Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hegemonia: Large Empires Mod 1TPY
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Update: 21 Nov, 2013 @ 11:02am

Updated to Patch 7

Now includes Meaningful Resources mod by XiLo.
Parthia also expanded.

Update: 10 Nov, 2013 @ 12:34pm

Update 2.2
- Increased aggressiveness of various factions, especially the large empires.
- Improved diplomacy between Carthage and Spain/Africa.
- Altered the Barcid starting trait to be less of a penalty on diplomacy.
- Increased military spending and build priority for the AI.
- Changed some factions to prefer infantry over missile units.

Update: 5 Nov, 2013 @ 5:38pm

Update 2.1
- Reverted to old method of confederating for region switching due to stability issue with the newer method. This should be much more stable.
- Chapter missions still work just fine.
- Greek can't confederate for now if using this with my Diplomatic mod.
- Large empires start with more armies and more money. Fixed armies not being able to upgrade.

Update: 3 Nov, 2013 @ 6:58pm

Update v2.0

- Used entirely new method to change regions manually rather than with confederations.
- Fixed Chapter Missions.
- All factions can now confederate if you use this mod with my City Sack, Liberate and Diplomatic Options Mod.
- Seleucid buildings are now the right culture.
- Garrisons still not present on the first turn in new areas (but they begin to replenish on the 2nd turn for most regions).
- Armies that were not able to gain experience have been removed or left as their old factions. These remnant armies will disappear after the first turn (Libya, Nova Carthago, Cyrenaica and Sardes).

Update: 3 Nov, 2013 @ 6:49pm

Update: 24 Oct, 2013 @ 4:32pm