Arma 3
Assault on Fallujah - Insurgency Redux [Abandoned]
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Uppdatering: 1 dec, 2020 @ 10:32

- Added a respawn system with 30 tickets to the singleplayer

Uppdatering: 30 nov, 2020 @ 23:30

- Added more mission intel (photos)

Uppdatering: 30 nov, 2020 @ 22:51

- Added live firing mashine guns to the obstacle course

- Did some fixing

Uppdatering: 30 nov, 2020 @ 21:10

- Made a lot of base changes

- Added new stuff to the base

- Added an obstacle course for you to perform

Uppdatering: 29 nov, 2020 @ 18:19

- Airport redone

- Added dozends of new structures, cover and enemys to the
airport (it won't be so simple anymore)

- Since some people are too lazy to read update notes i put markers on the map showing what i am currently working on

Uppdatering: 29 nov, 2020 @ 16:30

- Completly removed Vcom AI. It caused to much trouble with the AI and stationary weapons.

- Added LAMBS_danger.fsm instead for a much better AI behavior. (Thanks to Otarius-big)

- LAMBS_danger.fsm is now needed for this scenario

Uppdatering: 29 nov, 2020 @ 15:22

- Changed the CUP A10 Thunderbolt (Airstrike only) to Vanilla A10 Thunderbolt (Airstrike only). It shouldn't fall from the sky anymore, if you call it.

- Changed some AI behavior

Uppdatering: 29 nov, 2020 @ 10:50

- Added more base markers

- Added a new sidemission.

On succes you'll be rewarded with a new outpost/respawn, aircrafts and the ability to call in airstrikes.
You also get the famous C-130J to unleash hell.

Uppdatering: 28 nov, 2020 @ 14:08

- AI isn't allowed to steal empty vehicles anymore. This caused to much troubles

- Removed the ability to spawn in vehicles at the hospital before the objective was cleared.

Uppdatering: 27 nov, 2020 @ 22:22

- changed some car spawns. Some MP server weren't fast enough in hiding global objects so it caused some vehicles to jiggly around or explode