RimWorld

RimWorld

[LTS]Furnishing
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Update: 27 Aug, 2024 @ 5:43am

- Modified light sources light radius to be more on par with vanilla values. Previously was a tad lower than them.
- Removed the Wall attachment property from Wall TV, the rotations for the vanilla property watch and attaching to the wall are opposites of each other thus seemingly impossible with today's vanilla code. Might make my own in the future, for now, no attachment.
- Fridge can now store gels from "Scars And Beauty" by MadExOff

Update: 20 Jun, 2024 @ 2:08pm

[Auto-generated text]: Update on 6/20/2024 11:08:42 PM.

Update: 20 Jun, 2024 @ 9:15am

[Auto-generated text]: Update on 6/20/2024 6:15:49 PM.

Update: 20 Jun, 2024 @ 1:15am

- Fixed Wall Torch not using darklight flame if toggled.
- Moved fireplaces fire up a bit.
- Fixed Wall lights placeworker.
- Cobblestone fences no longer link to walls.
- Rewrote patches for Ideology and Royalty to be compatible with Vanilla Expanded.
- Doors use the new doors made in LTS systems that mirror the new multi tiled doors better.
- Single doors no longer rotable, they auto rotate as vanilla doors does.
- Fixed graphical issue while rotating large doors.
- Moved building Namespace in LTS Systems thus now use ThingWithComps namespace instead

Update: 29 Mar, 2024 @ 9:32am

2024-03-29
- Added 1.5 support kept old versions as is
- Added brew tea and coffee from Vanilla Brewing Expanded to stoves.
- Rockpath build time 900->400
- Stoves able to make Medieval Overhaul tanning liquid and extract honey.
- Grinder can make Medieval Overhaul flour and sugar
- Fixed growing plots inspect string error.
- Added a large ornate fence gate 2x1.
- Added a large wooden fence gate 2x1
- Added a wide blast door 3x1
- Added wide industrial door 3x1
- Added 2x large industrial door 2x1
- Increased light radius of most lights to be more on par with 1.5.
- Updated fuel consumption to be more on par with 1.5.
- Modern Wall and doors have their related build gizmos added.
- Increased plant-pot size a lil.
- And more that I probably forgot about...

Update: 18 Aug, 2023 @ 3:42am

- Fixed wall torch to not require research electricity, copy paste fault derp
- Lowered wall torch heatpush from 10 -> 4
- Increased wall torch capacity from 10 -> 15, holds 3 days instead of 2.
- Increased wood cost of Wall torch from 10 -> 15
- Removed Quality comp from growing plots.
- Stone borders no longer clear building areas.
- Added some recipes from Vanilla Cooking Expanded mod to Stoves.
- Added some recipes from Vanilla Cooking Expanded mod to Oven.
- Added some recipes from Vanilla Cooking Expanded mod to Grain Mill.
- Can now make Wort and Psychite Tea at stoves

Update: 29 Jul, 2023 @ 3:13am

- Added some kitchen stuff. Some benches are "worthless" as they use other mods for recipes.
- Added a fridge cooling unit requiring electricity to keep.... food cold.
- Halved cost for Vinyl floors 10->5.
- Lowered time required to create Vinyl floors 1200->800.
- Nerfed cleanliness on industrial tiles. -0.5->0. They now look neutral and take longer to clean.
- Added 1x3 stone arch due to popular demand.
- Added 2 new stone walls
- Added two new types of vinyl floor + a variant of existing.
- Able to process Chocolate and Tinctoria from SeedsPlease: Lite
- Added inverterd corner for tilestones.
- Made Rockpath and Roundpath randomised instead of rotateable.
- Added new Rural stone tiles
- Added a burning wall torch for your fiery wall torchy needs. Glow radius of 4.
- Increased electric wall light glow radius from 4 -> 5
- Fridges can now hold genetic Materials from Genetics expanded.
- Fixed load issues for plant pots.
- Removed Mask causing red lines from pots, dunno why it does this. Tired of it.

Update: 1 Jul, 2023 @ 6:21am

2023-07-01
- Fixed the 3x1 door frame to not be 2x1.
- Added load after VE patches
- Fixed Industrial tiles to be dirtier
- Nerfed Vinyl tiles cleanliness
- Nerfed Modern tiles cleanliness

Update: 30 Jun, 2023 @ 10:35am

2023-06-30
- Dropped 1.3 support, just using 1.4 as base henceforth even for 1.3 etc.
- Updated modern wall textures to be less intensive with details.
- Added wall TV.
- Added a floor light
- Fixed tv/laptop not being watchable
- Fireplaces considered meal sources.
- Increased overall build time for floors
- Increased build cost for most floors due to balancing.
- Altered (Lowered)beauty values and (increased)construction speeds amongst other things.
- Renamed metallic tiles to futuristic
- Added 5x industrial tiles.
- Added Glassy doors of various sizes for your umbrella corp needs
- Added a few 3x1 doors.
- Added 2x garden lights.
- Added 3x wall lights.
- Added 3x1 sized frames.
- Added two planting pots

Update: 25 Oct, 2022 @ 12:44pm

2022-10-25
- Added the new LTS-system power toggle functionality to them special walls.
- Removed darklight versions of my lights. Added the new functionality from 1.4 to chose colours for them.
Also added the functionality of altering graphics depending on mode (darklight, power on).