Garry's Mod

Garry's Mod

gm_shady_forest
Showing 1-10 of 18 entries
< 1  2 >
Update: 20 Sep, 2020 @ 12:05pm

Made door frames non-colliding to fix issues with breakable door mods (Doors would get stuck between two sides of the door frame and not be allowed to fall down)
Converted secret stairs to func_movelinear from func_door. This may allow nav mesh to treat it as normal stairs

Update: 17 Sep, 2020 @ 12:23pm

Fixed invisible faces on the secret door at the top of the stairs

Update: 14 Sep, 2020 @ 6:40pm

Added nav mash

Update: 14 Sep, 2020 @ 4:53pm

+ Fixed bullets not passing through the laundry room door
+ Added dumbwaiter
+ Added cafeteria
+ Added lookout point
+ Added breakroom
+ Added staircase to basement
+ Added two more secret passages
+ Added cabin in the forest
+ Refurnished kitchen-attached dining room

Update: 9 Sep, 2020 @ 8:49pm

WIP building additions and increased the speed of the elevator. uploaded prematurely to fix a fatal error that found the actual map file to be missing, rendering the addon useless

Update: 9 Sep, 2020 @ 2:15pm

Fixed a collision bug outside the interogation room, and marked the project as WIP

Update: 6 Sep, 2020 @ 7:11pm

Fixed missing trees

Update: 6 Sep, 2020 @ 4:57pm

Final update to thumbnail

Update: 6 Sep, 2020 @ 4:48pm

Fixed some entities being parented to themselves and remade the trivia room lighting and effects. again.
(Also updated map selector thumbnail to better reflect recent changes)

Update: 6 Sep, 2020 @ 2:56pm

Undid minor fix, as it seems to be unneeded