Tabletop Simulator

Tabletop Simulator

Thunderstone Quest (scripted, quests 1-17)
Showing 1-10 of 24 entries
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Update: 1 Nov @ 10:41pm

Update: 25 Oct @ 7:29pm

Added a few QoL improvements
- I've added the ability to select Difficulty and Level for bosses when selecting Random and Epic. Difficulty goes from 1 to 5 and Level of course goes from 4 to 6 for VS (Level is always 7 for Barricade). This will add a little flexibility when deciding what sort of boss you want to go against. As a note for the two addition bosses (Ezuzrius and Stormwraith) there's no listed Difficulty that I can find with AEG, so I just hazard a guess based on their cards. I've set Ezuzrius to 5 and Stormwraith to 2. I'm welcome to suggestions if people feel those numbers are off.
- I consolidated chests holding all of the cards just to clean up some space being taken up (moved all Epic decks into one, all "extra" decks into one, etc).
- In addition to the extra decks coming out as needed (Corruption, Totems, etc), I now have rulebooks come out and go to the page for those decks if they're included.
- I've added Soul Light Tokens to player boards when bringing out the Soul Light bag.
- Lastly I reworked dual class heroes. Previously I put them in single class chests based off of a somewhat arbitrary decision when looking over the hero cards. Now I've set up a separate Dual Class chest and when playing Random/Epic the setup will random determine which of their classes a hero belongs to for a lot more variability.

Update: 19 Oct @ 12:09am

Update: 18 Oct @ 11:54pm

- Added quests 16 and 17.
- Quest 16 comes with Soul Light tokens, and quest 17 comes with a Captive deck.
- I've moved all rulebooks into a box to clean up the table a bit, quest specific books will come out as needed when starting up a game. I plan to add some further logic here to also bring out needed rulebooks for specific extra content (corruption/curses/totems/etc).
- Additionally since I got the bonus bosses (Ezuzrius and Stormwraith), I went ahead and threw together some themed quests specifically for them in a new section called Extra Campaigns. I can't say how easy/hard those campaigns will be yet, but I'm welcome to suggestions around their setups.

Update: 29 Jun, 2024 @ 6:33pm

- Added quest 15.
- Quest 15 comes with the Totem deck when playing with Po's Sight, Fishing Rod, Tribal Elves, Explorer Ghosts or one of the Dungeon Rooms: Trading Post, Caves, Rope Bridge, Lava Den, or Lost Temple.

Update: 5 Jun, 2024 @ 3:43pm

Update: 4 Jun, 2024 @ 11:09pm

- Added quest 14.
- Quest 14 comes with new starting decks, and the new Voyage deck when playing with either the Home Port wilderness tile or the Captain Susan Ferring boss.

Update: 4 Jun, 2024 @ 10:56pm

Update: 19 Aug, 2023 @ 2:12pm

- Fixed a setup bug with MP

Update: 12 Aug, 2023 @ 4:43pm

Found and fixed a couple bugs:
- The monster decks weren't always shuffling
- Saving/reloading was creating an error with the player boards

Also added a shuffle to the Deck Of Spirits item (quest 12)