CARRION

CARRION

Chaos Theory
Showing 1-10 of 10 entries
Update: 19 May, 2021 @ 5:54pm

Hydroelectric Plant:

Adjusted channels in the Parasite Jar room to be more eye-catching.

Adjusted geometry of the Bonus Jar room to remove the ability to suicide a soldier into the water and lock yourself out of the prize.

Update: 17 May, 2021 @ 4:18pm

Softlock prevention tweak made to the Parasite Jar room and event scripting. No longer can you trap yourself for good if you flip a certain switch earlier than expected.

Update: 14 May, 2021 @ 4:53pm

Infrastructure Cleanup -- Shifted dialogue triggers in Habitat and Tailrace from Objects to Objects+ layer to be consistent with Hydro.

Tweak to the elevator shaft layout in Tailrace to make triggering both stages of the scientists' dialogue smoother.

Update: 13 May, 2021 @ 3:28am

MAJOR UPDATES:

!!NEW MAP!! -- The Hydroelectric Plant (yes, finally!)
!!NEW FEATURE!! -- A new interactable object, the Heart! It's mostly for flavor, but hey, it's something new to click on.

MINOR UPDATES (Overworld):

Expanded to accomodate the Hydroelectric Plant's entrance/exit.
General cosmetic improvements.

MINOR UPDATES (Habitat):

The scientist monitoring the Photokinesis jar now has something to say.
Adjusted dialogue triggers to make them harder to miss.
A few very minor visual refinements.

MINOR UPDATES (Tailrace):

Adjusted dialogue triggers to make them harder to miss.
The dot matrix displays by the starting elevator now update with a new message when the power's been restored.

Update: 6 Apr, 2021 @ 1:45am

Fixed a bugged door in the Overworld. Now you can backtrack to your heart's content.

Fixed an erroneous debug property in Tailrace that would accidentally zero out your Electrosis bonus when you zoned in.

Minor tweaks in the Overworld to make moving around smoother.

Update: 14 Feb, 2021 @ 5:02pm

A few discreet adjustments to the Water Maze puzzle to prevent a possible softlock and to make swimming into the middle chambers smoother.

Minor cosmetic tweaks to the lighting in the Water Maze.
Minor cosmetic tweaks to the fog in the boss room.

Update: 3 Feb, 2021 @ 3:19am

MAJOR UPDATES:

!!NEW MAP!! -- The Tailrace
!!NEW FEATURE!! -- Pseudo-dialogue via tooltip subtitles!
Expanded map -- Utility Access overworld (still a placeholdery work in progress but bigger now)

MINOR UPDATES (Habitat):

Removed vent covers in Habitat starting area, you have to work for your early Polycheira now.
Added pseudo-dialogue to map.
Set glass in flooded basement to reinforced.
Secret lamps now toggle off when you claim their prizes.
Added wind and cascading sprays of water to some chambers.
Other minor visual refinements.

Update: 14 Jan, 2021 @ 5:23pm

Placeholder Overworld added for cleaner game exit.

Update: 13 Jan, 2021 @ 10:14pm

Fixed error in Workshop header graphic. Best Day 1 Patch ever.

Update: 13 Jan, 2021 @ 10:03pm