Garry's Mod
NPC Daemon
Показване на 41 — 50 от 65 постъпления
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Обновление: 18 авг. 2021 в 19:47

  • Added submaterials value
  • Fixed material asset browser giving a nonworking path
  • Internally working on UI additions

Обновление: 18 авг. 2021 в 13:16

  • Fixed player presets not being applied on spawn if not previously disabled
  • Fixed min squads being broken
  • Renamed "Spawn Distance Threshold" -> "Spawn Distance Hard Minimum"

Обновление: 17 авг. 2021 в 21:06

  • Removed a debugging script

Обновление: 17 авг. 2021 в 21:00

  • Temp fix: To prevent an engine bug involving zombie-type NPCs set to different models holding a weapon causing the game to freeze when killed, they temporarily can no longer both have a different model and carry a weapon, only one of either

Обновление: 16 авг. 2021 в 22:52

  • Fixed number-only profile names causing problems
  • Fixed case where the commit report could overflow the buffer if absurdly large
  • Adjusted some of the help text

Обновление: 16 авг. 2021 в 18:26

  • Added "spawns" list to squadpools
  • Added method to patch older profiles
  • Profile patch: Squad's list of squadpools has been moved from squad presets -> squadpool preset "spawns" value
  • Tables can now show the most relevant key
  • Squadpools can now spawn single entities

Обновление: 15 авг. 2021 в 16:06

  • Further cleaned up entity function calling
  • Adjusted cvar default for stress pressure peak
  • Added damagefilter action "Announce Death"
  • Moved visibility values ("Long Visibility/Shoot" and "Look Distance") to Combat category
  • Fixed some data typos

Обновление: 15 авг. 2021 в 2:02

  • Fixed a problem with effect offset rotation

Обновление: 15 авг. 2021 в 0:46

  • Fixed post query queue function

Обновление: 15 авг. 2021 в 0:32

  • Spawn grid value and default grid gap convar added, replaces NextBot spawngrid convar
  • Fixed version numbers appearing where they shouldn't