2023 @ 6:06pm

7.0.3 Properly mention the Necrophage variation generated pre-FTLs

Update: 15 Jun, 2023 @ 11:29am

7.0.2 Make code more flexible, where possible, with fallen empire country types

Update: 3 Jun, 2023 @ 4:11am

7.0.1 Update for Stellaris version 3.8.3 "Gemini" - ensure primitive armies spawn on the surface of their planets

Update: 12 May, 2023 @ 7:58pm

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Integrate underlying game changes
  • Update Sol system to use the fancy new entities

Update: 22 Apr, 2023 @ 9:06pm

6.1.0 Implement flags to prevent hyperlanes being connected to Origin: Jovian League starting systems by Gigastructural Engineering 3.27

Update: 2 Apr, 2023 @ 1:52am

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • The basic Origin: Jovian League also grants the technology option for Planetary Unification
  • Origin: Jovian League (Necrophage) starts with primitives on up to two planets in the starting system, equal to the amount of guaranteed neighbors set at game start
  • Tweak initial jovial league district, building, and Pop spawning
  • Remove obsolete static modifiers
  • All initially-colonized jovian league planets now benefit from Prosperous Unification modifiers
  • Support the new "Eager Explorer" civics for early jump drives - your starting system will not have a wormhole, and you will have one less colonized jovian moon
  • Add a jovian league variant of Knights of the Toxic God - the Keep orbits your initial jovian planet - suggested by zephramwolf
  • Add a jovian league variant of Teachers of the Shroud - instead of a wormhole, begin with a Shroud Tunnel to the Shroudwalkers and progress on the Psionic Theory technology - suggested by Undisclosed
  • Add a jovian league variant of Fear of the Dark - one of the initial jovian moons belongs to the dissenters

Update: 9 Jan, 2023 @ 6:28pm

5.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from another mod
  • Remove old compatibility global flag

Update: 28 Dec, 2022 @ 12:26pm

4.0.3 Reroll the random seed between calls to a couple randomized effects

Update: 24 Dec, 2022 @ 12:44am

4.0.2 Bugfix patch

  • Fix a bug where empires were getting (many) Terraforming Candidate modifiers on already-colonizable worlds - they are intended to have a chance to spawn when the number of guaranteed colonies is 0 or 1
  • Fix a bug where Prosperous Unification/Colonial Spirit/Exotic Mountains spawned on the wrong Jovian League planet (was spawning on the first "sibling" instead of the capital)

Update: 18 Dec, 2022 @ 11:48pm

4.0.1 Fix a bug with the trigger that helps determine the correct type of generator districts for a planet