Garry's Mod

Garry's Mod

GibSplat 2 (feat. GalaxyHighMarshal)
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Uppdatering: 22 aug, 2022 @ 14:56

Added fall damage multiplier slider.

Uppdatering: 19 jun, 2022 @ 8:05

* Fixed error when using slash type weapons (swords, knives etc)
* Fixed rare error when shooting a ragdoll.
* Fixed decals sometimes not being applied to the world
* Player ragdolls now react more similiar to npc ragdolls when killed by a physics prop.
* Added proper RagShoot support (no more severed hands shooting)

Uppdatering: 30 maj, 2022 @ 7:40

* Fixed ragdolls sometimes gibbing from seemingly nothing
* Fixed meshes not inheriting player color

Uppdatering: 24 maj, 2022 @ 7:59

* Fixed lag spike on first kill (forgot to preload texture info)
* Fixed potential nil error

Uppdatering: 21 maj, 2022 @ 3:19

* Rewrote entire mesh generator to be 10x faster
* Rewrote entire damage system to be more responsive
* Fixed meshes not using proper skin
* Fixed gibs being generated mulitple times
* Fixed zombies and antlions using default gibs when killed by an explosion.
* Zombies now load the their appropriate headcrab meshes as well
* Fixed blood effect spamming particles when tabbed out freezing the game.
* Minor performance improvements here and there (dont expect any miracles)

Uppdatering: 6 jul, 2021 @ 10:09

Fixed error in effect

Uppdatering: 6 jul, 2021 @ 6:30

Fixed decals sometimes turning into error models

Uppdatering: 26 jun, 2021 @ 8:45

Fixed error in bulletholes code

Uppdatering: 23 jun, 2021 @ 16:02

Fixed clientside gibs using the wrong material
Slightly improved performance for ragdolls spawning.

Uppdatering: 23 jun, 2021 @ 13:02

Slight improvement to damage position detection