Rivals of Aether

Rivals of Aether

Beryl
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Update: 12 Oct, 2021 @ 4:23am

v1.8.1 - Hotfix
-Fixed the kb adj (I had accidentally set it to 0.1 instead of 1 in the previous patch)

Update: 11 Oct, 2021 @ 5:41pm

+patch 1.8
+Buffs
-House now takes halved damage from projectiles
-House minions spawn time reduced: 170 -> 120
-FStrong hitbox size very slightly increased so that the hurtbox doesn't go past the hitbox
-Minions can now DSpecial while attacking

+Nerfs
-Minions can now be hit out of their attack/dspecial
-Minion dspecial startup increased: 12 -> 15
-House can now be hit out of throw by physical hitboxes (ignores projectiles)
-FStrong kb scaling reduced: 1.15 -> 1.1 (hitpause scaling also adjusted to match ne kb scaling)
-House max hp reduced: 30 -> 16
-Minion max hp reduced: 20 -> 12

+Misc. Changes
-FAir sweetspot now has 6 frames of hit lockout
-House/minion hitbox detection changed, should hopefully make it less janky
-Fixed house cooldown not resetting on death
-adjusted abnormal stat values:
.air friction increased: 0.01 -> 0.02
.kb adj increased: 0.98 -> 1
-Minion Dspecial hitbox angle changed: 361 -> 60
-Minion DSpecial hitbox angle flipper changed: 3 -> 6 (now sends horizontally aways from Beryl)
-Added extra hit sounds on hit for most attacks
-Added new hit effects
-Added a new alt: Duality

Update: 7 Aug, 2021 @ 2:37pm

+patch 1.7 - what does dspecial do now
*Rework
-DSpecial has been reworked, now when used, if there are minions active, they will charge at your direction with a hitbox
.the distance/travel speed of the charge scales with minion level, and if they were inside the boost field when dspecial is used.
-The old DSpecial has been moved to jab>special

*Blance changes
-Jab2 startup decreased: 5 -> 4
-UTilt startup decreased: 8 -> 7
-UTilt endlag decreased: 16 -> 15
-FSpecial grab hitbox slightly increased
-FSpecial startup decreased: 14 -> 12
-FStrong body hitbox removed
-Fstrong overall range decreased
-FSpecial House Grab damage increased on levels 1 and 3.
.1: 5 -> 6
.3: 9 -> 10


*Fixes
-Minions now move away from eachother when too close, to avoid them occupying the exact same space
-Fixed bug where if a house/minion was hit by a move with decimal hitpause, they'd become invulnerable to attacks

*Misc. changes
-Resprited Minion/House hp bars
-Resprited and animated Boost zone

Update: 22 Jun, 2021 @ 3:03pm

+patch 1.6 - what how
- Uspecial now goes a bit faster/longer distance during the rising window
- fixed house UThrow using DThrow's hitbox
- made so that projectiles don't trigger the house/minions' hit detection hitpause
this should prevent interactions where a character gets stopped in hitpause where they shouldn't (looking at you speedrunner mario)

Update: 17 Jun, 2021 @ 11:49am

+patch 1.5 - small change for legals let's gooooooo
-Added a bit of water hurtbox to FTilt
-Reverted wavedash friction to be higher again: 0.05 -> 0.06
-wavedash adj reduced: 1.3 -> 1.15

Update: 12 Jun, 2021 @ 6:05pm

+patch 1.4 - we do a little tuning
-wave friction reduced: 0.06 -> 0.05
-ground friction reduced: 0.25 -> 0.2
-added 2 new alts
-Reduced FAir, FStrong and UStrong's water hurtboxes (but they're still there)

Update: 8 Jun, 2021 @ 11:53am

+patch 1.3 - stat nerfs & gamefeel buffs
-Ground Friction increased: 0.15 -> 0.25
-Wavedash Friction increased: 0.04 -> 0.06
-Minion max speed outside of field slightly decreased: 2.5 -> 2.25
-Nspecial house now has a cooldown when it dies
-You can now hold parry/shield when starting nspecial to do a houseshine regardless of house proximity
-FAir Sweetspot now has a 0.8 hitstun multiplier
-FStrong endlag increased: 18 -> 21
-FStrong Sourspot Damage reduced: 12 -> 8
-FStrong Sourspot Base Knockback reduced: 9 -> 7
-FStrong Sweetspot Damage reduced: 14 -> 10
-Fixed FSpecial house grab landing hitbox not matching the visuals
-Fixed FSpecial house grab having the wrong endlag animation frames
-Fspecial now has a few extra visual/audio effects when landing after grabbing a player/house
-Houses now have a few extra visual/audio effects when landing or spawning minions
-Changed FAir, FStrong, and UStrong hurtboxes to be less disjointed

Update: 4 Jun, 2021 @ 3:08pm

v1.2 - minions get buffed patch
+patch notes:
-Fstrong Sweetspot Base KB/Hitpause reduced: 10 -> 7
-FAir sourspot Hitpause Scaling fixed
-FAir sourspot and sweetspot hitbox priority swapped

-Minion attack startup reduced: 13 -> 12
-Minion base movement speed increased
-Minion boosted movement speed modifier decreased
-Minions can now move while attacking, although at a slower speed
-Houses and Minions now have 1.5x more health if teams/doubles are on

+Experimental changes
-Hitting a thrown house now heals it and its respective minions a bit
-Changed Minion ai's current target tracking to take into account the target's current speed
this should let them follow up on hit targets, or moving enemies better

Update: 3 Jun, 2021 @ 6:16pm

v1.1 - The one where power is adjusted

+patch notes:
-Made USpec slower/moves lesser distance
-Holding a house now has the same negative effects like kragg holding rock (can't dash, shield, & stuff)
-FSpec house grab hitboxes were changed so they work better as kill moves:
Lv2 Base KB/Hitpause: 9 -> 7
Lv2 KB/Hitpause Scaling: 0.55 -> 1

Lv3 Base KB/Hitpause: 10 -> 8
Lv3 KB/Hitpause Scaling: 0.75 -> 1.3
-Hitting with the FSpec house grab's landing hitbox no longer activates boost field
-Fstrong Sweetspot scaling reduced to: 1.15
-DAttack Window 1 friction increased: -0.05 -> -0.01
-Jab Hitbox 1 size slightly increased
-House Throws now ignore projectiles
-Boost Field's visual effect no longer resets if you hit dspecial or fspecial while field is already active
-FAir Sourspot angle lowered: 55 -> 45
-FAir Sourspot KB/Hitpause scaling increased: 0.35 -> 0.6
-DStrong now has a sourspot between the two main hitboxes
-Minion attack startup timer reduced: 16 -> 13

Update: 1 Jun, 2021 @ 4:58pm

v1.0