Don't Starve Together

Don't Starve Together

Repair Antlion Sinkholes
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Update: 11 Apr @ 2:28am

Set physics radius of sinkholes to 0.5, so workers no longer need to stand in the exact center of a sinkhole to dig.

Update: 13 Feb @ 4:19am

Tweaked weighted loot table. Added nitre.

Added a pity system to guarantee at least a few loots are dropped from digging.

Blowing up a sinkhole will now also drop ashes.

Sinkholes without a "nextrepair" timer can no longer be dug.

Update: 4 Feb @ 2:38am

Digging will now drop gears, blue gems, and red gems as rare loot.

Reduced chance of a loot item being a trinket to 10% (from 20%).

The amount of rocks dropped from using explosives are now based on the sinkhole's current stage.

Subtracted time from digging will now carry over to the next stage.

Sinkholes can no longer be dug while still forming.

Update: 14 Mar, 2023 @ 2:31pm

Gunpowder and other explosives can now be used to instantly destroy sinkholes (can be disabled).

Increased default values of shovel repair time and shovel loot chance to 240 seconds and 10% respectively.

Streamlined mod config options.

Added modinfo translations for Simplified Chinese and Traditional Chinese. Translations by Anonymous.

Update: 23 Jun, 2021 @ 5:52pm

Natural Respawn should no longer create duplicate, undiggable sinkholes.

Update: 4 Jun, 2021 @ 4:29pm

Sinkholes should no longer print false-positive errors in console when they spawn.
Removed redundant server filter tags.

Update: 8 Feb, 2021 @ 8:04am

Changed tag 'all_clients_require_mod' to 'server_only_mod'.

Update: 29 Aug, 2020 @ 4:04pm

Added server filter tags.

Update: 29 Aug, 2020 @ 3:41pm

Moved code to modmain.lua, using AddPrefabPostInit instead of replacing the antlion_sinkhole prefab file.

Update: 7 Aug, 2020 @ 11:18pm

Fixed a bug where sinkholes could be "destroyed" (i.e. Bearger stomping nearby) but still exist, and could no longer be repaired until the server restarts.