Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Amazons
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Update: 4 Sep, 2021 @ 8:21am

- All effects with "for Totem Warrior units" now also affect Starblade Warriors and Warriors of the Moon
- Rite "Flower War" should now unlock when either Penthesilea or Lwaxana reaches lvl 10
- Anakonda's Amazons: now unlock via lord levels instead of via a mission
- Replaced obsidian building to affect Totem Guardians instead of Saurus
- Lwaxana's growth building: reduced replenishment rate by -1%/-2%/-2%
- Fixed animation & porthole of characters on a terradon
- Replaced "his" with "her" in Totem Warrior skill descriptions and added a missing effect description

Update: 3 Sep, 2021 @ 9:22am

- Jaguar Hunting Pack RoR: renamed to Amaxon Bloodfangs, new unit card + removed the saddle
- Jaguar Warriors helmets desaturated
- Added whiskers to Wildcats and all their variations, thanks to Calm&NormalTime

Update: 18 Aug, 2021 @ 11:50am

- Koka-Kalim Devouts: now use sun gauntlets instead of pistols; unit count -10; replaced projectile; CB -2; ammo -2
- Sunstaff Kalim: added "Flammable" contact phase for projectiles
- Koka Frenzy: vigour to 1% (from 10%)
- Totem Guardians (Swords): MA +3; unit count -10; adjusted hp to compensate
- Totem Guardians (Spears): MD +4; unit count -10; adjusted hp to compensate
- Guardians of the Elixir: MA +2; unit count -10; adjusted hp to compensate

- added unique amazons building chain to Oreon's Camp, Lahmia and the Witchwood (because Golden Tower of the Gods is only T3 in Mortal Empires)
- set frequency of Amazon names to 0, so lizardmen should no longer be receiving their names
- fixed wrong names being assigned to Penthesilea and Lwaxana when playing as lizardmen

Update: 8 Aug, 2021 @ 2:06am

- Fixed the Coatl animation.

Update: 7 Aug, 2021 @ 1:57pm

!!! updated for version 1.12, Hammers & Herdstones !!!

special thanks to @thenuminousone#1173 for making the icons for the new sacrifices/rites and faction rites
special thanks to @ChaosRobie#1489 for fixing the battle animations of Lwaxana's Giant Fell Bat mount
special thanks to @prop joe#6543 for setting up the lord selection

Penthesilea:
- new mount: Carnosaur
- Skill "Mark of the Serpent": move speed -5%; removed ward save
- morale to 80 (all mounts); hp -50 (foot)
- Ripperdactyl: MA +2; armour +25; hp +200; replaced melee weapon; upkeep +53
- Cold One: CB +10; MA +7; MD +8

Lwaxana:
- new mounts: Culchan, Stegadon, Giant Fell Bat (is still a Terradon on campaign map for now)
- WS -20; morale to 75; hp -25
- Ability "Voodoo Dolls": cast range -40; duration +1s
- Skill "Tamed Beasts": now also affects Wildcats
- Skill "Curse of Amaxon": now requires all 7 previous army skills to be unlocked
- Item "Amulet of the Toad": WoM starting amount -4; removed WoM recharge rate; removed magic resistance; now has unique ability
- added Champion and Totem Warrior to horde buildings
- the 3 magic lores can now be combined (may require checking the evasion skills and some basic maths)
- adjusted ancillary types so all 4 of her unique items can be equipped at the same time
- adjusted horde growth on main building to be in line with base game

Serpent Priestess:
- new mount: Terradon
- WS -10; WS AP -10; morale -5; armour -5; hp -25; costs -50
- fixed campaign animations on Stegadon & Ancient Stegadon

Matriarch:
- Carnosaur: added frenzy
- Cold One: MA +2; CB +5; hp -50

Champion
- new mount: Ripperdactyl
- Cold One: CB +5; costs +100; added missing attrition immunities

- Priestess (hero): armour -5; hp -150; hp +300 on terradon; morale to 65 on foot & terradon; 70 on stegadon
- Piranha Warrior (hero): armour -10; MD +10; MA -2
- bonus hp -100 for Champion & Totem Warrior
- rank7 red skills standardized for Penthesilea, Matriarch and Serpent Priestess
- spellweaver voice for Lwaxana & Serpent Priestess; spellsinger voice for Priestess hero

- Piranha Warriors: armour -10; MD +8; MA +1
- Koka-Kalim Devouts: enabled skirmish
- Berserkers: added passive ability "Koka Frenzy"; WS -8; WS AP +3; attack interval -0.2; upkeep +15
- Totem Guardians (both): upkeep +10
- Wildcats & Jaguar Hunting Pack: morale -4; armour -10; bonus hp +4; CB +5; MD -2; WS +2; building damage -5; speed to 95; attack interval +0.1
- Jaguar Riders: armour -5; WS +2; MA +2; ammo -2; fire arc to 360
- Culchan Riders (Bows): ammo -2
- Stegadon (Solar Engine): decreased ammo to 23
- Jungle Spirits: multiplayer costs -150; move & charge speed +0.2
- Anakonda's Amazons: added attribute "vanguard deployment"; upkeep +10
- Sunstaff Kalim: upkeep +15
- Guardians of the Elixir: costs +50; upkeep +25
- Ripperdactyl Riders: costs -50
- Feral Ripperdactyls (Summon): bonus dmg vs infantry +5
- Morale -1 for Warriors (Both), Piranha Warriors, Jungle Stalkers, Koka-Kalim (Devouts) & Sunstaff Kalim
- Morale -2 for Scouts & Tribeswomen
- Costs -25 for Warriors (Both)
- Costs +50 for Jaguar Warriors & Eagle Warriors
- Costs +100 for Moon Warriors & Starblade Warriors
- Bonus Hp -1 for Piranha Warriors, Anakonda's Amazons & Koka-Kalim
- Bonus Hp -2 for Jaguar Warriors, Eagle Warriors, Moon Warriors, Starblade Warriors
- Piranha Warriors no longer belong to unit set amz_spear_infantry (weapon changed a while ago)
- Tribeswomen now belong to unit set amz_spear_infantry (weapon did not change, they were just missing)
- Moon Warriors, Starblade Warriors and Storm Riders are now unlocked via lord levels
- Guardians of the Elixir, Pox Serpents, Lustrian Macaw Riders and Sunstaff Kalim are now unlocked via the sacrifices panel
- lowered melee attack by 2 for all units with passive ability "Frenzy"
- slightly increased auto-resolve values for Scouts, Tribeswomen, Culchan Riders and Jaguar Riders
- removed custom unit "Coatl"

- Ability "Conch Shell Horn": now shows effect range
- Ability "Wendala's Maelstrom": casting range +40; MD +3 (+5 overcast)
- Ability "Koka": number of uses +1; physical resistance -5%
- Passive Ability "Koka Frenzy": removed 20% WS AP; physical resistance +5%; morale +1; number of uses to unlimited
- Spell "Spirit Walk": duration +6s
- Skill "Hardened Warriors" (rank7 Totem Warriors): included Warrior units; removed Piranha Warriors; armour +1
- Skill "Skirmisher" (rank7 ranged infantry): speed -3; morale -2
- Skill "Rigg's Will" (rank7 Kalim): morale -2
- Skill "Enchanted Skins": ward save -2%; magic resistance -5%
- Innate Skill "Plunderer": added 3% post-battle loot
- Innate Skill "Protectors of the Jungle": recruitment costs -1%; local recruitment slots -1
- various skills buffing cavalry now also affect amazonian flying cavalry
- some skills buffing Koka-Kalim now also affect Berserkers

- Item: "Amulet of the Moon": changed type to "Talisman"; now unlocks at level 12 (from 7)
- Item: "Sunstaff": changed type to "Enchanted Item", so Serpent Priestess can equip all of her items
- Tech "Koka": replenishment rate -2%
- Tech "Scouting Parties" & "Tablet of Beasts": research duration -1 turn
- Tech "Honour Code", "Striking with Ferocity", "Waystone Network", "Skink Hunters", "Target Practice", "Exotic Cities" & "Old Ones Knowledge": added sacrifices resource costs
- Tech "Bonding with Beasts": increased sacrifices resource costs
- Tech "Path of the Warrior": swapped position with "Born to Fight"
- all 4 diplomacy tech: research duration -2 turns
- Rite "Warriors of Rigg": costs -1500
- Rite "Garland Warfare": costs -1000; cooldown -5 turns; now grants full visibility over owned regions
- Rite "Flower War": costs -1000
- Sacrifice "Gather of Rare Herbs": now increases "Koka" number of uses +1 for all Koka-Kalim units
- Sacrifice "Call of the Wild Coatl": now unlocks the vanilla Coatl RoR unit (unavailable to players without the Silence & Fury DLC); costs -500

- moved recruitment of Warriors to main settlement chains and removed barracks T1
- moved recruitment of Wildcats to cavalry building chain T1 and added 1 unit to garrison
- minor settlement garrison building: added 1x Jungle Stalkers to T1; added 1x Culchan Riders (Bows) to T2; costs -1000 (both tiers)
- moved terradons building to main settlement T2
- added garrisons to high elf gate settlements
- new icons for temple of rigg & cavalry building chains
- changed lots of effect description texts to display all affected units or unit groups
- brought melee weapons and projectiles more in line with the base game (no changes to damage output)
- removed amazons sacrifices from the sacrifices panel for the faction "Cult of Sotek"
- both LLs are in recruitment pool from turn 1 when for any human controlled lizardmen faction
- fixed climate suitabilities

Update: 17 Apr, 2021 @ 1:43am

- New models for the 2 LLs, Penthesilea and Lwaxana

All credits to @Wolfremio and @h3ro

Update: 7 Apr, 2021 @ 5:23am

- Improved Lustrian Wildcats textures

Update: 2 Apr, 2021 @ 9:43am

- Wildcats no longer wear sweaters thanks to calm&normal time
- Culchans have new UI elements

Update: 25 Mar, 2021 @ 6:09am

Update: 12 Mar, 2021 @ 11:12am

- New Culchan models by Urgat