Squad
ZombieMod SquadZ:Origin[V7.3][2024.6.3]
Showing 1-10 of 354 entries
< 1  2  3 ... 36 >
Update: 2 Jun @ 4:06pm

Updates to the SquadZ Zombie module on June 3, 2024:
1. New punishment mechanism for malicious human switching to zombies.
2. The time for humans to automatically switch from hang-up side to zombie side is changed to 240.0 seconds.
3. Fix Bobosa appearing additional models

Update: 1 Jun @ 10:42pm

Update: 1 Jun @ 9:44pm

Update to the SquadZ Zombie Module on June 2, 2024:
1. Delete all old night maps.
2. Increase the irradiation range of the gun light and increase the light intensity.
3. Scout flares are modified to be non-replenishable
4.The constant balance ratio of TheLost mode is 15%.
5.Hives mode constant balance ratio 15%.
6. Battlefield Mode constant balance 15%.
7.LastStand mode constant balance 20%.
8.LastStandV2 mode constant balance 20%.
9. Constant balance between VIP mode and new VIP mode is 15%.
10. All Hives mode human respawn points are modified.
11. Change the location of some VIP respawn points.
12. Change the location of some NewVIP respawn points.
13. Modification of PVE mode on the FoolsRoad map.
14.FoolsRoadNAV navigation fix.
15.MuttrahCityNAV navigation fix.
16. Fix ALbaseah map AI navigation failure.
17. Fixed missing models in some areas of the Black Gold map.
18. Added random zombie resurrection points, except LastStand, LastStandV2 and Hives modes, all other modes use random resurrection points (there will be numerous preset resurrection points in the map, and the system will randomly select them).
19. Game preparation time changed back to 60 seconds.
20. Change the game end time to 30 seconds for all modes.
21.Hunter zombies no longer occupy tanks, IEZ, gas special positions.
22. Optimize the balance system.

Update: 30 May @ 8:30pm

Update: 30 May @ 10:10am

Update: 29 May @ 9:25pm

Update: 29 May @ 6:22pm

SquadZ Zombie Mod Update on May 30, 2024:
1. Optimize the balance system code.
2. Reduce the number of balanced zombies in some modes.
3. Reduce weather system particles to ensure performance.
4. Water surface collision on the SerpentBasin map is changed to none.
5. Rectify the AK74M cartridge change exception.
6. Reduce the zombie Hive ammunition generation rate.
7. Increase the amount of building materials generated at PVE supply points.
8. Improve zombie night vision.
9. Improve night vision for human operators.
10. The pretender switches the light button to ALT+P.
11. Re-render the Nav navigation of some maps.
12. Add killer zombie switch gun light button ALT+P.
13. In PVE mode, change the preparation time back to 60 seconds.
14. Server administrators can switch camps at will.

Update: 29 May @ 3:26am

SquadZ Zombie Mod Update May 29, 2024:
1. Change the start preparation time for all modes to 90 seconds.
2. Optimize the balance system code.
3. Make sure the balance is accurate, the balance will start balancing the player at the 15th second of the preparation time.
4. Adjust the balance ratio, the defense mode is slightly adjusted, and the battlefield mode has a constant balance of one-fifth regardless of the number of people.
5. The maximum number of zombie mortars is 2 in Battlefield mode and 1 in other modes.
6. Increased damage volume on top of the bridge on ForestOfRoad map and ForgottenIsland map.
7. Add an in-game UI indicator for new VIP mode points.
8. Raise the threshold for sniper gun use, and add camp unlock conditions on the basis of squad, unlocking one MarkMan each for 18, 36, 54 and 72 players.

Update: 28 May @ 4:12am

SquadZ Zombie Mod Update on May 28, 2024:
1. Zombie night vision effect can be turned on or off at any time by ALT+H.
2. Fix M1891 gun adding error model out of thin air.
3. Increase the brightness of the flare.
4. Fix current issues with the balance system.
5. Improve the brightness of human night vision devices.
6. Delete random weather system for sunny days with few clouds.
7. Increase the drip effect on camera in rainy days.
8. Added zombie mortars, 300 building materials, smoke bombs and gas bombs, replenishing ammunition costs 50, the whole camp can only use one zombie mortar.

Update: 27 May @ 2:54am