Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Campaign
Mostrando 21-30 de 41 aportaciones
< 1  2  3  4  5 >
Actualización: 23 JUN 2021 a las 14:41

Morale stats bug corrected.

Actualización: 23 JUN 2021 a las 1:48

Missions reward increased and Hotfix for previous patch.

Actualización: 20 JUN 2021 a las 14:27

- Added Skidvar´s fantastic script mods: Random Personalities, Starting Ranks, Changing Capitals and Supply lines, to add new mechanics to the campaign.
- Revised political power system values, so now it is more important to keep an eye on the opposing parties and keep a balance.
- Increased mercenary pools and levies from client states (compatible with the population system), so now you can recruit an important amount and variety of troops from your client states.
- Revised AI priorities and tasks order.
- Historical events chronicle also added to HatG, CiG and IA campaigns.
- Improved AI construction rate, to allow better garrisons and sooner development of custom cities like Carthage, Alexandria, etc., that includes custom models since tier III.
- Fixed the ladders issue in some siege sceneries.
- Improved autoresolver system, now it takes into account the hoplitic infantry class.
- Translations updated.
- Slaves/revolts chances fine tuned.
- New campaign map image.
- Other tweaks to allow more realistic development and better survival chances for the major factions.

Actualización: 23 MAY 2021 a las 12:34

Para Bellum Campaign:
- Diplomacy balanced, to allow powerful factions to increase their initial persistence chances.
- Added Wonders of the Ancient World mod mechanics, thanks to Minion-J, with an enhanced map.
- Translations updated.
- Minor fixes to match the updated different parts.

Para Bellum Combat:
- Falcatas removed from desert kingdoms factions and set only to iberian/celtiberians.
- Lancers weapons damage slightly rebalanced.
- New icons for unit classes.
- Minor fixes to match the updated different parts.

Para Bellum Factions & Population:
- Minor fixes to match the updated different parts.

Para Bellum Weather:
- Solved CTD issue while loading certain battle maps.

Actualización: 18 MAY 2021 a las 9:35

Para Bellum Campaign:
- Revised economy: Reduced the capital bonus income as much as possible. To balance, now the low tier buildings provide a bit more of income. This way is easier to develop strong economies in other regions also, and don´t rely so much on the capital, adding a nice strategic factor, and I think that could help to guarantee the initial persistence of factions like Rome or Carthage.
- Removed squalor from agriculture buildings, that didn´t make much sense.
- Fauna populating the battlefield maps is increased in quantity.
- Historical battles rework: all except Alesia and Teutoburg are rebalanced and include more accurate army compositions. The Nile map is extended so you can see the pyramids up close.
- Historical events chronicle added to the main campaign messages. All credits go for the EB, DeI and RTR III teams.
- Increased traffic in trade routes between 100-200%. Credits for Boicote.
- Better zoom in and out levels for all campaigns.
- Updated the translation files -> check mod description.

Para Bellum - Weather:
- New GEMFX profile based on the previous one, in this case includes Ambient Light effects and a slight Blur that can be activated with the F2 key, and combines flawlessly with the Low Depth of Field in-game option. Available in the description.
- Raphia historical battle includes a new lighting theme.

Para Bellum - Combat:
- Elephants hotfix to the previous update: as their power was increased, to balance their life was reduced, and increased the variety of weapons hurting them (by default only javelins worked fine).
-Slightly increased lancers cavalry charge against other cavalries, now with a deadlier initial impact.
- Hitpoints reduced in accordance to the armour type, to avoid useless first volleys of projectiles.
- Slight increase to the morale in certain circumstances, to hold better under pressure.

Actualización: 24 MAR 2021 a las 6:26

Restored historic unit names, but with the option to check quickly the original name in the unit info panel.

Actualización: 3 FEB 2021 a las 16:20

Fixed grey shields in some of the vanilla roman legionary units.

Actualización: 13 ENE 2021 a las 12:05

- Reskined Persian Empire units (WoS), Eastern spearmen and its Seleucid variation.
- New units cards for the Persian Empire, eastern spearmen and mercenery hoplites.
- Fixed white eastern spearmen shields, adding more variety and including new designs.
- Fixed Thraike and Persian Empire garrisons (WoS campaign).
- Fixed invisible Native Bruttii Slingers.
- Debugged several tables.

Actualización: 31 DIC 2020 a las 21:17

Fixed units experience threshold.

Actualización: 31 DIC 2020 a las 9:53

Para Bellum Campaign: Roman, Galatian and Pergamon garrisons improved/fixed, and adjusted the experience bonuses and some of the buildings effects.

Para Bellum Population: Added the population system to the Rise of the Republic campaign, thanks to Davens. You can check the original mod in the description credits. Also some of the buildings effects are adjusted.

Para Bellum Combat: Changed some of the RotR units numbers in accordance to the population system, and added the adjusted experience bonuses.