Space Engineers

Space Engineers

Real Orbits
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更新:9月9日 @ 12時51分
更新者:Echthros

-Fixed bug: GPS not being cleaned up for grids that de-orbit.

更新:2024年11月22日 @ 14時35分
更新者:Echthros

-Fixed info panel appearing when grid is too low for orbit.
-Fixed "Stable Orbit" appearing incorrectly on info panel.

更新:2024年11月22日 @ 13時23分
更新者:Echthros

-Fixed grids being tracked for orbit too close to planet surface (was causing grids to "pop" slightly due to orbit adjustment even when on the surface of a planet).

更新:2024年11月12日 @ 15時37分
更新者:Echthros

-Fixed compatibility with Real Solar Systems for custom planet gravity.

更新:2024年11月12日 @ 15時35分
更新者:Echthros

更新:2024年10月24日 @ 14時39分
更新者:Echthros

-Compatibility patch for RealSolarSystems
-Added support for perpetual unattended orbits (they will not drift over time)
-Set grid GPS to not show up unless grid is in orbit (bug)

更新:2024年4月24日 @ 16時31分
更新者:Echthros

-Add support for RealGasGiant orbits (upcoming mod).

更新:2024年4月24日 @ 16時29分
更新者:Echthros

更新:2024年2月23日 @ 13時20分
更新者:Echthros

更新:2024年2月23日 @ 12時33分
更新者:Echthros

Major Update:
-Improved visuals for orbit lines near camera (much smoother).
-Added support for orbit transfer. By default orbiting grids will only accept gravity from the planetary body which is pulling on them the strongest. The "Multiple Gravity Fields" warning will no longer appear unless <EnforceSingleGravityWell> is disabled.
-Fixed distance cutoff for orbit lines (lines will no longer be hidden while within gravity well in larger orbits).
-Fixed grid stopping issue (the grid stopping cleanup setting is now disabled by default; disable <PreventGridStopping> to re-enable).
-Orbit lines now scale based on camera position, not player character position.
-All planets will automatically be converted to correct gravity falloff at runtime. No special world setups are required. Set <OverrideCreatedPlanetGravityFalloff> to false to disable.