Crusader Kings III

Crusader Kings III

Tales of Ireland
Showing 1-10 of 32 entries
< 1  2  3  4 >
Update: 24 Mar @ 4:02pm

Update: 4 Mar @ 6:06am

fixes and stuff
weird unique buildings placement - non exitent bug
fix traditions - done
ask child from sidhe adoption - done
holding ringfort construction triggers - done
accolade MAA retinues - done
incapable because of age - fixed/done
brig back the Otherworld exploration - done
no hunting game - fixed
activity prices - fixed

additions
Modified Mayo kingdom starting characters and positions
Added 2 uniques buildings to Mayo
Added 2 decisions for Fir Bolgs

Update: 25 Feb @ 2:13pm

Update: 25 Feb @ 1:46pm

Updated to 1.11

Update: 9 Oct, 2022 @ 12:26pm

Fixed reported bugs
Balanced renown modifier being too op
Hunt and feast cost reduced
Small tweaks
some new cattle decisions

Update: 1 Oct, 2022 @ 11:42am

Updated to 1.7.2 and some minor addtions (new decisions etc.)

Update: 18 Jul, 2022 @ 1:18pm

Updated to 1.6.1.2, bug fixing, hy brasilian made more powerful, added sctoland terrain, added fomorian tradition, balanced a bit magic

Update: 6 Jun, 2022 @ 2:42pm

Update to 1.6
Should be stable

Bugfix: a lot

Changes: balanced ai magician

Added: A new activity! Explore the Otherworlds

Update: 27 May, 2022 @ 3:36am

More stable version, not sure if 100% fixed though, more tests are needed

Update: 10 Apr, 2022 @ 10:17am

The mod is still crashing but you should be able to resume your auto save file, I recommend not playing Ironman with the current state of the mod.

Fixing the crashes is still our priority, an update will follow next Sunday.

Reported bugs on the discord have been fixed (as well as most of the ones reported on the Steam page).