Empyrion - Galactic Survival

Empyrion - Galactic Survival

Project Eden - Empyrion 1.0 (obsolete - new version available)
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Update: 1 Jul, 2020 @ 11:57pm

- Added non-admin wreckage to Temperate2 starting planet so you can take it over in single player.

Update: 1 Jul, 2020 @ 11:45pm

Update for Empyrion Alpha 12.2
A new save game is required to get the updated content. Old saves should continue to work.

- Updated scenario for new Alpha 12.2 content:
Added new drones to most Trader, Polaris, and Kriel freighters and orbital patrol vessels.
Drones outside of a faction owned area of space might not appear. Potentially a bug.
All the new PDA, story, POIs, and the Zirax and Kriel home worlds should be in.


- Tweaked the Rogue and Dark Rogue starting missions slightly. Added a new secret to the Crashed Prison Transport. The Slayer has entered the facility.
- Gave Makeshift Outposts and some of the caves a tiny bit of random medical loot,
- Mission Make Contact with Terran Forces can now be manually completed since it had trouble on dedicated servers.
- Temperate2 starting wreckage now uses an admin core and cannot be taken over because on servers people could take it over and lock new players inside. Added a nearby wreck that you can still claim on single player.

- Added new ASC Pirate POIs to the Pirate home system planets (Thanks to Spanj and Johnny Jay Appleseed)

- Reduced max POIs on Jungle planets (EdenJungle).
- Added comments to the pvpprob line on all playfields to make it easy for servers to change them if needed.
- Removed Kriel and Trader ships and POIs from starting solar systems.
- Fixed Polaris teleporter on Ocean starter (changed to a default trade station).

- Various tweaks and fixes to solar system configs and such.

- Changed the Object 82 (and associated) playfields to try to solve a CoQ error that some people experienced. Thanks to everyone who sent in logs!
I removed the skybox info and moved the asteroid rings so they are no longer occupying the same space. Please, if you have had trouble with Object 82 in the past, test this new one out and let me know if it still gives you errors.
To test, you can simply type the following console command to teleport there (type exactly as shown):
sector 'Object 82'
I have no idea what the problem was, and so this is just a guess if it will fix it or not.


Important for servers and modders:
There is a new guide for configuring the scenario located at this link.
This guide will walk you through how to get a local copy of the scenario, how to set the PvP chance for planets, and how to convert ore deposits from SSOR nugget to Voxel.
This update changed nearly every playfield file, so if you had already made previous edits and want only the changes, you could focus on the playfields listed above. I do recommend updating all the space playfields however.

Update: 21 Jun, 2020 @ 7:27pm

Minor Update
-Fixed broken config for BH class systems (black holes).
- Fixed Swamp Starter showing resources that it doesn't have (some other planets have this issue as well).

A new game start is required if you want the updates to the swamp starter, but is optional. I think the BH fix might apply to current games automatically (only to newly generated BH systems) but I am not sure on this.

Update: 20 Jun, 2020 @ 4:06pm

Minor Update
- Fixed default PDA missions not showing on custom starting planets. The default missions should now always show up no matter which planet you start on.
Note that only the default starting planets and their orbits have the necessary POIs for the default missions.

A new game start is required if you want the updates, but is optional.

Update: 19 Jun, 2020 @ 5:01pm

Minor Update
- Added new Glacial Ice planet (Thanks to Ravis). Sometimes found around A4V class stars and rarely around D class stars.
- Tweaked O class stars. Higher chance of having at least 1 lava planet.
- Updated Swamp Starter to the current default version (ores were adjusted to match as well).

- Fixed Dialog errors in the Object 82 mission line and added solar system names to dialog so you can search for them on a dedicated server now.
- Added a ladder to the starting bunker on the Dead 2 starting planet. Yay ladders!

A new game start is required if you want the updates, but is optional.

Update: 18 Jun, 2020 @ 9:12pm

Minor update:
- Added rare A4V blue star. Has a combination of temperate and cold planets and space content.
- Fixed error in probabilities in the G solar system config.
A new game is required to get the changes, but is optional.

For servers:
- The only files changed were the GalaxyConfig.ecf and the two random presets SolarSystemConfigG.yaml and SolarSystemConfigA4V.yaml. If you want the changes you will need to copy those files over to your server and start a new game. Optional

Update: 17 Jun, 2020 @ 7:04pm

Tiny update for one playfield file. No action needed for single player.

For dedicated servers, the only playfield changed is the EdenSpaceK_POI_CombatBattle1 playfield. You can copy just that folder over from the workshop to your server's copy of Project Eden in the scenario folder.

No need to move anything else or for a wipe and this is optional, it's just a small balancing change.

Update: 17 Jun, 2020 @ 1:59am

Major Update for Empyrion Alpha 12 Experimental:
A new save game using the updated scenario is REQUIRED.
Please make sure to opt out of the experimental branch before starting a new game. (Right click Empyrion > properties > betas > opt out of all beta branches).

If you encounter anything you think might be a game bug, please first delete any custom configs you are using, validate your game files, and try to reproduce the problem in a default survival game before reporting it on the forums here:
https://empyriononline.com/forums/bugs.34/
The developers cannot offer support for custom content so it's important that they can reproduce it in a standard game.


Please take a moment to read through the Alpha 12 Update Notes[empyriononline.com].
Check out the Project Eden Alpha 12 Preview video.


Highlights:
- New galaxy generation.
- New starting planets.
- New planets, moons, and space playfields.
- New PDA
- New missions, dialog, and story.
- Includes all content from the default game including missions.
- A new save game is required.


Full Update Notes:

Galaxy:
- Now uses a highly customized random galaxy.
- Added new star types.
- Added dwarf galaxy M31. Legacy space.
- Added dwarf spiral galaxy. Can't go there yet.
- Added several star clusters for Kriel, Progenitor, and Traders.

- Uses fixed sectors for special star systems (starting areas, storyline, etc).
- Added faction territories. Most factions are still found outside of any territory. Faction territories affect which faction's POIs will appear.
- Each star type has its own solar system config with different planet probabilities. Check the Empyriopedia in the PDA after completing the "Make Contact with Terran Forces" mission.


Planets and Moons:
- Improved starting planet selection screen to cycle between easy/medium/hard/very hard/ultra categories to accommodate more starting options.
- Added new starting planets: Snow (default), Alien, Jungle, Dead2, Rogue, Dark Rogue.
- Starting planets now have fixed names.
- Starting solar systems are now fixed. They're mostly the same at the moment and feature mostly default planets.
- Added note on the default starting planets to indicate they are the default starting planets.

- Reduced POI counts on some planets with a high POI count to meet the 300 POI limit of dedicated servers. (Mostly affects plasma and dead class planets)
- Added Titanium to cold planets (replacing Sathium which is found on Barren planets).
- Added many new planets or planet variations including: Plasma, White Desert, Desert, Water, Ocean, Tropical, Temperate, Arid Mesa, Black Ice, etc. (Thanks to Kieve. Congratulations and thanks to Fenra369 and Ravis for participating in the Custom Planet Challenge!)
- Added many new moons or moon variations including: Metallic Lava, Jungle, Temperate, Methane, Sulfur, Barren, etc. (Thanks to Kieve, Javarox87, Techie, and Ravis)

- Added new versions of the main POI group found on the Black Desert planets in addition to the old ones (Lost Temple, etc). (Thanks to fuzzbuzzputty)
- Added Kriel POIs to the pentaxid rich Crystalline Moon and new variation of plasma planet (only in Kriel territory). Also Pentaxid rich moons are now richer in Pentaxid. (Thanks to jrandall)
- Updated Temples of the Sun and Moon on Desert Oasis planets. Mission now uses tokens.
- Updated Lost Colony on the Snow Dwarf Starter. (Thanks to Fractalite)
- Added new Zirax POIs, (thanks to spanj and all the builders)

- Added PentaCorp stations to some Barren Moons (rare chance, more often in trader territory). Added Station Warp Fuel to Pentacorp stations.
- Added Trader and Kriel POIs to some planets. Kriel only in their territory. Traders mostly in their territory and rarely outside it.
- Changed MapDistance to HudDistance as needed.

Space:
- Added custom orbits for hot, standard, and cold stars.
- Rebalanced temperature and radiation in star systems. Now space is cold but with some variation depending on star type.
- Added random encounters to some star systems. These show on the solar system map and are categorized by type (combat. mining, or exploration) and further by class (higher class means more or better rewards).
- Added note in the easy starter orbits that they have the POIs required for the story missions and that they have admin cores.
- Added new music to Exploration and Mining sites.

- Greatly reduced quantities of POIs for server stability. I know, I know, I didn't want to have to do this but Alpha 12 changed a lot with how POIs work on a server.
- Optronics Factory trading area is now more obvious and airtight.
- Updated one of the default trade stations. (It was added to default game now)
- Updated Project Eden Research Vessels.
- Updated Pentaxid Mining Facility.
- Object 82 now uses tokens.
- Added type of space playfield to playfield info (asteroid field, station, orbit, random site, etc).

- Added station services to some orbital POIs where it makes sense.
- Lots of adjustments to space playfields trying to fix various issues with asteroid fields and POI compounds.
- Adjusted asteroid fields, should have a wider range of random resources and less predictable asteroids. Still fighting with the game on this one!
- Added new small unguarded and guarded Pentaxid asteroids to most orbits. Will be faster to mine than the old ones and contains a lot more rock so they are more likely to regenerate on servers. Old ones can still be found occasionally.
- Adjusted the detection range of many POIs. Things like smuggler outposts show up at 6,000 range for example.
- Added new Alien Data Cache hacking POI to Rogue class systems (thanks to Demonic).

- Adjusted space playfield files to remove unnecessary nebula information because the skybox is now set by the galaxy.

Missions and Story:
- PDA is completely rewritten from scratch and still a major work in progress. The next update will focus a lot more on story and missions and end game content.

- Added Project Eden section to the Empyriopedia.
- Added sections in the Empyriopedia that unlock as you encounter the content.
- Added basic starting missions for Snow Dwarf, Dead, Dead2, Rogue, and Dark Rogue starting planets.
- Added intro mission to find a UCH Research ship.
- Added missions to survey the starting star systems.
- Added The Infected mission to find the lost colony and colony ship and the derelict station (to be continued in future update).
- Added new end game mission. (can be completed solo or as a server)

- Added several hidden dialog missions. You'll have to discover them on your own. :D

- Added new tutorial message the first time you warp to a star to explain that you cannot build there and remind players to bring plenty of extra pentaxid and supplies so they don't get stranded while exploring. You only get one warning.
- Added new message the first time you enter the Decay star cluster explaining that it's still a work in progress.


Misc
- Updated many POIs to remove admin cores that are no longer needed due to turret changes and adapt to Alpha 12 building equirements.
- Updated all Abyssal POIs with player plasma and laser turrets. Pew pew.
- Minor updates to various POIs.
- A whole bunch of other changes not listed here.

- Special and huge thanks to all the creators of the blueprints used in the new POIs added:
jrandall, fuzzbuzzputty, sulusdacor, Fractalite, Diaen, Shadocat, [High Warlord] Dutch-king, Fractalite, TiwBras, Haro, Tsukasa, piddlefoot, ZoulouAlpha, Ravis, Demonic, TeeWRX82, spanj, Väinämöinen,


Thanks to everyone who has posted feedback or reported issues or gave their support. Especially thanks to everyone streaming Project Eden! Your videos and insights help a lot.

Update: 13 Dec, 2019 @ 6:11pm

Update for Empyrion Alpha 11.5:
Starting a new game is required to get the updated content. Old save games should continue to work fine however.

If you encounter a game bug, please report it on the official forums following their instructions:
https://empyriononline.com/forums/bugs.24/

Coop mode is still bugged. You have to run a dedicated server if you want to play multiplayer.



When starting a new dedicated server, set the playfield structure limit for EVERY playfield to 1000 under the PLAYFIELDS tab of EAH if you are using EAH.
Failure to set this correctly may result in space POIs and some planets not spawning correctly. For more info on using EAH please see:
https://empyriononline.com/threads/tool-eah-empyrion-admin-helper-v1-48-x.5771/

Instructions for setting up a dedicated server can be found in the description, or ask on the official Empyrion forums or Discord for help.



Multi Solar System:
The multi solar system tech demo has come to randomized scenarios:
- This is still considered a tech demo by the game devs, so things will change.
- Every random scenario generates up to 6 solar systems. This is hard coded.
- All solar systems generated use the same configuration, so there's not any way to add different types or styles of solar systems.

- I have adjusted the solar system config so it generates less planets per solar system, the planets are more randomized, and the planets are closer together.
- There will be a longer load time as depending on seed you might get a lot more planets than before.
- Right now the solar system config is a temporary fix to adjust the scenario to the 11.5 multi solar system generation.
- Navigation should be a little easier since there are fewer planets per solar system, but until the full multi solar system mechanics are added I can't reduce the size much more than it already is.

Future plans for solar systems:
Once the multi solar system is fully implemented, here's what I want to do (assuming they add the mechanics to do it):

- Configure different types of solar systems with different types of stars. Yellow Dwarf (sun like) stars might have more temperate planets, while ones like Red Giants or Blue Giants will have more deserts and dead planets. This will allow for a good mix of randomness and consistency and make sure that you have a variety of planets to discover.
- Each type of star will have its own custom orbits and asteroid fields, so you'll find different things in space depending on star type. Space nebula and sun flares will be consistent (blue for blue giants, yellow or white for sun like stars, etc).
- Most solar systems will probably have 10-20 planets each, with the starter system having a few more by necessity. This will make navigation much easier.
- Aiming for a generation of maybe 120 planets or so, with a lot more variations that could generate.


Full Update Notes:

Planets and Moons:

- Added new Crusted Lava planet variation.
- Added new Plasma planet variation.

Space:

- Adjusted solar system generation to take into account multiple solar systems.
- Added Luark Station POI to Zirax space POI set.
- Slightly reduced Drone faction patrol vessels and freighters in Drone space.
- Added warpable "stars". These are planets that are close to the central star of each solar system, meant to emulate the actual star. Work in progress and more of a proof of concept at the moment.

Misc

- Fixed Abyssal Watchtower structural integrity.


- Special and huge thanks to all the creators of the blueprints used in the new POIs added:
Spanj, Neurocite, Fractalite, Luke.

Thanks to everyone who has posted feedback or reported issues or gave their support. Especially thanks to everyone streaming Project Eden! Your videos and insights help a lot.

Update: 10 Dec, 2019 @ 10:30pm

- Updated included gameoptions.yaml to maxstructures 1000.