Garry's Mod
M9k Remastered
Показані результати 11–20 із 58
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Оновлено: 16 жовт. 2022 о 1:50

Version 2.0

Full changelog does not fit in here, check GitHub for full changelog.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/81df2e686e68f33e73e4982b5abd203796

Оновлено: 20 січ. 2022 о 14:01

- Fixed damage redundancy handling for proxymines
- Slight optimizations for the custom viewmodel bases (ViewModelDrawn) now uses the integrated argument to retrieve the viewmodel
- Changed the default RenderGroup for custom viewmodels to RENDERGROUP_OPAQUE, previously: RENDERGROUP_VIEWMODEL_TRANSLUCENT. (RENDERGROUP_VIEWMODEL_TRANSLUCENT defaults to RENDERGROUP_OPAQUE so there is no point.)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/e7ff3cbe609c4be31286958b7361bb4437acf999

Оновлено: 12 верес. 2021 о 15:05

- Minor formatting improvements / optimizations
- Proxy mines have been fixed. The ones you threw onto the ground did not update their search position and explosion position, now they do. ( https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/19 )

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/7739bc910c946ad330b92bd956ce26f26f817000

Оновлено: 10 серп. 2021 о 17:49

Minor flaregun improvements:
- Changed the way the sound is handled
- Added a nice smoke trail to the projectile

Bugfixes:
- Fixed the annoying clicking noise when the weapon is empty and there is no ammo left in reserve. It should be less spammy now

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/70778e44b33afefad30e75363e880a15f9d7998a

Оновлено: 3 серп. 2021 о 13:02

Bug fixes:
- Fixed the Remington 870 being affected by movement spread. It's a shotgun, why would moving spread the pellets out further?
- Fixed a bug with scopes that would play the zoom sound when trying to zoom in further when m9k_zoomstages is set to zero. You can't zoom in further, so the zoom sound playing is weird

Other:
- Minor optimizations for the m9k_command_logic.lua file

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/80bd53897f66ea9dd8ef5d73cf868d38fdb8012d

Оновлено: 31 лип. 2021 о 18:52

Bug fixes:
- Fixed a bug that allowed you to scope in while cycling a new bullet with bolt-action sniper rifles.
- Fixed a bug with scope based weapons allowing you to stay zoomed in while reloading.
- Fixed a bug with scope based weapons auto-rezoom, it is now hold-based when m9k_zoomtoggle is set to zero as intended.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/9ca37c0a4e3a7d679df988ddf5bed217026eaf71

Оновлено: 26 лип. 2021 о 10:35

New features:
- Two new commands have been added that were highly requested. ( m9k_zoomstages and m9k_zoomtoggle )
- You are now able to enable/disable zoomstages. When disabled, all weapons will use their maximum zoom stage.
- You are now able to define whether weapons should stay zoomed after pressing the secondary attack key or only while its being held down. (Toggle vs Hold)
- By default, both are disabled meaning that scoped weapons will behave like they did in the Legacy version.
- If you want the original remastered behavior (which mimics counter strike scopes), set both m9k_zoomstages and m9k_zoomtoggle to 1 in the server console.

Changes:
- Made the flares from the flaregun a bit more realistic. They are WAY brighter IRL so they should be brighter here too
- They also don't last long at all and shoot further when fired using blanks so their duration has been decreased from 30 seconds to 10 seconds
- Also added a sound to them, even though they're nearly silent IRL, I felt like it was a good addition

- Minor optimizations in bobs_gun_base.lua

Fixes:
- Fixed the MP9 having bugged muzzleflash animations. There is no correct attachment for it so it has been removed
- Fixed weird prediction errors when using ANY scope / ironsight
- Fixed FOV changes through scopes persisting while looking through a camera
- The scope overlay is also no longer being drawn while looking through a camera

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/bfa9c361931af894d2ae3933e216cb7aa38bd659

Оновлено: 22 черв. 2021 о 12:58

Bugfix:
- Cache timer string since self can become invalid.

Issue:
https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/11

Commit:
https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/6c4d5ab5f1c40a0996ea5ee23d042eeb473895b4

Оновлено: 1 черв. 2021 о 19:38

Bugfix:
- Fixed the new ammo logic causing errors with any non-M9k Remastered based weapon (whoops)

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/683e54d59928a8ff954b3c8c4dcf100963d9fac7

Оновлено: 1 черв. 2021 о 16:38

Bugfix:
bobs_scoped_base.lua:170:
Added missing attachment validation check
- https://github.com/MeteorTheLizard/MMM_M9k_Remastered/issues/10#issue-908791123

New features:
- Added three console commands. All new console commands are enabled by default.
> m9k_spawn_with_ammo | Whenever someone spawns a weapon, said weapon will start with a full clip when set to 1
> m9k_spawn_with_reserve | Whenever someone spawns a weapon, said weapon will give the player additional ammo
> m9k_annoying_serverprint | When enabled, prints a message into the server console after startup to inform server admins of these changes since they overwrite DarkRP stuff.

https://github.com/MeteorTheLizard/MMM_M9k_Remastered/commit/c9a63bcf48c93ee082d01aa445cb8e1758174339