Garry's Mod

Garry's Mod

NPC Daemon
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更新于:2021 年 8 月 18 日 下午 7:47

  • Added submaterials value
  • Fixed material asset browser giving a nonworking path
  • Internally working on UI additions

更新于:2021 年 8 月 18 日 下午 1:16

  • Fixed player presets not being applied on spawn if not previously disabled
  • Fixed min squads being broken
  • Renamed "Spawn Distance Threshold" -> "Spawn Distance Hard Minimum"

更新于:2021 年 8 月 17 日 下午 9:06

  • Removed a debugging script

更新于:2021 年 8 月 17 日 下午 9:00

  • Temp fix: To prevent an engine bug involving zombie-type NPCs set to different models holding a weapon causing the game to freeze when killed, they temporarily can no longer both have a different model and carry a weapon, only one of either

更新于:2021 年 8 月 16 日 下午 10:52

  • Fixed number-only profile names causing problems
  • Fixed case where the commit report could overflow the buffer if absurdly large
  • Adjusted some of the help text

更新于:2021 年 8 月 16 日 下午 6:26

  • Added "spawns" list to squadpools
  • Added method to patch older profiles
  • Profile patch: Squad's list of squadpools has been moved from squad presets -> squadpool preset "spawns" value
  • Tables can now show the most relevant key
  • Squadpools can now spawn single entities

更新于:2021 年 8 月 15 日 下午 4:06

  • Further cleaned up entity function calling
  • Adjusted cvar default for stress pressure peak
  • Added damagefilter action "Announce Death"
  • Moved visibility values ("Long Visibility/Shoot" and "Look Distance") to Combat category
  • Fixed some data typos

更新于:2021 年 8 月 15 日 上午 2:02

  • Fixed a problem with effect offset rotation

更新于:2021 年 8 月 15 日 上午 12:46

  • Fixed post query queue function

更新于:2021 年 8 月 15 日 上午 12:32

  • Spawn grid value and default grid gap convar added, replaces NextBot spawngrid convar
  • Fixed version numbers appearing where they shouldn't