Teardown

Teardown

NGNT Nuclear Facility
Viser 111–120 av 145 bidrag
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Oppdatering: 8. apr. 2021 @ 3.39

- Added a blue light column suggested by player J. Crowley

Oppdatering: 7. apr. 2021 @ 4.21

- Edited some code
- Increased the explosion setting on the core slightly

Oppdatering: 6. apr. 2021 @ 16.46



EXTREME PERFORMANCE IMPROVEMENTS!

Lag was once a thing.
Murdoc did his scripting thing.
Lag is not a thing.


Murdoc wrote some code that removes chunks of objects within a certain mass. This is the main script that removes the lag.

I then basically wrote an (n) function. I had to do this so the script could stop running within a certain amount of time, and keep from restarting again.

This improvement can be tweaked some more if need be.

- Also re-added the smoke that appears after the reactor blows up



Oppdatering: 6. apr. 2021 @ 16.40

- Fixed some floating objects

Oppdatering: 6. apr. 2021 @ 16.35

also null

Oppdatering: 6. apr. 2021 @ 16.25

null

Oppdatering: 6. apr. 2021 @ 15.42

null

Oppdatering: 5. apr. 2021 @ 9.23

Hollow core

Oppdatering: 5. apr. 2021 @ 2.56

Description change

Oppdatering: 4. apr. 2021 @ 16.37

- Started to build a second building, not yet implemented
- Built and added a completely dynamic (of course) catwalk to the second building
- Still in the works