Left 4 Dead 2

Left 4 Dead 2

Contextual Ping System
Showing 1-10 of 46 entries
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Update: 23 Nov @ 10:00am
by Sam

- Changed warning/teammate pings to gradually fade out to better show their temporary indication of enemy position. They are now fully visible for 10% of their total duration, and fade out with accelerating speed during the remaining 90%. Default: 4 seconds (3.6 second fade duration)
- Removed on-fire warning pings (PingType.WARNING_ONFIRE)

Update: 11 Oct @ 11:00am
by Sam

- Fixed regression on pings on kicked enemies not being removed immediately
- Performance improvements

Update: 29 Sep @ 10:00am
by Sam

- Renamed 'menu_bg.vtf' and 'menu_items.vtf' to 'wheel_bg.vtf' and 'wheel_items.vtf'

Update: 26 Sep @ 10:00am
by Sam

- Added ping wheel. Hold manual ping button to open, right click to cancel
- Added new ping types: PingType.COUNTDOWN, PingType.QUESTION
- Increased ping look-at fade start radius to 9 degrees from 6.5
- Increased look-at fade amount of item pings to match base ping
- Fixed offscreen indicator for a ping which was removed due to hitting maximum ping limit being stuck visible
- Fixed 'save' chat command for chatter ping times
- Reworked icons: door, lookout, rescue, interactable
- Added chat command: wheel
- Added script commands: PingSystem.DisableWheel(), PingSystem.SetWheelItem()

Update: 18 Sep @ 12:00pm
by Sam

- Added chat command: offscreenscale
- Added config command: PingSystem.SetOffscreenIndicatorScale()

Note that 'scale' command also scales offscreen indicators.

Update: 17 Sep @ 12:00pm
by Sam

- All pings now fade out when looked at
- Increased offscreen indicator fade start distance to 1536 units from 256
- Ping look-at fade cutoff is now gradual instead of instant
- Reduced chatter ping time to 6 seconds from 8
- Added alias PingType.ALL for changing all ping settings at once instead of using -1

Update: 16 Sep @ 11:00am
by Sam

- Offscreen indicators for targets behind the player now always point down
- Fixed auto-ping of gascan, upgradepacks, fireworks, propanetank, oxygentank
- Changed chatter, gascan, fireworks, propanetank, oxygentank pings to fade when looked at
- Chatter pings now fade out beyond 1024 units
- Fixed chatter pings being in the wrong place when player changes animations
- Added chat command: chatter
- Added config commands: PingSystem.DisableChatter(), PingSystem.SetPingSound()
- Performance optimisations

Update: 11 Sep @ 12:00pm
by Sam

- Fixed regression on item pickup not removing ping

Update: 11 Sep @ 11:00am
by Sam

- Fixed item detection regression on pinging the ground
- Increased ping sound interval
- Pinging before the sound interval now moves the previous ping instead of creating a new one to prevent ping spam
- Fixed pinging self as incap when a player is choked by a smoker
- Fixed team pings removing opponent team pings
- Fixed auto item spotting and taking sometimes breaking pings
- Taken item pings now fade twice as fast
- Fixed pings on double doors
- Changed minigun ping to fade when looked at
- Reduced incap ping time to 4 from 8
- Reduced uncommon infected ping time to 2 from 4
- All pings are now cleared on finale_vehicle_leaving event
- PingSystem.DisableAutoPing() option 2 now also disables death ping in addition to special infected pings

Update: 8 Sep @ 1:00pm
by Sam