Rivals of Aether

Rivals of Aether

64 Mario
Visualizzazione di 21-30 elementi su 43
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Aggiornamento: 7 gen 2021, 20:08

Fixed a thing on down strong endlag anim

Aggiornamento: 5 gen 2021, 15:49

Landing lag no longer resets the 'jump counter'.

Up special's hitboxes now use angle flipper 10, but deal less damage and knockback.

Aggiornamento: 4 gen 2021, 14:30

Slight animation adjustments to initial dash, jab, up tilt, neutral aerial, up strong, and down special.

Aggiornamento: 31 dic 2020, 17:33

Whifflag on jab removed.
Up tilt's range has been slightly improved.

Aggiornamento: 15 dic 2020, 20:04

v1.18

Aggiornamento: 13 dic 2020, 10:50

v1.17

Aggiornamento: 13 dic 2020, 10:41

v1.16

Aggiornamento: 13 dic 2020, 10:38

-Max horizontal speed from leaving the ground without jumping reduced (8->6.5). //This is to prevent techniques such as ledge/plat boosting from being too crazy.
-Wall jumping now only restores Wing Cap flying time below a certain threshold.

Aggiornamento: 9 dic 2020, 20:42

forgot to make it so uspecial's dair cancel could be done with the strong button or stick

Aggiornamento: 9 dic 2020, 17:19

-Dash attack's animation has been slightly tweaked. It's also slightly active for more time. However, the final base knockback is lower(4FKB->3FKB), as is the knockback scaling(.45->.4).
-Neutral special now properly shows the grabbed enemy in front of Mario when he spins.