Space Engineers

Space Engineers

Real Orbits
Ergebnisse 1–10 von 47
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Update: 9. Sep. um 12:51

-Fixed bug: GPS not being cleaned up for grids that de-orbit.

Update: 22. Nov. 2024 um 14:35

-Fixed info panel appearing when grid is too low for orbit.
-Fixed "Stable Orbit" appearing incorrectly on info panel.

Update: 22. Nov. 2024 um 13:23

-Fixed grids being tracked for orbit too close to planet surface (was causing grids to "pop" slightly due to orbit adjustment even when on the surface of a planet).

Update: 12. Nov. 2024 um 15:37

-Fixed compatibility with Real Solar Systems for custom planet gravity.

Update: 12. Nov. 2024 um 15:35

Update: 24. Okt. 2024 um 14:39

-Compatibility patch for RealSolarSystems
-Added support for perpetual unattended orbits (they will not drift over time)
-Set grid GPS to not show up unless grid is in orbit (bug)

Update: 24. Apr. 2024 um 16:31

-Add support for RealGasGiant orbits (upcoming mod).

Update: 24. Apr. 2024 um 16:29

Update: 23. Feb. 2024 um 13:20

Update: 23. Feb. 2024 um 12:33

Major Update:
-Improved visuals for orbit lines near camera (much smoother).
-Added support for orbit transfer. By default orbiting grids will only accept gravity from the planetary body which is pulling on them the strongest. The "Multiple Gravity Fields" warning will no longer appear unless <EnforceSingleGravityWell> is disabled.
-Fixed distance cutoff for orbit lines (lines will no longer be hidden while within gravity well in larger orbits).
-Fixed grid stopping issue (the grid stopping cleanup setting is now disabled by default; disable <PreventGridStopping> to re-enable).
-Orbit lines now scale based on camera position, not player character position.
-All planets will automatically be converted to correct gravity falloff at runtime. No special world setups are required. Set <OverrideCreatedPlanetGravityFalloff> to false to disable.