Left 4 Dead 2

Left 4 Dead 2

CS:GO M4A1-S
Showing 1-9 of 9 entries
Update: 25 Feb, 2019 @ 12:04pm

- Small changes to the fire animation
- Improved the melee animation
- Added skin support (Should work the same way xDShot did with his without getting any conflicts)

(For Skins purposes)
The way it works is that you just have to add the skin of your choice to the skins folder along with the original VMT and the exponent then you change the parameters on the VMT of the weapon so it leads t the directory of where the skin is along with the exponent, then when you upload the content to the workshop, you just make the original model as required and it will load the skin first with no problems since the weapon takes priority of the skins folder first than the original if there's no skin then it just loads the original.

Update: 4 Mar, 2018 @ 9:58am

The weapon now uses its original animations, im gonna be doing this for all the weapons i've done
(Screenshots will be updated to show the animations of course)

Update: 28 Sep, 2016 @ 10:03pm

- Added the new sounds

Update: 29 Jan, 2016 @ 1:41pm

- Changed the left arm position
- Changed the push sound when doing the reloading

Update: 22 Jan, 2016 @ 1:08pm

- Improved the reflection of the model (You may not notice that but its there.)

Update: 11 Jan, 2016 @ 5:16pm

- Removed the Stattrak because of some cry baboos (Joke)
- Fixed a small problem with Idle animation

Update: 22 Sep, 2014 @ 12:44am

- Added up and down animation
- Removed the Viewbob animation on the idle,run and fire so you can get a better accuracy and people can stop crying about it
- Added some sounds for the reload
- Modified the origin view

Update: 10 Feb, 2014 @ 11:54am

- Added incendiary fire sound

Update: 10 Feb, 2014 @ 9:11am