Rivals of Aether

Rivals of Aether

Mal
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Update: 18 Feb @ 7:41pm

v2.3

**MOVES
*UTILT
Fixed dust spawning.

*FORWARD SPECIAL
Endlag in air adjusted to be approximately 24f.

**FLAVOR
*Added winquotes for the following characters: Kumaki, Larry, Saelukune
Additionally, a Google Doc has been made displaying all total winquotes Mal has: https://docs.google.com/document/d/1-d2z5CAkXtUDNsV41EUO2EvwVX53KcboXCJCL_Vf6so




Update: 18 Feb @ 7:33pm

See above

Update: 8 Feb @ 8:28pm

An update comprised mainly of framedata buffs, although it also introduces a couple changes to make miasma and the Nausea hex status a bit more forgiving. On that note, this was spurred through the fact Mal is now finally back in the Major series, starring in both TAS and Genesis All-Stars this year! Thank you so much to everyone who has been supporting me through the year!

**GENERAL MECHANICS
*STATS
-Air Drift .3 -> .36
-Gravity .45 -> .42

*MIASMA CLOUDS
-increased knockback taken by clouds from non-specific attacks by both parties.
-breaking threshold for clouds lowered from 4% -> 3%
-grace period opponents can stay in smoke without getting sick increased from 10f -> 15f
-increased opponent's after-grace period after not being sick anymore where they're immune to nausea (60f -> 90f)
-decreased hitbox size (hurtbox is still same and accurate to visual)

**MOVES
*JAB
-startup 5f -> 3f

*DTILT
-retimed startup sfx
-startup 6f -> 5f

*NAIR
-startup 9f -> 8f

*BAIR
-startup 9f -> 8f
-retimed startup sfx

*DAIR
-startup 10f -> 6f
-slightly increased grab hitbox size
-grab damage 5% -> 2%
-hold startup 5f -> 3f
-drop has lowered air friction now, instead of heightened (3.0 -> 0.1)
-however, you cannot move at all during slam now.
-slam hitpause scaling 1.0 -> 1.1
-slam bkb 7 -> 6.5
-slam endlag 18f -> 15f

*FSTRONG
-startup 18f -> 16f

*USTRONG
-startup 24f -> 18f
-base ustrong final hit kb scaling 1.1 -> 1.05

*DSPECIAL
-retimed startup sfx
-startup 7f -> 6f

*NSPECIAL
-startup 6f -> 4f
-knockback 6.9 -> 7.2
-base hitpause 10 -> 11

Update: 4 Feb @ 11:00am

See above

Update: 4 Feb @ 10:50am

See above

Update: 9 Oct, 2023 @ 4:21pm

v2.15

Added Miiverse compatibility; thank you to Hyuponia and Modeling Clay for pitching in a few posts!

Update: 31 Jul, 2023 @ 2:34pm

v2.14

- Fixed a bug involving leftover data in Enhanced DAir's code which affected Enhanced Strongs
- Added in compatibility I had written but forgotten to add. Compatibility for the following characters: Bar Reygard by Bar-Kun, Bonby by Bagelboy, Aur by Mallow, Ao by Hyuponia, Jerma985 by roboshyguy

Update: 30 Jul, 2023 @ 12:26pm

v2.13
-Sickness now changes the opponent's outline color while active
-Rolled back the status bubble changes
- Lowered the amount of frames the status message appears on screen
- Added after-images to Air Dodge when enhanced.

Update: 29 Jul, 2023 @ 4:20pm

v2.12

- Reverted how long the sick bubble stays on screen for now, while measures are being developed to make the status readable without it for the whole duration.

Update: 29 Jul, 2023 @ 7:29am

v2.11

- Fixed issue with Champion's Key alts
- Added dust and other misc. vfx to a couple of moves

FSPEC
- Adjusted endlag (Grounded) animation timing
- Endlag (Grounded) 16 -> 20