Sid Meier's Civilization V

Sid Meier's Civilization V

Prehistoric Era (BNW)
8件中 1-8 を表示
更新: 2014年1月26日 @ 9時30分

__ RELEASE NOTES v0.2.10a __

Fixes

= Lighthouse and Harbor issue fixed.
= Other Era-related issues fixed.

更新: 2014年1月26日 @ 5時58分

__ RELEASE NOTES v0.2.9a __

Fixes

= Causeway and FirePit properly detected, now

更新: 2014年1月23日 @ 7時22分

__ RELEASE NOTES v0.2.8a __

Additions

+ Buildings: FirePit
+ Resources: Flint, Obsidian


Fixes

= Outpost adds bonus to resources


Modification

/ More gold production in early game.


Removals

-

更新: 2014年1月5日 @ 12時40分

__ RELEASE NOTES v0.2.7a __

Additions

+ Buildings: Shelter, Midden
+ Resources: Berries
+ Improvements: Foraging Site


Fixes

= Outpost was not showing up as build option.


Modification

/ More gold production in early game.


Removals

- Outpost: Too overpowered. I am changing it to only work for certain early minerla-type resources.

更新: 2013年12月12日 @ 5時37分

__ RELEASE NOTES v0.2.6a __

Fixes

= Outpost was not showing up as build option.

更新: 2013年12月8日 @ 16時24分

__ RELEASE NOTES v0.2.5a __

Fixes

= Civ starting tech bonuses for Prince+.

更新: 2013年12月6日 @ 17時40分

RELEASE NOTES v0.2.4a

Additions

+ Technologies: Simple Tools, Complex Tools, Gathering, Tool Specialization, Harpooning, Animal Domestication, Numbers, Mineralogy, Caravaning
+ Wonders: Skara Brae, Theopetra Cave
+ Units: Autochthon, Primitive Archer
+ Era: Prehistoric
+ Resources hidden until relevant technology discovered

Fixes

= Goody Huts don't reward 'nothing' anymore.
= AI tweaked and lightly improved for better build strategies.

Modifications

/ Fire Eater name change to Shaman; removed attack and run ability.
/ Savage's city bonus reduced.
/ Wonders modified to not be so overpowered.
/ Campfire provides +1 Gold.
/ Embasies moved to Language.
/ Caravans start at Caravaning.
/ Technology balanced for early game.

更新: 2013年10月20日 @ 13時25分

First Release: Conversion of original mod from Muppets, "Prehistoric Era".