Space Engineers

Space Engineers

Stargate [Script]
Mostrando 11-20 de 22 aportaciones
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Actualización: 13 AGO 2021 a las 21:05

  • Fix connector related crash in DHD when loading a world

Actualización: 7 AGO 2021 a las 1:34

  • Fix error when grouping multiple DHDs with gates.

Actualización: 29 JUL 2021 a las 3:16

  • Fix crash welding up DHD

Actualización: 29 JUL 2021 a las 3:04

  • Clear old DHD button text

Actualización: 28 JUL 2021 a las 23:46

  • Fix projected gates being usable.
  • Possible workaround for collision issues and movement wonkiness after teleporting.

Actualización: 28 JUL 2021 a las 10:14

  • Add custom UseObject to DHDs. This means you can directly interact with them again without assigning an action.
  • Limit DHD activation range to 100m for small gates, 500m for supergates. Previously it was unlimited.
  • Add info to DHD terminal to inform user which gate it is controlling.
  • Remove "Activate Symbol" from DHD, it's no longer necessary.
  • Fix teleportation offset with Stargate with Base.
  • Increase gate damage radius to 2m to adjust for increased gate sizes.
  • Use physics raycast to detect if we really should damage blocks in front of the gate. This will allow blocks like catwalks to be placed in front of the gate without being damaged.
  • Fix performance issue with DHDs calling a sqrt operation multiple times per update.

Actualización: 2 JUN 2021 a las 8:20

  • Fix DHDs broken by last update.

Actualización: 2 JUN 2021 a las 0:11

  • Removed sensitive data from logs for non-admins (gate positions/addresses, entity ids).
  • Reduced logging.
  • Log errors to the game log.

Actualización: 7 ABR 2021 a las 22:54

  • Fixed Incoming PB script action not being called.
  • Fixed gate laser antennas capping at 50km range.

Actualización: 14 ENE 2021 a las 22:21

  • Fix exception in debug logging.