Teardown
NGNT Nuclear Facility
Mostrando 101-110 de 145 aportaciones
< 1 ... 9  10  11  12  13 ... 15 >
Actualización: 15 MAY 2021 a las 14:26

Quickfix for the bushes that couldn't get destroyed

Actualización: 11 MAY 2021 a las 6:29

- Edited the text that gets displayed on-screen during map startup if you are not running the most recent version of Teardown
- If you are running the most recent version then congrats, you will never see what the text says


This might be the last update for a little while, as life is getting busier.

Actualización: 11 MAY 2021 a las 4:44

- Updated the map to work with Teardown version 0.7.2

Actualización: 4 MAY 2021 a las 8:06

- Added a fuel pool crane above the spent fuel pool
- Enter the vehicle by pressing "E" on the chair, NOT on the middle of the crane. Idk what happens when you enter the crane via the middle
- No sound yet but it's still in the works

Actualización: 2 MAY 2021 a las 4:23

- Added version checker at map load time. If you're not using Teardown [experimental], the welcome message that gets displayed at the top of the screen will tell you that the experimental version is recommended for the map.

- If you are using the experimental version already, then the normal "Welcome to NGNT Nuclear Facility" message will be displayed.

Actualización: 30 ABR 2021 a las 7:52

Some more Building 2 edits:

- Added lights on the walls inside Building 2
- Added lights on the side of the fuel pool
- Added an electrical panel beside the fuel pool, with conduits going to each light

- Made a bathroom with change rooms in Building 2 (unfinished)
- Made a staircase going to the roof of the bathroom where this will probably be some kind of storage
- Added arrows to the floor of Building 2

- The garage doors can now be opened, closed and stopped by pressing buttons near the doors
- Tuned up the HX Nuclear edition so that you can drive and steer it correctly (the regular HX was fixed like 5 updates ago, I must have overlooked the Nuclear one but it's all fixed now)

- Added rust to the cooling towers
- Changed the texture of the cooling towers



PREVIOUS UNMENTIONED CHANGES:

- Added more props to the control room

Actualización: 27 ABR 2021 a las 13:20

- Finished editing the old water tower and the old sign. They're really old
- Touched up the water tanks that have been in the map for a while
- Added grass beside the main building
- Added grass behind the parking lot and in front of the parking lot's guardrails

Actualización: 26 ABR 2021 a las 9:45

This map has been updated a lot over at TDM. Here's a list of some new features:

- Building 2 has been worked on some more, and a fuel pool has been added inside it
- The fuel pool is still incomplete. It has a rack inside that moves up and down if you press the up button and down button
- Lots of dynamic pipes were added to the inside of Building 2 and the outside of it
- Recently added a very large chimney near the cooling towers. This tower is actually taller than the main scene, so expect it to not fall correctly but it might be okay. I really don't know, someone test it out for me
- Added new water tower near cooling towers, incomplete
- Added new sign near cooling towers, incomplete
- Added toll booth near parking lot, incomplete
- Added billboard near Building 2, incomplete

Actualización: 16 ABR 2021 a las 4:33

- Updated the map to work with 0.7 update
- I'll update particle effects at a later date

Actualización: 10 ABR 2021 a las 16:34

- Changed Captain Morgan in info.txt to NGNT; same person, different name