Empyrion - Galactic Survival

Empyrion - Galactic Survival

Cormerant MK1
Showing 1-10 of 10 entries
Update: 23 Jul, 2020 @ 1:13pm

- Switched T2 Repair bay to T1
- Fixed more lights and motion detectors
- Removed some unnecessary lights
- Fixed more textures

Update: 23 Jul, 2020 @ 12:48pm

-Fixed missing Texture on bottom centre of ship

Update: 23 Jul, 2020 @ 12:23pm

Final Update of the MK1 *hopefully*

- Fixed texture in greenhouse
- Fixed greenhouse lighting motion sensor

Update: 23 Jul, 2020 @ 11:52am

Finally tested in survival...!!

- Re-positioned forward Rocket Launchers so they're not sticking out so far.
- Fixed ammo controller.. (for real this time)

Everything works now.

Update: 19 Jul, 2020 @ 10:13am

?Final update?
- Removed unnecessary extra blocks.
-Fixed more textures.
-Removed 2x unnecessary WIFI blocks.
- Re added T1 shield generator, T2 repair bay, Repair console, and Repair station. It's not so expensive of a build that these cant be included.
- Added 2x T1 Large Generators (redundancy)

Update: 18 Jul, 2020 @ 6:06pm

Replaced some missing deco features

Update: 18 Jul, 2020 @ 5:48pm

Fixed missing block missed after last update

Update: 18 Jul, 2020 @ 5:07pm

- Re-arranged turrets so they can fire forward all at once. This slightly changed the aesthetic, so I removed 4 flak turrets from the ship and changed some of the block layout. There are now no turrets on the sides of the ship.

- Added 24 T1 RCS blocks for stability sake. This bumped up the CPU substantially to 5 million.

- Fixed lack of ammo containers. Guns now work! (oops)

Update: 13 Jul, 2020 @ 1:52pm

Removed invalid blocks for survival (Personal storage lockers)

Update: 13 Jul, 2020 @ 1:30pm

Fixed missing texture