Counter-Strike 2

Counter-Strike 2

Streetline
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Update: 12 Feb, 2021 @ 9:31am

Update to version 2.0

- Rebuilt entire map FROM SCRATCH; complete redesign
- Saved almost the same layout but in 2/3 of previous size
- Moved T spawn closer to Mid from house to yard; extended buyzone
- Adjusted CT spawn for proper timings
- T/CT spawns are now 12v12 instead of 8v8
- Shortened retake time from 18s to 11s
- Detalized skybox with buildings, hills and trees
- Brightened sky; changed sun angle
- Improved visibility
- Overall less "cubity"
- Further map detalization
- Cleared angles
- Simplified map navigation
- A site overhaul; shop instead of a cafe
- Added proper cover for T's in A courtyard and "boost" windows
- Added more space/room in entire office area for better movement
- Added "granade window" on left side in Main hall when going to A
- Removed balcony as enterance to A courtyard; replaced with covered exit from connector
- Moved T enterance into office slightly closer to T spawn
- Flipped "roof" house to opposite side of street; players can now go all around house
- Mid has now upper and lower area instead of being flat
- Removed "dumpster wall"; replaced with a closed angle
- Removed Alley; replaced with a kitchen
- Removed passage between short and kitchen to decrease chokepoints
- Moved B connector slightly closer to T spawn
- Shifted B stairs into Apartments
- Resized windows in B apartments for better movement
- Replaced flower pots next to apartment windows with a wooden planks
- Removed basement
- Removed double door area on B site; replaced with a "forest" bench
- Radically reduced playable area on B site
- Statue on B site replaced with a truck
- Rotated ventilator spot on B for 90 degrees
- Exit from main hall shifted back to right side
- Moved B bombsite almost next to CT spawn
- Tweaked soundscapes
- Moved A connector even closer to T spawn
- Added drop room connecting office areas
- Reworked unplayable area; details and other tweaks
- Replaced CT office house with a parking lot
- Added cover on CT enterance into A courtyard
- Office now is solid closed building with no yards in it
- Removed office tower; extended street behind playable area
- Removed kasbah tower; replaced with a street and city behind
- Shifted some cover to different areas as crates and barrels
- Redesigned B connector as simple pathway under building preventing corridor fights
- Renamed pathways where needed
- Tweaked shadows
- Updated radar
- Updated navmesh

Special thanks to LOLOLAGER for creative ideas & moral support and to Slimek, Peake, GuiHori, TheEliteEagleGamer, Sprite919, Atziri, Razzle Dazzle, vito for playtesting and feedback.

Update: 27 Nov, 2020 @ 3:39am

Update to version 1.3.2

- Fixed potential map exploit
- Removed various bomb stuck/pixelwalk spots
- Minor tweaks in Basement and A main

Update: 24 Nov, 2020 @ 8:57am

Update to version 1.3.1

- Env_cubemap quickfix

Update: 24 Nov, 2020 @ 8:31am

Update to version 1.3

- Boarded off balcony wall next to A main
- Shifted benches to left side of courtyard, made balcony one-way
- Closed old A main exit to courtyard, moved new to left side
- Added boost spot next to “granade window”
- Rotated dumpster wall a bit
- Shifted A connector even closer to T spawn
- Recoloured pinky car to orange
- Added basement under apartments
- Moved concrete block with metal plates closing view between B bombsite and connector
- Added flower pot allowing jump into apartments
- Redesigned banana into office entrance and red brick house, now dark blue
- Added shelve and tyrestack as self-boost spot in B long
- Changed sun angle
- Added barrels in storage
- Moved crates in courtyard
- Recoloured mid wall from dark blue to light blue
- Redesigned CT spawn
- Further detization
- Other minor tweaks
- Updated radar
- Renamed some pathways
- Updated navmesh

Update: 19 Nov, 2020 @ 6:39am

Update to version 1.2.2

- Radar quickfix not showing B connector
- Added radar names

Update: 19 Nov, 2020 @ 5:15am

Update to version 1.2.1

- Tweaked radar
- Improved navmesh

Update: 18 Nov, 2020 @ 3:15pm

Update to version 1.2

- Fixed T spawn bug spawning only 3 players
- Replaced crate stack with door and small boxes in A connector
- Minor tweaks on office tower design
- Replaced windows with a graffiti in Mid
- Team spawns are now 8v8 instead of 5v5
- Added line markings in B bombsite
- Slightly reduced apartments room in B long
- Changed crate assembly color to green to all crates
- Added extra crate in Mid in opposite to dumpster wall
- Tweaked street design
- A site overhaul; courtyard with abandoned café
- Lengthened CT route to B site, replaced stairs with a ramp
- Removed orange cones in B bombsite
- Removed pillar next to apartments cement stack
- Tweaked CT route to A site, pushed stairs towards courtyard
- Added hiding spot in B site as pathway behind new double doors
- Rised wall height of some buildings
- Added 3D skybox with town around
- Changed most of ground and some wall textures
- Replaced wooden crates with different obstacles in B site
- Added tree behind B site
- Added extra exit to street from T spawn
- Tweaked lighting around all playable area
- Simplified balcony in A site
- Changed office windows
- Added ambient sounds to map
- Tweaked elevator in office
- Other minor changes
- Updated radar

- Added ''Habaciv''

Update: 11 Nov, 2020 @ 5:19pm

Update to version 1.1

- Pushed both team spawns back a bit
- Added apartments in B long as new enterance to site
- Replaced drop/down ladders in B short with smooth stairs
- Raised wall height in B long
- Replaced concrete cilinder with statue in B site
- Slightly moved crates in both connectors
- Made CT to A less wide
- Simplified A connector route to site with new inside area
- Updated radar
- Added wires
- Revamped A main; changed ground, ceiling textures to wood, centered stairs, longtened exit room
- Opened window in A main for granades
- Changed ground texture on B site
- Replaced yellow fence in B site with crates
- Added clown graffiti in B site
- Replaced barriers in B site with new ones
- Added kasbah and office towers
- Other minor tweaks

Special thanks to all who joined playtesting sessions.

Update: 7 Oct, 2020 @ 3:58pm

Update to version Beta 1.0

- Added radar
- Added proper shadows
- Added windows
- Changed ground to displacement on both sites
- Changed tiles on both connectors
- A connector made less wide
- Removed all bridges due to map theme
- Removed sniper nest next to B long
- Widened B long
- Removed places where players could escape from map
- Widened stairs in A main
- Added light props
- Changed doorframes on B connector
- Changed textures on most of walls
- Map visual upgrade

Special thanks for playtests to Mister Vassili CCCP, Prima Vie Britannien and | Shadow1805 |.

Update: 25 Sep, 2020 @ 4:16am

Update to version Alpha 0.6

- Redesigned short and B connector as inside area
- Added cement in ninja
- Changed ground texture in B site
- Designed CT back area
- Minor height adjustments in both connectors
- Brightened garage doors in A main
- Replaced bushes in A site with a wall
- Added graffiti in A site enterance from CT
- Added light poles
- Slightly decreased wall hight in A bombsite
- Minor adjustments around playable area