Garry's Mod

Garry's Mod

Plantera SNPC[Terraria]
Showing 1-6 of 6 entries
Update: 10 May, 2021 @ 12:44pm

-Projectiles now disappear after specific amount of time. Bugged projectiles will no longer hang on map forever.
-Plantera now spawn 8 tentacles on herself (like in Terraria).
-Tentacles AI has been changed. Now sometimes they start moving to target instead of moving randomly.
-Small changes to physical damage system.
-Probably fixed some visual things.

Update: 8 May, 2021 @ 8:34am

-Small change to Plantera speed.
-Edited localization.
-Added menu to utilites to change some commands without opening console.
-Added new console command "terraria_npc_draw_halos" (0 def.).
-Doubled tentacles distance (that spawns in second phase).
-Changed collision rules for projectiles.

Update: 5 May, 2021 @ 10:15am

-Console command "terraria_npc_plantera_nerf" now less affects Plantera's stats.
-Changed spore movement formula.
-Plantera is a bit faster now during second form.

Why i did it? So... right now i tried to fight Eye of Cthulhu and realized that he is MUCH harder than plantera. I decided to nerf EOC a bit and buff Plantera a bit. Enjoy!

Update: 4 May, 2021 @ 11:59am

-Fixed mistake when Plantera can't use hooks.
-Spiky balls now have homing abilities.
-Changed spores movement mechanics.
-Now if you spawn Plantera in place where she can't use hooks she will be dropped down and will try to find place to grab. You will get chat message on failure.
-Now Plantera have 75% defence against toxins.

Update: 3 May, 2021 @ 10:37am

-Added destruction effects and sounds to all projectiles.
-Changed Plantera's behavior. NPC fights will be a bit more interesting now!
-Fixed few mistakes in code.

Update: 2 May, 2021 @ 12:50pm

H E L L O T H E R E ! ! !