Garry's Mod

Garry's Mod

M9k Remastered: Throwables
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Update: 25 Jul @ 2:39pm

Smoke grenade bugfix
- Fixed a bug that would cause the smoke grenades to not explode when they are in the air for too long.
- Small optimization for the smoke grenade

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/91b80cad59e199a88c6f883cbaea5f833552f3af

Update: 10 Jan @ 4:35am

CS2 Update Pt3
- Fixed loading of m9k_ammo_decoy

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/e7b6b03a2363c91e05fc46cb97e3bd933bb400fb

Update: 9 Jan @ 10:13am

CS2 Update Pt2
Who pushed this early what are you doing..

- Removed incendiary and cs:go molotov
- Updated decoy for compatibility
- Updated name of the L4D molotov

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/4ea3fa6f5c373bc47524fd62eaf2405c2831491f

Update: 9 Jan @ 9:39am

CS2 Update
- Removed CS:GO Molotov
- Updated Snowball for compatibility

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/b32a61c7794722ce7835ddfdfe00275ca3be0031

Update: 6 Nov, 2022 @ 6:07pm

- Microscopic performance improvement for the decoy grenade.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/fe7ce082dbb09b959e42dd6ef1ade5a560955b7f

Update: 16 Oct, 2022 @ 2:09am

Updated to M9k Remastered V2


General:
- Major performance improvements in pretty much every file.
- Script files have been made more readable in general.
- Code has been separated between CLIENT and SERVER for a slight performance increase and improved readability.
- Added Lag Compensation to throwing. (Base level)
- Weapons have been moved to the "M9kR: Throwables" Category.
- Ammo entities have been moved to "M9kR: Ammunition" Category.
- Ammo entities have received the [T] tag which stands for "THROWABLES" in their name at the start now.
- Molotov Crates have been renamed slightly so that the text actually fits in the label space in the spawnmenu.
- Incendiaries/Molotovs spread the fire far more evenly than before.
- Added safeguards to ENT:Think() functions to prevent the entity from spamming events when something errors for whatever reason.
- Major improvements to the thrownfrag entity for calculating the damage done to entities/players.
- The Flare now always ignites NPCs regardless of ownership.
- Added deploy sounds to Molotov (L4D) and Pipebomb.
- Any throwable that can explode now explodes when taking damage which includes throwing it in fire.


Bug fixes:
- Fixed sound loops caused by Flares.
- The Smoke Grenade now extinguishes fire even after the initial smoke release.
- Improved the Flashbang. The logic for flashing the Player has been overhauled and works much better than before.
> The overall duration is reduced due to this.
- Fixed the CS:GO incendiary rolling over the floor like a ball. Thanks valve.
- Fixed a rare error with incendiaries (and molotovs) causing an error when they explode but the person throwing them left the server before explosion.
- Fixed a rare error with thrown beer causing an error when it was thrown but the person that threw it left the server as well as when the phys object becomes invalid for whatever reason.
> The same was done to thrown rocks and thrown snowballs.
- Fixed the Flare still being able to ignite entities after it burned out.


Known bugs:
- None.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/9e796bc1f081cc0b3b2b8ee896942ec6ebbd580a

Update: 2 Dec, 2020 @ 9:38am

Changed the grenade ammo type to use the same as the M9k frag grenade to allow the "Frag Grenade" crate box to be used for additional grenades.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/67f96ca10df4eca305bc201467c39aa54a608600

Update: 1 Sep, 2020 @ 9:06am

Removed unused variables

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/29245c769df5253a6292824b8d1034774728ce49

Update: 31 Aug, 2020 @ 2:58pm

Formatting improvements as well as removed one duplicate variable

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/a09c5755cec7c33d577d5fd206dc6847b6b49501

Update: 30 Aug, 2020 @ 5:45pm

Bugfixes
Fixed various issues regarding EffectData() and DamageInfo()
Fixed effects sometimes being much larger than intended

Optimizations
Changed the way unmounted games are handled. This extension now makes use of a new weapon base included in the M9k Remastered base pack to handle unavailable weapons

https://github.com/MeteorTheLizard/MMM_M9k_Remastered_Throwables/commit/3ef2679e9eccf6e70dde481cd066b2c1d506ef07