Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden - Empyrion 1.0 (obsolete - new version available)
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Update: 28 Nov, 2019 @ 6:24pm

- Added a few more things to the Drone faction.
- Fixed some PDA bugs.
- Updated the Arid Starter to use the same POIs as the default one (it should now spawn the crashed Titan sections).
- Added regeneration to bunkers on the Dead Starter.
- Reduced regeneration timer on the Lost Colony and Lost Colony Ship on the Snow Dwarf Starter to 5 and 6 hours instead of the default of 12 hours.

Update: 22 Nov, 2019 @ 8:50pm

- Added more Drone faction POIs and ships to drone space.
- Lowered playfield level of drone space. (level 35 was a bit too much)
- Added Drone POIs to Midnight and Hell planets.
- Lowered playfield level of Xen'uan carrier encounter and set most doors to public.

- Disabled the teleporter in the Derelict Ship in hard starter orbits because there is no minefield to teleport to.
- Added message that the tutorial is unfinished to the last mission in the Beginner Starter tutorial.


The Drone Mother and Drone Swarm Mother cause frequent errors in the console when you are in the same playfield as they are. A dev has confirmed that the errors are harmless and do not affect the game. See:
https://empyriononline.com/threads/32-losing-data-when-packing.91238/

Update: 19 Nov, 2019 @ 3:12am

- Fixed bug with crafting Copper ingots in Beginner planet tutorial.
- Modified Drone Nullifier and added second variant. Now with 50% more nullification! Also added another variant of Small Drone Swarm.

Update: 18 Nov, 2019 @ 8:20am

Update for Empyrion Alpha 11:
Starting a new game is required to get the updated content. Old save games should continue to work fine however.

If you encounter a game bug, please report it on the official forums following their instructions:
https://empyriononline.com/forums/bugs.24/

Coop mode is still bugged. You have to run a dedicated server if you want to play multiplayer.
Reminder when starting a new dedicated server to set the playfield structure limit for each playfield to 1000 in EAH if you're using EAH and to setup your game options as desired for POI regeneration, escape pod despawn, origin faction start, anti-grief, etc.
Instructions for setting up a dedicated server can be found in the description, or ask on the official Empyrion forums or Discord for help. :D


Highlights:
- Updated scenario for the new changes of Alpha 11
- Altered solar system generation to make it easier to navigate (hopefully). No multi solar systems yet.
- Added custom PDA with new missions and info on the scenario.
- Added new beginner difficulty starting planet.
- Added new asteroid fields and orbits.
- Added more Drone ships and POIs.
- Changed bulk trading.


Full Update Notes:

Sector Map:
- Greatly increased physical size of the solar system, flattened the solar system, spread out planets a bit more within each cluster, and slightly reduced planet count of some larger planet clusters. This should help a lot with sector map visibility. This also means solar power will be diminished even more in space playfields unfortunately.
- Alpha 11 added the first "tech demo" version of multiple star systems for static scenarios. For an example of this, see the Default Akua-Omicron scenario. Right now they can't be used in random scenarios but as soon as multiple star systems are available for the random generator, I will get to work implementing them in Eden and helping bug test them.
Until then, I tried my best to make the solar system map as easy to navigate as possible.

To use the new sector map in Alpha 11:
Left click to rotate camera, hold down WASD, C, or Space to zoom or pan the camera, and hold down SHIFT to move the camera faster. Double click on a planet to zoom in on it.
If you encounter any game bugs with the game's sector map or have problems using it, please report them to the devs on the official Empyrion forums so they can fix bugs or see your feedback:
https://empyriononline.com/

Custom PDA:
- Now using a custom PDA (access with F1). Contains all the default missions.
- Added a new FAQ and info section on the scenario in the Empyriopedia section of the PDA. This should answer some common questions and provide general information on the scenario from within the game.

- Added new starting mission to Snow Dwarf Starter to find the Lost Colony and Colony Ship.
- Added new starting mission to Dead Starter to find a few types of ruins and then escape to space. Gives some XP to help reduce the leveling grind needed to get a SV warp drive unlocked.
- Added a mission to find a UCH Research Ship.
- Added a 4-part mission to survey planets in the solar system that rewards Epic Armor and CPU extender parts.
- Added a mission to obtain a full set of holographic screens.
- Added a repeatable UCH mission to kill 100 Zirax soldiers.
- Added repeatable missions to Rocky Desert and Stormy Desert planets.

Remember that mission objectives that are marked with a * can be manually marked completed in the PDA by clicking on the checkbox, in case you become stuck during a mission.
I tried to enable this only for missions where you could get stuck like onetime missions that require a certain POI or if you're playing with a friend and you both need to destroy the core of the same POI so it's coop friendly.



Planets and Moons:

- Added new test Beginner starting planet. This is a very easy Temperate planet with no base attacks, a safe zone around the crash site, and more natural resources intended for new or returning players who want to learn the game in a relatively peaceful environment. Contains a short custom work-in-progress tutorial.

- All starter planets now have 2 moons.
- Added the new Polaris Snow POIs to Snow, Ice, and Frozen Inferno planets.
- Added the noshieldrecharge property to most planets. Some POIs are excluded and their POI shields will still regenerate until you destroy the shield generator device itself.

- Removed Shaman from Cultist and Temple POIs (They would shut off their own bases and now they don't do anything anyway).
- Upgraded the Abyssal defenses around the Anomaly on the Plasma planet. Some now have a lot more turrets and a minor regenerating shield. Also added more promethium deposits to the Anomaly.
- Increased radiation and slightly increased gravity on the Plasma planet.
- Added Helios Hydro Plants to Temperate, Swamp, and Ocean planets. Sells bulk hydrogen, oxygen, water, and small fuel packs. (Thanks to Kithid)
- Added better descriptions and planet classes to some of the Barren moons.
- Added CPU Extenders to some POIs.
- Added orbit light coloring to some planet's orbits.


Space:

- Added new Polaris, Zirax, and Pirate asteroid fields to middle solar system. (More asteroid fields will be added later. Please let me know if the new asteroid fields cause too much lag and I can adjust them).
- Added new Drone Asteroid Fields and Orbits with new Drone ships and POIs (thanks to Kaeser for one of the blueprints). Good source of CPU extender components.

- Now using a custom playfield for starter orbits. Temperate, Temperate2, Arid, and Swamp have the same POIs as the default starter orbit. The other starter planets use a modified starter orbit that removes the ship graveyard, trade station, and most of the other Polaris POIs. This should make it harder to progress after leaving the harder starting planets.
- Added the new wreckage POIs to orbits and asteroid fields.

- Added the Syndicate security code to the Syndicate Outpost that was missing it.
- Changed all freighter self destruct timers from 200-250 to 900 (I think this means 15 minutes).
- Added clearer playfield description to the unknown objects to give a better hint how to unlock them.
- UCH Research Vessels now always spawn in Polaris Trade Station sectors.

- Added warning about mining faction owned asteroids to most space playfield descriptions.
- Added a popup warning message to Polaris Mining Foreman telling players to not mine any asteroids. Seems to be a bit buggy and doesn't always work.
- Increased counts of some Space Junk and Shipping Pallets.

Misc

- Adjusted trader commodity prices to account for traders not being able to use the logistics system. Increased buy/sell prices and reduced stock of most commodities by a factor of 50-100x. Increased profit margins on some trade routes.
- Tweaked a couple traders.
- Added the new QuantumStar default trader. Can be found in the trade station in orbit of the Temperate, Temperate2, and Arid starter planets, as well as the Trade Guild's Drydock.
- Added the CPU Extender components to Bertrams and Servant Corp to match the default game and to the Optronics Factory, Robotics Factory, and Advanced Factory.
- Tweaks to some POIs (fixed textures, spawners, loot, LCD screens, etc).
- The game bug that broke POI biome spawning should now be fixed. Previously, some planets wouldn't obey their POI biome spawning settings so the affected planets did not spawn POIs like they should (farms in the middle of the desert, crystals growing outside of crystal biomes, water POIs spawning too close to shore, etc).


- Special and huge thanks to all the creators of the blueprints used in the new POIs added:
ForgeDrake, ZoulouAlpha, willyboy56, Kithid, Kaeser.


Thanks to everyone who has posted feedback or reported issues or gave their support. Especially thanks to everyone streaming Project Eden! Your videos and insights help a lot.

Update: 20 Sep, 2019 @ 4:29pm

Added note to Dead starting planet about solar power being ineffective.

Update: 19 Sep, 2019 @ 2:26am

Fixed minor POI resource bug on the sathium Barren Moon.

Update: 17 Sep, 2019 @ 2:10am

Major Update for Empyrion Alpha 10.5:
You'll need to start a new game to get the new changes. Old saves should continue to work fine but it is recommended to start a new game.


Traders should be fixed now:
But just in case they still bug for you there are directions in the Project Eden Guide to fix them. Please let me know if traders are working for you now.

Reminder when starting a new dedicated server to set the playfield structure limit for each playfield to 1000 in EAH if you're using EAH and to setup your game options as desired for POI regeneration, escape pod despawn, origin faction start, anti-grief, etc.


Highlights:
- Updated scenario with the latest changes of Alpha 10.5.
- Added new planets, moons, and POIs.
- More sources of Erestrum and Zascosium.
- Various tweaks, fixes, and changes to the scenario.


Full Update Notes:
Planets and Moons:

- Updated atmosphere color and clouds of planets and moons to fit the new planet visuals.
- Removed shield recharge from all drone bases to match the default game.

-Updated Planet Type of many planets to differentiate between them. Starter planets are now listed as starters in the planet type.

- Now using a custom EGroupsConfig file to allow custom creature spawning on planets.


- Added new Ocean starting planet made by Needleship. Please let me know what you think, if it needs adjustment, etc.
- Added new Dead planet to inner solar system. Has old automated AA turrets. Watch where you fly. :D
- Added new Ice planet variation to outer solar system. Uses extreme terrain generation and might be slow on older PCs. Has some tough Polaris POIs. Has rare custom Ice Golem herds.
- Added new rocky desert variation to middle solar system.

- Added new Toxic moon to inner solar system. Has a lot of trash. It's a dump. Literal garbage moon. Not a good vacation spot.
- Added new hot barren moon to inner solar system. Thanks to Tellrog.
- Added new pentaxid rich Crystalline moon variation to middle solar system.
- Added new Crystalline moon variation with auto miner only Erestrum deposits to inner solar system.
- Added new Desert starter moon to Swamp, Odd Temperate, and Ocean starting planets. Very similar in resources and POIs to the default starter moon for game balance reasons. Still a WIP.

- Tweaked Ice Giant. Now has resource deposits. Still a major WIP.
- Added new dig site and alien artifacts to Snow Dwarf Starter. Thanks to Fractalite.
- Rados went on a mining expedition to fill their silos with ore on Methane moons.
- Fixed Airtightness in Foundry on Lava planets.
- Added Zeta POIs to some outer Ice Moons. Thanks to liftallthepizzas.
- Mire planet is now listed as hard difficulty. Updated Cultist spawners. Added custom Overseer/Nightmare patrols near Cultist POIs. Added Shaman to Cultist POIs and increased loot. Increased Erestrum deposits and added custom AlienBug03 herds to guard them.
- Updated Lava, LavaNascent, Snow, TemperateStarters, and Alien planets to match the new default planets (new POIs, textures, etc).
- Updated Ice and Frozen Inferno planets with the new Rados snow POIs.
- Added custom Talon Crossbow and Talon Shaman patrols to Desert Oasis planet. Added Shaman to Temple of the Sun and Temple of the Moon.
- Added custom Overlord/Nightmare patrols to Black Desert planet near red crystals.

- Tweaked ore generation. Erestrum and Zascosium can be found on more planets and moons on average, but decently sized deposits should still be hard to find.
- Added names of original authors to planet descriptions that were created by others.


Space:

- Added low amounts of Rogue Drone scouts and harvesters to inner orbits. Just a taste of things to come.
- Added powerful Pirate Battlestations to a few inner asteroid fields. Thanks to Unforgiven.
- Added 5 strange new objects to outer solar system. See if you can figure out how to open them all.
- Beefed up Xenuan Carrier encounter. Doubled max shield. Added weak secondary shield. Replaced some laser turrets with ion turrets. Added a lot more alien containers.
- Added Derelict Trade Station near the Snow Dwarf starter to continue the storyline (still WIP).
- Lowered amount of ore asteroids in the Snow Dwarf starter orbit. With a planet size of 2 there were a bit too many.
- Added the new POIs from the default game to some space playfields.
- Tweaked some smuggler and Syndicate POIs, adding loot or captured prisoners you can help out to a few of them.
- Added new powerful Alien Structures to Gas Giant orbits. Thanks to Faith.
- Increased time to loot trapped cargo pallets from 15/30 seconds to 60/90 seconds.


Misc

- Tweaked solar system generation. Slightly increased count of Alien planets. Added a new inner planet hub and a new starting planet hub. Slightly increased spread.
- Fixed floating POIs. Many, many, many floating POIs. If you find any that are still floating or offset after starting a new game, please leave a comment with the exact name of the POI. I'm sure I missed a few.
- Added a new delivery mission. Does not use PDA mission system, instead you have to physically talk to a trader somewhere in the world who will tell you where to go.
- Added new rumor NPCs to some custom trade outposts. They'll tell you about various rumors in the solar system to help lead you to areas of interest. Still up to you to actually find what they're talking about however. :D

- Other misc tweaks and fixes.

- Special and huge thanks to all the creators of the blueprints used in the new POIs added:
saschaf81, TiwBras, Robot Shark, =3ngin3=, Jagdfrettchen, DarkFall, yourpersonaljesus, guardianfree 74, Popey, German Deep Fryer, XCaliber, [FBT] クレイグ, olurz, Nordman, NimrodX, pilgrim, Kieve, LeVentNoir, Askesis, Myrmidon, (SOB) Ronan, Na_Palm, Hawk, jepbindawernoch, Nomad, Jarvis1563, Gone/Tellrog, SexySaxMan00, Unforgiven, Fractalite, liftallthepizzas, Siege Inc, Man_From_Mars, Fractalite, Spanj, Faith, and Needleship.
All the original authors of blueprints used in the Lost City of Sol scenario by Piddlefoot.
Thanks to everyone who has posted feedback or reported issues or gave their support.

As with any major game version, there may be game or scenario bugs. Please let me know if you have any problems so I can get them fixed. Thank you all so much!

Update: 5 Jul, 2019 @ 1:21am

The UCH architect who replaced the previous architect has also been sacrificed to the Zirax. The bottom level of the Lost Colony should actually be accessible now.

Update: 5 Jul, 2019 @ 1:05am

The UCH architect responsible for fixing the Lost Colony has been sacrificed to the Zirax.

Update: 5 Jul, 2019 @ 12:38am

Update:

Planets and Moons:
- New Moon: Crystalline
Two versions added.

- Dead Starter:
Tweaked textures, loot, and added military caches (thanks to Fractalite).

- Snow Starter:
Should be able to progress to the bottom floor of the Lost Colony now.

- Swamp Starter:
Tweaked starting equipment. You won't start with an overfilled inventory anymore with mass/volume enabled and removed old drill.

- Tropical Planet:
Added full Deluxe Akua Resort POI set (massive thanks to Yunaleska_Kurryku).
Added a second version of the main Akua Deluxe Resort that has fewer windows. It's a random chance which one you'll get spawned. If the windowed one is too laggy for too many people I'll remove it.
Added the Empress patrol vessel to some tropical planets orbit.
Biome tweaks.


Space:
- Added 2 new freighters to standard Polaris freighter set. (Thanks to Bink, jrandall)
- Added a new Syndicate (Zirax) freighter to middle orbits. (Thanks to Siege)