Rivals of Aether

Rivals of Aether

Mario
Hiển thị 21-26 trong 26 mục
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Cập nhật: 3 Thg01, 2021 @ 1:04pm

v1.5

Patch Notes:

Neutral Special (Fireball)
~ Removed the ugly fire effect when throwing a fireball.

Cập nhật: 26 Thg12, 2020 @ 4:40pm

v1.4

Patch Notes:

General
~ Expanded upon Mario’s “About” tab in the MunoPhone.

Back Air (Backward Dropkick)
~ Adjusted animation with a smear frame.
- Active Frames: 3 -> 2
+ Hitbox size increased to better match the animation.

Cập nhật: 21 Thg12, 2020 @ 3:05pm

v1.3

Patch Notes:

General
~ The color selector on the CSS now is consistent with the colors of the alts. In other words, a bug was fixed that changed the colors of it for some reason.
~ Adjusted the hat and overalls color on the Flying Mario color.
~ Adjusted the shading modifier on the Shadow Mario color.
~ Adjusted the button color on the Bluey alt.
~ Adjusted crouch animation.
~ Adjusted landing and landing lag animation.
~ Adjusted parry animation to look slightly better.
~ Added Kirby Copy Ability.
~ Otto Bobblehead should now be at the correct size.
~ Added TCO Drawing.


Jab (Right Punch, Left Punch, Kick)
~ Adjusted animation to look much better.
- Jab 1 Startup: 3 -> 4
- Jab 1 Active Frames: 4 -> 2
- Jab 2 Startup: 3 -> 4
- Jab 2 Active Frames: 4 -> 2
+ Jab 2 Angle: 55 -> 80
+ Jab 2 Base Knockback: 3 -> 2
+ Jab 3 Startup: 5 -> 4
- Jab 3 Active Frames: 4 -> 2

(Jab should now look much more clean and less static.
Jab 2's BKB and angle were changed to make it easier to land the full 3 hit combo.
Hitbox active frames were also adjusted to make the active frame poses less... stiff.)

Up Tilt (Overhead Swing)
+ Hitbox sizes slightly increased.

Forward Air (Forward Knuckle)
- Spike Angle: 275 -> 270

Down Air (Stomp)
- Startup: 6 -> 7
~ Landing the move ten times in a row without landing earns you an extra stock. ONLY WORKS ON AETHER STAGES.

(A nifty little detail I thought was worth adding. Also a teeny tiny startup change.)

Down Strong (Sweep Kick)
~ Adjusted animation.
~ Adjusted hit effect offsets.
+ Hitbox sizes slightly increased to match the new animation adjustments.

(Minor fixes.)

Up Strong (Rising Uppercut)
~ Added a tip for this move.
~ Adjusted animation.
+ Endlag: 16 -> 15

Forward Special (Dive)
~ If Mario lands after doing the get up attack, a landing sound effect will play.

(Kinda forgot to add a sound effect for this.)

Down Special (Mario Tornado)
~ Fixed Mario’s tongue changing colors.

(Oops.)

Cập nhật: 15 Thg12, 2020 @ 5:56pm

v1.2

Patch Notes:

General
~ Mario's portrait in the Steam Preview image shouldn't be as blurry.
~ Speaking of the portrait, some odd pixel placements were fixed up on the portrait.
~ Fixed a bug where if Mario attempted to parry while on the default color, his sleeves would be red during the parry's active frames.
~ Mario now has a victory background.
~ The Flying Mario Alt now has a unique victory theme.
~ The SMB3 Alt now has a unique victory theme.
~ New walk animation.
~ ‘Improved’ jump animation.
~ New doublejump animation.
~ Added Agent N Codec.
~ ‘Added’ Last Resort Painting (He didn't actually get a painting, the default one is good enough.).

Forward Special (Dive)
~ Added a landing sound effect if Mario hits the ground when diving.

Down Special (Mario Tornado)
- Startup: 6 -> 9
- Endlag: 15 - > 16
- Reduced the horizontal speed Mario can get when using the move.

Cập nhật: 6 Thg12, 2020 @ 7:22pm

v1.1

Patch Notes:

General
~ Fixed Mario’s result_screen.png not showing up.
~ Added “Finished” tag.
~ Anto-reupload code now functions.

Neutral Special (Firebrand)
+ Move charges up faster.

Forward Special (Dive)
~ Fixed a bug that removed your Firebrand charge if you used it.
- Mario is now put into parry stun when the move is parried.

Cập nhật: 6 Thg12, 2020 @ 8:37am

v1.0