Sid Meier's Civilization V

Sid Meier's Civilization V

Prehistoric Era (BNW)
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更新于:2014 年 1 月 26 日 上午 9:30

__ RELEASE NOTES v0.2.10a __

Fixes

= Lighthouse and Harbor issue fixed.
= Other Era-related issues fixed.

更新于:2014 年 1 月 26 日 上午 5:58

__ RELEASE NOTES v0.2.9a __

Fixes

= Causeway and FirePit properly detected, now

更新于:2014 年 1 月 23 日 上午 7:22

__ RELEASE NOTES v0.2.8a __

Additions

+ Buildings: FirePit
+ Resources: Flint, Obsidian


Fixes

= Outpost adds bonus to resources


Modification

/ More gold production in early game.


Removals

-

更新于:2014 年 1 月 5 日 下午 12:40

__ RELEASE NOTES v0.2.7a __

Additions

+ Buildings: Shelter, Midden
+ Resources: Berries
+ Improvements: Foraging Site


Fixes

= Outpost was not showing up as build option.


Modification

/ More gold production in early game.


Removals

- Outpost: Too overpowered. I am changing it to only work for certain early minerla-type resources.

更新于:2013 年 12 月 12 日 上午 5:37

__ RELEASE NOTES v0.2.6a __

Fixes

= Outpost was not showing up as build option.

更新于:2013 年 12 月 8 日 下午 4:24

__ RELEASE NOTES v0.2.5a __

Fixes

= Civ starting tech bonuses for Prince+.

更新于:2013 年 12 月 6 日 下午 5:40

RELEASE NOTES v0.2.4a

Additions

+ Technologies: Simple Tools, Complex Tools, Gathering, Tool Specialization, Harpooning, Animal Domestication, Numbers, Mineralogy, Caravaning
+ Wonders: Skara Brae, Theopetra Cave
+ Units: Autochthon, Primitive Archer
+ Era: Prehistoric
+ Resources hidden until relevant technology discovered

Fixes

= Goody Huts don't reward 'nothing' anymore.
= AI tweaked and lightly improved for better build strategies.

Modifications

/ Fire Eater name change to Shaman; removed attack and run ability.
/ Savage's city bonus reduced.
/ Wonders modified to not be so overpowered.
/ Campfire provides +1 Gold.
/ Embasies moved to Language.
/ Caravans start at Caravaning.
/ Technology balanced for early game.

更新于:2013 年 10 月 20 日 下午 1:25

First Release: Conversion of original mod from Muppets, "Prehistoric Era".