Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.1]
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Update: 27 Sep @ 8:17am

Fix :
- Fixed all the civics' missing effects in the tooltip for Gestalt

Update: 25 Sep @ 12:47am

4.1.1 Update
- Ascension Paths reworked to include Shadow of the Shroud
-- I edited the requirement Hive/Machine going psionic (needs this DLC)

- The 2 new Relics are taken into account
- The Shroud Seal count as a Kilostructure
-- Has its own special project in the Mega-Engineering Perfection AP => +25% Aura Resistance
- The Mindwarden Enclave is also known by the Old Acquaintance civic

- New civics incompatibilites:
-- Secret Societies: Xeno-trading
-- Tankbound: Zro Manufacturer / Metalic Shapeshifter / Brain Slug Symbiosis / Mining Cities / Soul Forge / Terrain Exploitation / Right to Freedom
-- Chosen: Nanite Foundries / Genetic Selection

- The Shrouded Connection Origin can be taken for Gestalt, if you have the DLC
- Shroud attunement added to civics and AP

- Multiple Utopia DLC triggers are now also valid for Shadow of the Shroud DLC
- Updated triggers host_has_dlc = Apocalypse to has_apocalypse_dlc = yes


New :
French translation available


Balance :
- The Mega-Engineering Perfection AP cost 300 Influence if you don't have Utopia nor Megacorp DLC
- Chosen Heralds AP - Shroud Speakers: -10% Shroud Delve Cost is replaced by +1 Psionic Aura Hyperlane Range
- Ascension Peak - Psionics AP: +1 Psionic Aura Hyperlane Range
- Reckoning AP: +20% Psionic Aura Resistance
- Storm of Blades AP: +25% Power Projection
- Parabellum AP: +100 Unity Power Projection
- Unfathomable AP: changed +2 Decryption into +2 Cloaking Strength
-- +100 Research Power Projection
- Sanctuaries AP: +20 Unity & +25% Observation Station Production
-- The Happiness bonus is replaced with Stability for Gestalt
-- +50 Progress to the Observation Insights Situation when taken
- Balance pass on all Ascension Specialization modifiers


QoL :
- Added Exp for Gestalt nodes of all civics
- The Insatiable civic swap Food/Minerals effect automatically if Lithoid
- The Power Projection Economic Category has been renammed Galactic Power Projection, to avoid confusion with the vanilla of the same name
- Vanilla Origins that restrict Ascension Path are also forbidding during the Ascension Project


Fix :
- Lunar Lake wasn't accounting properly the number of pops
- The Xeno-communication origin can be taken if you have the Machine Age DLC (access to Gestalt)
- The 4 Ascension Peak AP have their DLC trigger expanded (Machine Age/Shadow of the Shroud/Biogenesis added)
- Missing Biogenesis DLC triggers for some civics (the ones requiring to be Hive Mind)
- Updated DLC triggers for my origins starting an Ascension Path
- Removed deprecated code
- Solidarity Civic required > 500 Unity, instead of >=500


Localisation :
Added:
- WIIRLAK_AC_MEGA_ENGINEERING_PERFECTION_SHROUD_SEAL
- WIIRLAK_AC_MEGA_ENGINEERING_PERFECTION_SHROUD_SEAL_DESC
- wiirlak_ac_ap_mega_engineering_perfection_shroud_seal
- wiirlak_ac_ap_mega_engineering_perfection_shroud_seal
- wiirlak_ac_origin_shrouded_connection_gestalt

- mod_country_power_projection_unity_produces_add
- mod_country_power_projection_physics_research_produces_add
- mod_country_power_projection_society_research_produces_add
- mod_country_power_projection_engineering_research_produces_add

Edited:
- wiirlak_ac_power_projection

All the following are now using $$ to reference their mega
- wiirlak_ac_ap_mega_engineering_perfection_dyson_swarm
- wiirlak_ac_ap_mega_engineering_perfection_arc_furnace
- wiirlak_ac_ap_mega_engineering_perfection_grand_archive
- wiirlak_ac_ap_mega_engineering_perfection_catapult
- wiirlak_ac_ap_mega_engineering_perfection_shipyard
- wiirlak_ac_ap_mega_engineering_perfection_sentry
- wiirlak_ac_ap_mega_engineering_perfection_assembly
- wiirlak_ac_ap_mega_engineering_perfection_strategic
- wiirlak_ac_ap_mega_engineering_perfection_mega_art
- wiirlak_ac_ap_mega_engineering_perfection_science_nexus
- wiirlak_ac_ap_mega_engineering_perfection_matter_decompressor
- wiirlak_ac_ap_mega_engineering_perfection_dyson_sphere_disco
- wiirlak_ac_ap_mega_engineering_perfection_dyson_sphere
- wiirlak_ac_ap_mega_engineering_perfection_deep_space_citadel

Update: 21 Sep @ 9:22am

Balance :
- The Durasteel Curtain AP / Aegis AP / Border Control Civic have +1 Deep Space Citadel System Capacity
- The Galactic Ambassador AP had a "per not working envoy" bonus not working (meant for Federation) was replaced by -1% Influence Cost to veto or propose Resolutions
- Divided by 10 the Unity production of the Adaptive Habitat Nexus
- The Nanite Assembler Complex / Modular Production Core / Communal Shrine of Synchronicity all had their bonus per 100 pops fixed, and divided by 10


Fix :
- The Gene Splicing Laboratory / Genesis Spire / Temple of Perfection all have a failsafe to avoid subtracting Unity
- Fixed the broken district_max modifiers from one of the latest hotfix
- Reduced error.log
- Updated my version of Crafted Smiles


Localisation :
Added:
- wiirlak_ac_ap_galactic_ambassador_modifier_tooltip

- wiirlak_ac_project_entropy_target_1 to _10
- wiirlak_ac_nemesis_target_1 to _10
- wiirlak_ac_vigilante_target_1 to _10

Edited:
- wiirlak_ac_ap_reliquary_of_the_stars_effects_wonder (/n added)
- wiirlak_ac_ap_codex_of_wonders_effects_wonder (/n added)
- wiirlak_ac_ap_galactic_ambassador_modifier

- wiirlak_ac_building_adaptive_habitat_nexus_tooltip (10 to 1)
- wiirlak_ac_building_communal_shrine_synchronicity_tooltip (1 to 0.1)
- wiirlak_ac_building_modular_production_core_tooltip (0.03 to 0.003)
- wiirlak_ac_building_nanite_assembler_complex_tooltip (0.03 to 0.003)

Update: 7 Sep @ 5:50am

Balance :
- Ascendant Foundations AP Scaled bonus:
-- Unity was wrongly at 10%, instead of 1%; now, it's 2%
-- Also includes +1% Influence

- Project Cradle: Higher chance for Pre-FTL if you have the Sanctuaries AP; slightly higher chance for the Xeno-communication Origin

Update: 6 Sep @ 10:09am

Fix :
- Includes my previous fix to the Commanders from the Chain of Command civic for Wilderness Empires

Update: 6 Sep @ 9:58am

Balance :
- Responsible is now a -1 trait, and -3 with the Purity cost reduction to traits
- Commanders from the Chain of Command civic now produces +1% Naval Cap & -0.5% Army Morale Damage Taken


Fix :
- My advanced traits didn't account the Purity cost reduction to traits
- Commanders from the Chain of Command civic weren't generating for Gestalt


Localisation :
Edited:
- Everything concerning the Chain of Command

Update: 31 Aug @ 7:05am

Compatibility :
- The system from Into the Void AP is properly flagged as a Special System


QoL :
- Use the Swap_type for civics, instead of handling multiples variants of civics, for:
-- Mining Cities (lithoid)
-- Habitat Builder (Void Dweller Origin or Voidborne AP)


- Added Timeline events for:
-- Taking a Crisis AP
-- Becoming a Galactic Super Power
-- Taking a Galactic Role (via the AP)
-- Special System (from Into the Void AP)

-- Origins:
--- Losing The Crown
--- Losing your immortal ruler in Immortal


Fix :
- The Crown Origin wasn't supposed to be taken with the Armada Initiative / Flotilla civics


Localisation :
Edited:
- wiirlak_ac_civic_habitat_builder_effects
- wiirlak_ac_civic_habitat_builder_locked_effects

Update: 30 Aug @ 10:00am

New :
Empire Specialization - Ascension Perks :
from my participation in the #MODJAM 2025
    Evergrowth Protocol :
  • Requirements : Nemesis OR The Machine Age OR BioGenesis DLC; Nor a Crisis / Defender of the Galaxy AP / Familiar Face / Rogue Servitor / Wilderness
  • Crisis Resource: Mycogrowth; New Planet Type: Bloom World; a bunch of Techs
  • A variety of ways to terraform into Bloom Worlds
  • Complete details


Balance :
- The Call of the Storm AP incorporate the player_crisis_chosen flag for better compatibility (#MODJAM 2025)


Fix :
- Added a failsafe for the Call of the Storm AP, as you NEED Nemesis OR The Machine Age OR BioGenesis to unlock the Crisis Path menu

Update: 28 Aug @ 5:50am

4.0.23 Update:
Balance :
- Adding Rare Tech Draw Chance for:
-- Unfathomable AP: +30%
-- Unlimited Funding AP: +15%
-- Peer Review AP: +30%
--- Also +30% Rare Tech Research Speed, but removed the +2 Tech Alternatives


- Adding Sector Size for:
-- Enforce Prerogative AP: +2
-- Hyper Relays Network AP: +1 per Capital Tier on your Capital
-- Administrative Family AP: +1


- Starborne Philosopher AP changed into:
-- +1 Leader Cap; +2 Councilor Level
-- If Technological Ascendancy AP: +10% Research Speed & +15% Specimen Production
-- If One Vision/Unit AP: +10% Unity & +30% Government Ethic Attraction
-- If Executive Vigor AP: -15% Edict Cost, Agenda Duration & Progress

- Burnout AP: -33% Energy Production
- Removed Vivarium bonus to Explorer's Instinct AP
- Fair Trade AP: +10% Branch Office Value OR Commercial Pact, if Megacorp or not


QoL :
- The Trader Role, in the Galactic Hub AP, is now functional for Gestalt, like normal empire
- Added Timeline events for Origins


Fix :
- The Nemesis AP message warning about your nemesis wasn't firing
- Telepaths bonus wasn't working in the Ascension Peak - Psionics AP
- My Districts Max modifiers have been updated to 4.0.22
- My buildings have been updated to 4.0.22

Update: 11 Aug @ 9:24am

Balance :
- Brainslug additional traits are now neutral (cost 0)


QoL :
- The Aether Reactor can now be free-placed outside of the gravity well, making it buildable with either Astral Rifts or Scars


Fix :
- Border Control / Juggernaut didn't delete starting ships if you were using a bio shipset
- Armada Initiative will spawn corvettes or maulers, depending your shipset
- Titanic Ship starts with the titans tech, making the Titanic Ship spawns again


Localisation :
Added:
- wiirlak_ac_mega_aether_reactor_missing_rift_tooltip

Edited myself:
- wiirlak_ac_civic_titanic_ship_effects