Space Engineers

Space Engineers

Real Orbits
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Mis à jour le : 9 sept. à 12h51

-Fixed bug: GPS not being cleaned up for grids that de-orbit.

Mis à jour le : 22 nov. 2024 à 14h35

-Fixed info panel appearing when grid is too low for orbit.
-Fixed "Stable Orbit" appearing incorrectly on info panel.

Mis à jour le : 22 nov. 2024 à 13h23

-Fixed grids being tracked for orbit too close to planet surface (was causing grids to "pop" slightly due to orbit adjustment even when on the surface of a planet).

Mis à jour le : 12 nov. 2024 à 15h37

-Fixed compatibility with Real Solar Systems for custom planet gravity.

Mis à jour le : 12 nov. 2024 à 15h35

Mis à jour le : 24 oct. 2024 à 14h39

-Compatibility patch for RealSolarSystems
-Added support for perpetual unattended orbits (they will not drift over time)
-Set grid GPS to not show up unless grid is in orbit (bug)

Mis à jour le : 24 avr. 2024 à 16h31

-Add support for RealGasGiant orbits (upcoming mod).

Mis à jour le : 24 avr. 2024 à 16h29

Mis à jour le : 23 févr. 2024 à 13h20

Mis à jour le : 23 févr. 2024 à 12h33

Major Update:
-Improved visuals for orbit lines near camera (much smoother).
-Added support for orbit transfer. By default orbiting grids will only accept gravity from the planetary body which is pulling on them the strongest. The "Multiple Gravity Fields" warning will no longer appear unless <EnforceSingleGravityWell> is disabled.
-Fixed distance cutoff for orbit lines (lines will no longer be hidden while within gravity well in larger orbits).
-Fixed grid stopping issue (the grid stopping cleanup setting is now disabled by default; disable <PreventGridStopping> to re-enable).
-Orbit lines now scale based on camera position, not player character position.
-All planets will automatically be converted to correct gravity falloff at runtime. No special world setups are required. Set <OverrideCreatedPlanetGravityFalloff> to false to disable.